The server advertises the address its outgoing traffic comes from, so it
binds its public ports (-Port / -BeaconPort from {PUBLIC_PORT_n}) and, behind
Public Bypass, sends its traffic out through the relay. Adds portMode to the
schema and to import's field order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
119 lines
3.9 KiB
YAML
119 lines
3.9 KiB
YAML
# yaml-language-server: $schema=../../schema/game.schema.json
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id: runescape-dragonwilds-native-linux
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name: 'RuneScape: Dragonwilds (Native Linux Server)'
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defaultDockerImage: cm2network/steamcmd:root
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defaultStartupCommand: ./RSDragonwildsServer.sh -log -Port={PUBLIC_PORT_7777} -BeaconPort={PUBLIC_PORT_8888}
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requiredMemoryMb: 10240
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requiredDiskMb: 20480
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defaultPorts:
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- 7777/udp
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- 8888/udp
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installMethod: STEAMCMD
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installConfig:
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appId: "4019830"
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defaultConfig:
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AdminPassword: ""
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DefaultWorldName: '{SERVER_NAME}'
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OwnerId: ""
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PlatformPolicy: Crossplay
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ServerName: GBRHosting - {SERVER_NAME}
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WorldPassword: ""
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configSchema:
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$schema: http://json-schema.org/draft-07/schema#
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properties:
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AdminPassword:
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category: Security & Access
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default: ""
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description: Password required to access the Server Management screen in-game.
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showOnDeploy: true
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title: Admin Password
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type: string
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x-savedValue:
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key: GAME_ADMIN_PASSWORD
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label: Game admin password
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secret: true
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DefaultWorldName:
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category: World & Environment
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default: '{SERVER_NAME}'
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description: Players find your server in Dragonwilds under Worlds → Public by searching this name. Defaults to your server's name in GBR; type any short name to change it.
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showOnDeploy: true
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title: World Name (what players search for)
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type: string
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OwnerId:
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category: Security & Access
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default: ""
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description: 'Your RuneScape: DragonWilds Player ID (bottom of in-game Settings). Required for server to boot.'
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showOnDeploy: true
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title: Owner Player ID
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type: string
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x-savedValue:
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key: DRAGONWILDS_PLAYER_ID
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label: Dragonwilds Player ID
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PlatformPolicy:
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category: Security & Access
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default: Crossplay
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description: Controls platform authorization and crossplay access policies.
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enum:
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- Crossplay
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- PC
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- PlayStation
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- Xbox
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- Nintendo
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title: Platform Policy
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type: string
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ServerName:
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category: System & General
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default: GBRHosting - {SERVER_NAME}
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description: Display name of the dedicated server. Defaults to "GBRHosting - <your server name>".
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showOnDeploy: true
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title: Server Name
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type: string
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WorldPassword:
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category: Security & Access
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default: ""
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description: Optional password for players to join. Leave empty for public access.
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showOnDeploy: true
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title: World Password
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type: string
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x-savedValue:
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key: GAME_JOIN_PASSWORD
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label: Game join password
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secret: true
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required:
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- OwnerId
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- AdminPassword
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type: object
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configFilePath: RSDragonwilds/Saved/Config/LinuxServer/DedicatedServer.ini
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configFileFormat: STANDARD
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configFormatOptions:
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assignment: =
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falseValue: "False"
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footer: "\n"
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header: |
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[/Script/Dominion.DedicatedServerSettings]
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quoteStrings: false
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separator: "\n"
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trueValue: "True"
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uppercaseKeys: false
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agnosticCommandConfig:
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actions:
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Ban:
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type: UNSUPPORTED
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Broadcast:
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type: UNSUPPORTED
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Kick:
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type: UNSUPPORTED
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Save:
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type: UNSUPPORTED
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playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
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playerLeaveRegex: 'LogNet: UNetConnection::.*Player(?: name)?:\s*([^,\r\n]+)'
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queryType: LOG_ONLY
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logFilePath: RSDragonwilds/Saved/Logs/RSDragonwilds.log
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backupPaths:
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- RSDragonwilds/Saved
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maxBackupSizeMb: 5000
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publicIpConfigKey: MULTIHOME
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portMode: MATCH_PUBLIC
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maxPlayersConfigKey: MaxPlayers
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aiCoverPrompt: 'A cinematic wide shot of Ashenfall in the fantasy world of Gielinor from RuneScape: Dragonwilds. Ancient stone spires and forgotten fortresses rise amidst untamed wilderness. Colossal ancient dragons circle through stormy twilight skies illuminated by magical embers, while adventurers gather around a runic encampment wielding enchanted sorcery and survival gear.'
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