Files
gbr-games/cmd/gbrgames/build.go
T
gregandClaude Opus 5.5 f11c5eaf2f feat(builder): bounded model requests, a safety check, and a clearer PR summary
- The drafter no longer grows one conversation. Each request is the rules
  and facts, the model's latest template, what is wrong now and one line per
  earlier round, so long builds can't push the facts out of the model's
  32K context (Ollama drops the oldest part silently). The image's scripts
  in the facts are capped at 24000 characters in all, and diagnosis check
  results at 16000.
- Every model call logs its prompt and answer tokens, with a warning near
  the context limit.
- unsafeCommands: a draft whose startup command or installConfig pipes a
  download into a shell, decodes base64, uses eval, raw network tools or
  /dev/tcp, sudo/su, setuid bits, writes /etc, touches cron/systemd/firewall,
  or looks like a miner goes back to the model. AUTHORING.md has the rule.
- The PR summary lists every address nodes would download from under
  "Review carefully", marks the measured checks as measured, and labels the
  research notes as the model's reading, not checked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:42:34 -04:00

470 lines
18 KiB
Go

package main
import (
"bytes"
"encoding/json"
"errors"
"flag"
"fmt"
"os"
"path/filepath"
"sort"
"strings"
)
// build turns one researched variant into a template that has really booted: first boot of the image
// untouched (facts), a draft by the model, then the draft deployed with the node-agent's own code, exactly
// as CI's boot test does. What goes wrong in that boot (a crash, an error line, saves outside the volume)
// goes back to the model, a few rounds at most. The result is a games/<id>/ folder ready for a pull request.
type buildResult struct {
GameID string `json:"gameId"`
Dir string `json:"dir"`
Image string `json:"image"`
Passed bool `json:"passed"`
Rounds int `json:"rounds"`
Verified []string `json:"verified"`
Problems []string `json:"problems"`
Summary string `json:"summary"`
// What the builder diagnosed after each failed boot, the fix it made, and how that went
Diagnoses []attempt `json:"diagnoses,omitempty"`
}
const defaultAgentImage = "www.gitea.gbreed.com/gbreed-public/gbr-node-agent:latest"
func runBuild(args []string) error {
fs := flag.NewFlagSet("build", flag.ExitOnError)
gamesDir := fs.String("games", "games", "directory holding one folder per game")
schemaDir := fs.String("schemas", "schema", "directory holding the JSON Schemas")
gameName := fs.String("name", "", "the game's name")
id := fs.String("id", "", "folder/id for the new game (default: from -name)")
variantArg := fs.String("variant", "", "the chosen variant: a research result variant as JSON, or @file")
notes := fs.String("notes", "", "what the admin asked for")
provider := fs.String("provider", "ollama", "ollama or gemini")
modelName := fs.String("model", "", "model name (default as for draft)")
attempts := fs.Int("attempts", 3, "fix rounds for validation problems, each time")
bootRounds := fs.Int("boot-rounds", 5, "boots of the draft at most (it stops earlier when a ruled-out cause comes back)")
out := fs.String("out", "", "write the result JSON here")
fs.Parse(args)
if *gameName == "" || *variantArg == "" {
return errors.New("build needs -name and -variant")
}
raw := []byte(*variantArg)
if strings.HasPrefix(*variantArg, "@") {
var err error
if raw, err = os.ReadFile((*variantArg)[1:]); err != nil {
return err
}
}
var v variant
if err := json.Unmarshal(raw, &v); err != nil {
return fmt.Errorf("-variant: %w", err)
}
if *id == "" {
*id = gameID(*gameName)
}
agentImage := os.Getenv("AGENT_IMAGE")
if agentImage == "" {
agentImage = defaultAgentImage
}
res, err := build(buildOptions{gamesDir: *gamesDir, schemaDir: *schemaDir, name: *gameName, id: *id, variant: v,
notes: *notes, provider: *provider, model: *modelName, attempts: *attempts, bootRounds: *bootRounds, agentImage: agentImage})
if res != nil && *out != "" {
raw, _ := json.MarshalIndent(res, "", " ")
if werr := os.WriteFile(*out, raw, 0o644); werr != nil && err == nil {
err = werr
}
}
if err != nil {
return err
}
if !res.Passed {
return fmt.Errorf("the draft in %s still has problems:\n- %s", res.Dir, strings.Join(res.Problems, "\n- "))
}
fmt.Printf("[build] %s booted with the node-agent and is ready for a pull request\n", res.Dir)
return nil
}
type buildOptions struct {
gamesDir, schemaDir, name, id string
variant variant
notes, provider, model string
attempts, bootRounds int
agentImage string
}
// build drafts the template for exactly the option the admin chose: one image (research lists each way to
// run a game as its own option). It never switches to another image; if the chosen one can't be made to
// work, the result says so and the admin can pick a different option.
func build(o buildOptions) (*buildResult, error) {
for _, image := range o.variant.Images {
if isSteamCMDImage(image) && o.variant.SteamAppID == "" {
continue // the SteamCMD image alone runs nothing
}
res, err := buildWithImage(o, image)
if res != nil {
res.Summary = buildSummary(o, res)
}
return res, err
}
return nil, errors.New("the variant has no image to build from")
}
// buildWithImage drafts the template for one image: first boot, draft, then boots of the draft with
// failures going back to the model.
func buildWithImage(o buildOptions, image string) (*buildResult, error) {
res := &buildResult{GameID: o.id, Dir: filepath.Join(o.gamesDir, o.id), Image: image}
res.Verified = append(res.Verified, o.variant.Verified...)
steam := isSteamCMDImage(image)
// 1. First boot of the image untouched: its log, files and settings are the draft's facts
var report *bootReport
if steam && o.variant.StartupHint == "" {
fmt.Printf("[build] no startup command known for Steam app %s; drafting without a first boot\n", o.variant.SteamAppID)
} else {
fmt.Printf("[build] first boot of %s\n", image)
r, err := firstBoot(o.id+"-probe", image, o.variant.SteamAppID, steam, o.variant.StartupHint)
if err != nil {
return nil, err
}
if why := imageUnusable(r); why != "" {
fmt.Printf("[build] %s can't be used: %s\n", image, why)
res.Problems = []string{why}
return res, nil
}
report = r
res.Verified = append(res.Verified, fmt.Sprintf("first boot of %s: %s", image, r.Outcome))
}
// 2. Draft until validation and the image checks pass
steamApp := ""
if isSteamCMDImage(res.Image) {
steamApp = o.variant.SteamAppID
}
d, err := newDrafter(draftJob{GamesDir: o.gamesDir, SchemaDir: o.schemaDir, Name: o.name, ID: o.id, Image: res.Image,
SteamApp: steamApp, Notes: variantNotes(o.variant, o.notes), Report: report, Provider: o.provider, Model: o.model, NoPull: true,
Docs: sourceText(o.variant.Sources)})
if err != nil {
return nil, err
}
problems, err := d.refine(o.attempts, nil)
res.Rounds = d.rounds
if err != nil {
return res, err
}
if len(problems) > 0 {
res.Problems = problems
res.Summary = buildSummary(o, res)
return res, nil
}
// 3. Boot the draft the way nodes run it. A failure is investigated and diagnosed before the model
// changes anything; a fix that changes nothing rules its cause out
wantOutside := len(outsideDirs(report)) > 0
iv := newInvestigator(d.m, o.name, o.gamesDir, o.id, o.agentImage)
lastFailure := ""
for boot := 1; boot <= o.bootRounds; boot++ {
fmt.Printf("[build] boot %d of the draft with the node-agent\n", boot)
bootProblems, notes, err := bootCheck(o.gamesDir, o.id, o.agentImage, wantOutside)
if err != nil {
return res, err
}
failure := strings.Join(bootProblems, "\n")
iv.outcome(len(bootProblems) == 0, lastFailure, failure)
lastFailure = failure
if len(bootProblems) == 0 {
res.Passed = true
res.Verified = append(res.Verified, notes...)
break
}
fmt.Printf("[build] boot %d failed:\n", boot)
for _, p := range bootProblems {
fmt.Println(" - " + firstLine(p))
}
res.Problems = bootProblems
if boot == o.bootRounds {
break
}
diag, err := iv.diagnose(failure)
if err != nil {
fmt.Printf("[build] diagnosis failed (%v); sending the failure as it is\n", err)
diag = &diagnosis{Cause: "unknown", Fix: "find the cause in the server's output", Evidence: failure}
}
if iv.ruledOut(diag) {
res.Problems = append(res.Problems, "the diagnosis came back to a cause an earlier fix ruled out ("+firstLine(diag.Cause)+
"); the builder stopped rather than guess. See what the builder found")
break
}
iv.record(diag)
problems, err := d.refine(o.attempts, fixRequest(failure, diag))
res.Rounds = d.rounds
if err != nil {
return res, err
}
if len(problems) > 0 {
res.Problems = problems
break
}
}
res.Diagnoses = iv.log
if res.Passed {
res.Problems = nil
}
res.Summary = buildSummary(o, res)
return res, nil
}
func isSteamCMDImage(image string) bool {
return image == "cm2network/steamcmd" || strings.HasPrefix(image, "cm2network/steamcmd:")
}
func variantNotes(v variant, admin string) string {
var parts []string
if v.Title != "" {
parts = append(parts, "variant: "+v.Title+" ("+v.Description+")")
}
if v.StartupHint != "" {
parts = append(parts, "documented startup: "+v.StartupHint)
}
if len(v.Ports) > 0 {
parts = append(parts, "documented ports: "+strings.Join(v.Ports, ", "))
}
if v.Notes != "" {
parts = append(parts, v.Notes)
}
if admin != "" {
parts = append(parts, "the admin asked for: "+admin)
}
return strings.Join(parts, "; ")
}
// firstBoot runs first-boot and reads back its report.
func firstBoot(name, image, steamApp string, steam bool, startup string) (*bootReport, error) {
outDir := filepath.Join("firstboot-out", name)
args := []string{"-image", image, "-out", outDir}
if steam {
args = append(args, "-steam-app", steamApp, "-startup", startup)
}
if err := runFirstBoot(args); err != nil {
return nil, err
}
return readBootReport(filepath.Join(outDir, "report.json"))
}
// bootCheck deploys the template with the node-agent's BootTest, the same check CI runs, and when the
// game wrote files outside its volume on the first boot, boots it once more to see that it no longer does.
func bootCheck(gamesDir, id, agentImage string, wantOutside bool) (problems, verified []string, err error) {
if err := pullAgentImage(agentImage); err != nil {
return nil, nil, err
}
output, passed, problems, err := agentBoot(gamesDir, id, agentImage, false)
if err != nil || problems != nil {
return problems, nil, err
}
if !passed {
// The server's own output rarely says it stopped because a setting was empty. Booting once more
// with the blank ones filled tells for certain whether they are the cause.
if blank := blankRequiredLooking(gamesDir, id); len(blank) > 0 {
fmt.Printf("[build] it failed with the defaults; booting again with %s filled to see whether empty settings are the cause\n",
strings.Join(blank, ", "))
if _, filledPassed, _, err := agentBoot(gamesDir, id, agentImage, true); err == nil && filledPassed {
return []string{emptySettingsProblem(blank, bootVerdict(output))}, nil, nil
}
}
return []string{bootFailure(output)}, nil, nil
}
verified = append(verified, "boot test with the node-agent: "+bootVerdict(output))
if wantOutside {
fmt.Println("[build] first boot wrote saves outside the volume; booting the draft to see that it no longer does")
r, err := firstBootGame(gamesDir, id)
if err != nil {
return nil, nil, err
}
if dirs := outsideDirs(r); len(dirs) > 0 {
return []string{fmt.Sprintf("booting your template, the server still wrote its own files outside the server volume, "+
"in %s, so your startup command or settings did not move them. Check the exact launch option name and "+
"syntax this server documents for its save/data folder (a wrong option is usually ignored silently) "+
"and point it at /server", strings.Join(dirs, ", "))}, nil, nil
}
verified = append(verified, "the server keeps its files inside /server")
}
return nil, verified, nil
}
// agentBoot runs one boot test with the node-agent's BootTest, with the settings a new server gets, like
// CI. fillBlank also fills blank password-like settings, only to find out whether they are why a draft
// fails. problems is set when the template can't be boot-tested at all.
func agentBoot(gamesDir, id, agentImage string, fillBlank bool) (output string, passed bool, problems []string, err error) {
payload, err := bootTestPayload(gamesDir, id, fillBlank)
var missing *missingSecretError
if errors.As(err, &missing) {
// The builder has no CI secrets: that's the template's problem to fix, not a reason to stop
return "", false, []string{"the boot test can't run: " + missing.Error() + ". Remove 'secrets' from " +
"test.yaml; boot tests run with exactly what a new server gets"}, nil
}
if err != nil {
return "", false, nil, err
}
output, passed, err = runAgentBootTest(payload, agentImage)
return output, passed, nil, err
}
// blankRequiredLooking lists the settings a new server gets empty that look like a server might need a
// value: password-like keys with an empty default and no x-generate.
func blankRequiredLooking(gamesDir, id string) []string {
g, err := loadMap(filepath.Join(gamesDir, id, "game.yaml"))
if err != nil {
return nil
}
defaults, _ := g["defaultConfig"].(map[string]any)
var keys []string
for key, p := range schemaProperties(g) {
prop, _ := p.(map[string]any)
if prop["x-generate"] != nil || !passwordKey.MatchString(key) {
continue
}
if v, ok := defaults[key]; !ok || v == nil || v == "" {
keys = append(keys, key)
}
}
sort.Strings(keys)
return keys
}
func emptySettingsProblem(keys []string, verdict string) string {
return fmt.Sprintf("the server stops when %s is empty, as it is for every new server: booted with your defaults it "+
"failed (%s), and booted again with a value in %s it ran. A new server must start without the owner typing "+
"anything: give %s \"x-generate\": {\"type\": \"password\"} in configSchema (the panel then makes a password for "+
"each server; keep the default \"\"), or a default value that works. Keep the setting so owners can change it",
strings.Join(keys, ", "), verdict, strings.Join(keys, ", "), strings.Join(keys, ", "))
}
func firstBootGame(gamesDir, id string) (*bootReport, error) {
outDir := filepath.Join("firstboot-out", id+"-draft")
if err := runFirstBoot([]string{"-games", gamesDir, "-game", id, "-as-deployed", "-out", outDir}); err != nil {
return nil, err
}
return readBootReport(filepath.Join(outDir, "report.json"))
}
// bootFailure turns BootTest's output into feedback: its verdict and the server's last lines, which hold
// the actual error (an unknown option, a missing file, a port in use).
func bootFailure(output string) string {
verdict, tail := bootVerdict(output), output
if i := strings.Index(output, "---- last "); i >= 0 {
tail = output[i:]
}
lines := strings.Split(strings.TrimSpace(tail), "\n")
if len(lines) > 60 {
lines = append(lines[:1], lines[len(lines)-59:]...)
}
return "booting your template with the node-agent (the real deploy code) failed: " + verdict +
". It was started with your defaults exactly as a new server gets them: settings left empty stay empty " +
"(only x-generate fields are filled), so a server that needs a value must get it from a default or " +
"x-generate. Find the cause in the server's output below and fix the template (startup command, settings, " +
"ready pattern, memory):\n" + strings.Join(lines, "\n")
}
func bootVerdict(output string) string {
for _, l := range strings.Split(output, "\n") {
for _, k := range []string{"[boot-test] FAILED: ", "[boot-test] PASSED: "} {
if i := strings.Index(l, k); i >= 0 {
return strings.TrimSpace(l[i+len("[boot-test] "):])
}
}
}
return "no verdict"
}
func firstLine(s string) string {
line, _, _ := strings.Cut(s, "\n")
return line
}
// teeWriter shows the boot as it happens (the worker streams it to the panel) while keeping it for the verdict.
type teeWriter struct{ buf *bytes.Buffer }
func (t *teeWriter) Write(p []byte) (int, error) {
os.Stdout.Write(p)
return t.buf.Write(p)
}
// buildSummary is the pull request's description: where the facts came from and what was really checked.
func buildSummary(o buildOptions, res *buildResult) string {
var b strings.Builder
fmt.Fprintf(&b, "Drafted by the GBR AI builder. **Review before merging**: check the settings, "+
"ports and descriptions against the game's documentation.\n\n")
fmt.Fprintf(&b, "- Game: **%s**", o.name)
if o.variant.Title != "" {
fmt.Fprintf(&b, " — %s", o.variant.Title)
}
fmt.Fprintf(&b, "\n- Image: `%s`", res.Image)
if o.variant.SteamAppID != "" && isSteamCMDImage(res.Image) {
fmt.Fprintf(&b, ", Steam app %s", o.variant.SteamAppID)
}
fmt.Fprintf(&b, "\n- Model rounds: %d\n", res.Rounds)
if len(res.Verified) > 0 {
b.WriteString("\n**Checked for real** (measured by the builder, not the model's word)\n")
for _, v := range res.Verified {
fmt.Fprintf(&b, "- %s\n", v)
}
}
// What a node will fetch from the internet for this game: the part of a template a reviewer must check
if g, err := loadMap(filepath.Join(res.Dir, "game.yaml")); err == nil {
if urls := downloadURLs(g); len(urls) > 0 {
b.WriteString("\n**Review carefully: nodes download from these addresses**\n")
for _, u := range urls {
fmt.Fprintf(&b, "- %s\n", u)
}
}
}
if len(res.Problems) > 0 {
b.WriteString("\n**Still open** (the builder could not fix these)\n")
for _, p := range res.Problems {
fmt.Fprintf(&b, "- %s\n", firstLine(p))
}
}
if len(res.Diagnoses) > 0 {
b.WriteString("\n**What the builder found** (after each failed boot)\n")
for i, a := range res.Diagnoses {
fmt.Fprintf(&b, "%d. Cause: %s\n Fix: %s\n Outcome: %s\n", i+1, firstLine(a.Cause), firstLine(a.Fix), a.Outcome)
}
}
if o.variant.Notes != "" {
fmt.Fprintf(&b, "\n**From the sources** (the model's reading of the pages below, not checked): %s\n", o.variant.Notes)
}
if len(o.variant.Sources) > 0 {
b.WriteString("\n**Sources**\n")
for _, s := range o.variant.Sources {
fmt.Fprintf(&b, "- %s\n", s)
}
}
return b.String()
}
// sourceText reads the pages research based the variant on, in full, so the drafter can check that every
// launch option the model uses is documented there. Empty (check skipped) without a reader.
func sourceText(sources []string) string {
reader := os.Getenv("READER_URL")
if reader == "" || len(sources) == 0 {
fmt.Println("[build] no research sources to check launch options against (READER_URL or sources missing)")
return ""
}
var b strings.Builder
read := 0
for _, s := range sources {
text, err := readPageLimit(reader, s, 200_000)
if err != nil {
fmt.Printf("[build] could not read %s: %v\n", s, err)
continue
}
read++
b.WriteString(text)
b.WriteString("\n")
}
fmt.Printf("[build] read %d of %d research sources to check launch options against\n", read, len(sources))
return b.String()
}