Files
gbr-games/cmd/gbrgames/worker.go
T
gregandClaude Opus 5.5 fc006a6bcb
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
fix(worker): a new branch for every run, so reruns can open their PR
The draft branch was named after the job only. Rerunning a job's build
pushed to the earlier run's branch, which already had review commits, so the
push was rejected and the finished build failed at the very end. Branches
now also carry the run's time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:13:25 -04:00

424 lines
13 KiB
Go

package main
import (
"bufio"
"bytes"
"encoding/json"
"errors"
"flag"
"fmt"
"io"
"net/http"
"os"
"os/exec"
"path/filepath"
"strings"
"sync"
"time"
)
// worker runs the AI builder. It asks the panel for queued jobs (it only connects out,
// like node-agents do), runs research or build in a fresh clone of this repo, streams the output to the
// panel as the job's log, and finishes a build with a pull request opened as the bot account. CI then
// validates and boot-tests that pull request like any other.
//
// Panel API (headers X-Builder-Token and X-Builder-Worker):
//
// POST /api/v1/builder/jobs/claim {worker} -> 200 builderJob | 204 nothing queued
// POST /api/v1/builder/jobs/{id}/progress {stage, lines} -> 200 {cancelled}
// POST /api/v1/builder/jobs/{id}/result {research | build+prUrl | error}
type builderJob struct {
ID string `json:"id"`
Kind string `json:"kind"` // "research" or "build"
GameName string `json:"gameName"`
Notes string `json:"notes"`
Variant json.RawMessage `json:"variant"`
}
type jobResult struct {
Research *researchResult `json:"research,omitempty"`
Build *buildResult `json:"build,omitempty"`
PRURL string `json:"prUrl,omitempty"`
Error string `json:"error,omitempty"`
}
type workerConfig struct {
panel, token string
gitea, repo, botToken string
workDir, name string
poll time.Duration
provider, model string
botLogin, botEmail string // the token's account, used as the commit author
}
// checkBot reads which account GITEA_TOKEN belongs to and makes sure it can push to the games repo, so a
// wrong token or missing permission shows when the worker starts, not at the end of a 30-minute build.
func (c *workerConfig) checkBot() error {
var user struct {
Login string `json:"login"`
Email string `json:"email"`
}
if err := c.giteaGet("/user", &user); err != nil {
if !strings.HasPrefix(err.Error(), "HTTP 403") {
return fmt.Errorf("GITEA_TOKEN: %w", err)
}
// A repository-only token (all the worker needs) may not read its own account: name the author from
// BOT_NAME instead. Whether it can push is still checked below.
user.Login = envOr("BOT_NAME", "gbr-bot")
}
var repo struct {
Permissions struct {
Push bool `json:"push"`
} `json:"permissions"`
}
if err := c.giteaGet("/repos/"+c.repo, &repo); err != nil {
return fmt.Errorf("%s: %w", c.repo, err)
}
if !repo.Permissions.Push {
return fmt.Errorf("the account %s can't push to %s: give it Write access there", user.Login, c.repo)
}
c.botLogin, c.botEmail = user.Login, user.Email
if c.botEmail == "" {
c.botEmail = user.Login + "@users.noreply"
}
return nil
}
func (c *workerConfig) giteaGet(p string, out any) error {
req, err := http.NewRequest(http.MethodGet, c.gitea+"/api/v1"+p, nil)
if err != nil {
return err
}
req.Header.Set("Authorization", "token "+c.botToken)
resp, err := (&http.Client{Timeout: 30 * time.Second}).Do(req)
if err != nil {
return err
}
defer resp.Body.Close()
if resp.StatusCode >= 300 {
raw, _ := io.ReadAll(resp.Body)
return fmt.Errorf("HTTP %d: %.200s", resp.StatusCode, raw)
}
return json.NewDecoder(resp.Body).Decode(out)
}
func runWorker(args []string) error {
fs := flag.NewFlagSet("worker", flag.ExitOnError)
once := fs.Bool("once", false, "handle at most one job, then exit")
fs.Parse(args)
host, _ := os.Hostname()
c := workerConfig{
panel: strings.TrimRight(os.Getenv("PANEL_URL"), "/"), token: os.Getenv("BUILDER_TOKEN"),
gitea: strings.TrimRight(envOr("GITEA_URL", "https://www.gitea.gbreed.com"), "/"), repo: envOr("GAMES_REPO", "gbreed-public/gbr-games"),
botToken: os.Getenv("GITEA_TOKEN"), workDir: envOr("WORK_DIR", "/work"), name: envOr("WORKER_NAME", host),
provider: envOr("MODEL_PROVIDER", "ollama"), model: os.Getenv("MODEL"),
}
var err error
if c.poll, err = time.ParseDuration(envOr("POLL_INTERVAL", "20s")); err != nil {
return err
}
for _, v := range []struct{ name, value string }{{"PANEL_URL", c.panel}, {"BUILDER_TOKEN", c.token}, {"GITEA_TOKEN", c.botToken}} {
if v.value == "" {
return fmt.Errorf("set %s", v.name)
}
}
if err := c.checkBot(); err != nil {
return err
}
fmt.Printf("[worker] %s polling %s every %s; pull requests as %s\n", c.name, c.panel, c.poll, c.botLogin)
for {
job, err := c.claim()
if err != nil {
fmt.Printf("[worker] claim: %v\n", err)
}
if job != nil {
fmt.Printf("[worker] job %s: %s %q\n", job.ID, job.Kind, job.GameName)
res := c.handle(job)
if err := c.post("/jobs/"+job.ID+"/result", res, nil); err != nil {
fmt.Printf("[worker] posting the result of %s: %v\n", job.ID, err)
}
if *once {
return nil
}
continue
}
if *once {
return nil
}
time.Sleep(c.poll)
}
}
func envOr(name, def string) string {
if v := os.Getenv(name); v != "" {
return v
}
return def
}
func (c *workerConfig) claim() (*builderJob, error) {
var job builderJob
status, err := c.request("/jobs/claim", map[string]string{"worker": c.name}, &job)
if err != nil || status == http.StatusNoContent {
return nil, err
}
return &job, nil
}
func (c *workerConfig) post(p string, body, out any) error {
_, err := c.request(p, body, out)
return err
}
func (c *workerConfig) request(p string, body, out any) (int, error) {
payload, err := json.Marshal(body)
if err != nil {
return 0, err
}
req, err := http.NewRequest(http.MethodPost, c.panel+"/api/v1/builder"+p, bytes.NewReader(payload))
if err != nil {
return 0, err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("X-Builder-Token", c.token)
req.Header.Set("X-Builder-Worker", c.name)
resp, err := (&http.Client{Timeout: 30 * time.Second}).Do(req)
if err != nil {
return 0, err
}
defer resp.Body.Close()
raw, _ := io.ReadAll(resp.Body)
if resp.StatusCode >= 300 {
return resp.StatusCode, fmt.Errorf("HTTP %d: %.200s", resp.StatusCode, raw)
}
if out != nil && len(bytes.TrimSpace(raw)) > 0 {
if err := json.Unmarshal(raw, out); err != nil {
return resp.StatusCode, err
}
}
return resp.StatusCode, nil
}
// handle runs one job in its own clone and returns what to report; it never panics the worker.
func (c *workerConfig) handle(job *builderJob) *jobResult {
dir := filepath.Join(c.workDir, "job-"+job.ID)
os.RemoveAll(dir)
defer os.RemoveAll(dir)
if out, err := runCmd("git", "clone", "-q", "--depth", "1", c.gitea+"/"+c.repo+".git", dir); err != nil {
return &jobResult{Error: "git clone: " + out}
}
self, err := os.Executable()
if err != nil {
return &jobResult{Error: err.Error()}
}
resultFile := filepath.Join(dir, "job-result.json")
modelArgs := []string{"-provider", c.provider}
if c.model != "" {
modelArgs = append(modelArgs, "-model", c.model)
}
switch job.Kind {
case "research":
args := append([]string{"research", "-name", job.GameName, "-notes", job.Notes, "-out", resultFile}, modelArgs...)
if err := c.runStreamed(job.ID, dir, self, args, "RESEARCH"); err != nil {
return &jobResult{Error: err.Error()}
}
res := &researchResult{}
if err := readJSON(resultFile, res); err != nil {
return &jobResult{Error: err.Error()}
}
return &jobResult{Research: res}
case "build":
variantFile := filepath.Join(dir, "job-variant.json")
if err := os.WriteFile(variantFile, job.Variant, 0o644); err != nil {
return &jobResult{Error: err.Error()}
}
args := append([]string{"build", "-name", job.GameName, "-notes", job.Notes, "-variant", "@" + variantFile, "-out", resultFile}, modelArgs...)
runErr := c.runStreamed(job.ID, dir, self, args, "FIRST_BOOT")
res := &buildResult{}
if err := readJSON(resultFile, res); err != nil {
msg := "the build produced no result"
if runErr != nil {
msg = runErr.Error()
}
return &jobResult{Error: msg}
}
// A draft that validates but didn't boot still goes up as a draft PR: a person can finish it, and
// CI shows the same boot failure
if _, err := os.Stat(filepath.Join(dir, res.Dir, "game.yaml")); err != nil {
return &jobResult{Build: res, Error: "no template was written: " + strings.Join(res.Problems, "; ")}
}
c.progress(job.ID, "OPENING_PR", []string{"[worker] opening the pull request"})
pr, err := c.openPR(dir, job, res)
if err != nil {
return &jobResult{Build: res, Error: "opening the pull request: " + err.Error()}
}
return &jobResult{Build: res, PRURL: pr}
}
return &jobResult{Error: "unknown job kind " + job.Kind}
}
// Output prefixes that mark a new stage of a build, shown in the panel's progress bar
var stagePrefixes = []struct{ prefix, stage string }{
{"[build] first boot", "FIRST_BOOT"},
{"[first-boot]", ""},
{"[draft]", "DRAFTING"},
{"[build] boot ", "BOOT_TEST"},
}
// runStreamed runs a gbrgames command and sends its output to the panel every few seconds (which also
// tells the panel the worker is alive). The panel can answer "cancelled" to stop the job.
func (c *workerConfig) runStreamed(jobID, dir, self string, args []string, stage string) error {
cmd := exec.Command(self, args...)
cmd.Dir = dir
pr, pw := io.Pipe()
cmd.Stdout, cmd.Stderr = pw, pw
if err := cmd.Start(); err != nil {
return err
}
var mu sync.Mutex
var pending []string
var lastErr string
done := make(chan struct{})
go func() {
sc := bufio.NewScanner(pr)
sc.Buffer(make([]byte, 1024*1024), 1024*1024)
for sc.Scan() {
line := strings.TrimRight(ansi.ReplaceAllString(sc.Text(), ""), "\r ")
fmt.Println(line)
mu.Lock()
pending = append(pending, line)
for _, s := range stagePrefixes {
if s.stage != "" && strings.HasPrefix(line, s.prefix) {
stage = s.stage
}
}
if strings.HasPrefix(line, "error: ") {
lastErr = strings.TrimPrefix(line, "error: ")
}
mu.Unlock()
}
close(done)
}()
wait := make(chan error, 1)
go func() {
err := cmd.Wait()
pw.Close()
<-done
wait <- err
}()
tick := time.NewTicker(5 * time.Second)
defer tick.Stop()
flush := func() bool {
mu.Lock()
lines, st := pending, stage
pending = nil
mu.Unlock()
return c.progress(jobID, st, lines)
}
for {
select {
case err := <-wait:
flush()
if err != nil {
if lastErr != "" {
return errors.New(lastErr)
}
return err
}
return nil
case <-tick.C:
if cancelled := flush(); cancelled {
cmd.Process.Kill()
<-wait
return errors.New("cancelled from the panel")
}
}
}
}
// progress sends log lines (possibly none, as a heartbeat) and reports whether the job was cancelled.
func (c *workerConfig) progress(jobID, stage string, lines []string) bool {
var resp struct {
Cancelled bool `json:"cancelled"`
}
if lines == nil {
lines = []string{}
}
if err := c.post("/jobs/"+jobID+"/progress", map[string]any{"stage": stage, "lines": lines}, &resp); err != nil {
fmt.Printf("[worker] progress: %v\n", err)
}
return resp.Cancelled
}
// openPR commits the new game folder to its own branch as the bot and opens a pull request to main.
func (c *workerConfig) openPR(dir string, job *builderJob, res *buildResult) (string, error) {
short := job.ID
if len(short) > 8 {
short = short[:8]
}
// One branch per run: a rerun of the same job must not push onto the earlier run's branch, which
// may have gained review commits since
branch := draftBranch(res.GameID, short, time.Now())
auth := "http.extraHeader=Authorization: token " + c.botToken
steps := []struct {
name string
args []string
}{
{"checkout", []string{"checkout", "-q", "-b", branch}},
{"add", []string{"add", filepath.ToSlash(res.Dir)}},
{"commit", []string{"-c", "user.name=" + c.botLogin, "-c", "user.email=" + c.botEmail, "commit", "-q", "-m",
fmt.Sprintf("feat(games): draft %s\n\nDrafted and boot-tested by the GBR builder (job %s).", job.GameName, job.ID)}},
{"push", []string{"-c", auth, "push", "-q", "origin", branch}},
}
for _, s := range steps {
cmd := exec.Command("git", s.args...)
cmd.Dir = dir
if out, err := cmd.CombinedOutput(); err != nil {
// The push command holds the token: name the step only, and mask it in git's output
return "", fmt.Errorf("git %s: %s", s.name, strings.ReplaceAll(string(out), c.botToken, "***"))
}
}
title := "feat(games): add " + job.GameName
if !res.Passed {
title = "WIP: " + title + " (did not boot yet)"
}
body := map[string]any{"title": title, "head": branch, "base": "main", "body": res.Summary}
payload, _ := json.Marshal(body)
req, err := http.NewRequest(http.MethodPost, c.gitea+"/api/v1/repos/"+c.repo+"/pulls", bytes.NewReader(payload))
if err != nil {
return "", err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("Authorization", "token "+c.botToken)
resp, err := (&http.Client{Timeout: 30 * time.Second}).Do(req)
if err != nil {
return "", err
}
defer resp.Body.Close()
var pr struct {
HTMLURL string `json:"html_url"`
Message string `json:"message"`
}
json.NewDecoder(resp.Body).Decode(&pr)
if resp.StatusCode >= 300 {
return "", fmt.Errorf("HTTP %d: %s", resp.StatusCode, pr.Message)
}
return pr.HTMLURL, nil
}
func readJSON(p string, out any) error {
raw, err := os.ReadFile(p)
if err != nil {
return err
}
return json.Unmarshal(raw, out)
}
func draftBranch(gameID, job string, at time.Time) string {
return "draft/" + gameID + "-" + job + "-" + at.UTC().Format("20060102-150405")
}