Only games whose folder changed are boot-tested (against the previous
main commit, or against main on branches; manual runs pick games). Each
one is deployed by the node-agent's real deploy code on a dedicated
game-test runner, in a network that can reach the internet but not the
LAN. Publishing to the panel runs only if they all booted.
- boottest-payload builds the DEPLOY_SERVER message the panel would send
- readyPattern/failPatterns in game.yaml; readyExample in test.yaml is
checked against the pattern during validation
- secrets in test.yaml come from CI; a game missing one is skipped
- Minecraft gets a ready pattern; Dragonwilds needs DRAGONWILDS_OWNER_ID
- RUNNER.md + scripts/runner: runner, isolated network, systemd unit
Also fixes newline values ("\n" separators/footers) that yaml.v3 wrote
as "" on import, which would have broken ARK and Dragonwilds config
files once synced, and adds a round-trip test for the importer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
114 lines
4.0 KiB
YAML
114 lines
4.0 KiB
YAML
name: Validate game templates
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# Push-only on purpose: this repo is public, and a pull_request trigger would run a fork's
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# version of this workflow on our self-hosted runners. PRs from branches in this repo are
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# still checked through their push.
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on:
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push:
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workflow_dispatch:
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inputs:
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games:
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description: "Games to boot-test: comma-separated ids, or 'all'"
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required: true
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default: all
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env:
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PANEL_WEBHOOK_URL: https://api.gbrhosting.com/api/v1/webhooks/gitea
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jobs:
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validate:
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runs-on: ubuntu-latest
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outputs:
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games: ${{ steps.changed.outputs.games }}
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Set up Go
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uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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- name: Validate
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run: |
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go test ./...
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go run ./cmd/gbrgames validate
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# main: games changed since the previous main commit. Branches: games changed against main,
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# so results show up before merging. Manual runs pick their own.
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- name: Find changed games
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id: changed
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run: |
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if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
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games=$(scripts/changed-games.sh "${{ inputs.games }}")
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elif [ "${{ github.ref }}" = "refs/heads/main" ]; then
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before="${{ github.event.before }}"
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if [ -z "$before" ] || ! git cat-file -e "$before" 2>/dev/null; then
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games=$(scripts/changed-games.sh all)
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else
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games=$(scripts/changed-games.sh "$before" "${{ github.sha }}")
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fi
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else
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games=$(scripts/changed-games.sh "$(git merge-base origin/main HEAD)" HEAD)
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fi
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echo "Games to boot-test: ${games:-none}"
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echo "games=$(echo $games)" >> "$GITHUB_OUTPUT"
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boot-test:
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needs: validate
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if: needs.validate.outputs.games != ''
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# A dedicated runner on VM 116 whose game containers can reach the internet but not the LAN
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runs-on: game-test
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Set up Go
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uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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# Secrets named in a game's test.yaml must be listed here to reach the boot test
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- name: Boot test changed games
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env:
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DRAGONWILDS_OWNER_ID: ${{ secrets.DRAGONWILDS_OWNER_ID }}
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run: scripts/boot-test.sh ${{ needs.validate.outputs.games }}
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# main is the source of truth: send every template to the panel, which saves the changed ones
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# (new games arrive disabled). Runs only if the changed games booted, or none changed.
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publish:
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needs: [validate, boot-test]
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if: >-
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always() && github.ref == 'refs/heads/main' && github.event_name == 'push'
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&& needs.validate.result == 'success'
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&& (needs.boot-test.result == 'success' || needs.boot-test.result == 'skipped')
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Set up Go
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uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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# Unlike the node-agent notify, a failure here fails the run, because the panel would
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# otherwise keep serving the previous templates silently.
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- name: Publish to Control Panel
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env:
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PANEL_WEBHOOK_SECRET: ${{ secrets.PANEL_WEBHOOK_SECRET }}
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run: |
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if [ -z "$PANEL_WEBHOOK_SECRET" ]; then
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echo "::error::PANEL_WEBHOOK_SECRET is not set; templates were not published"
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exit 1
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fi
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go run ./cmd/gbrgames export -repo "${{ github.repository }}" -commit "${{ github.sha }}" -out payload.json
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curl -sS --fail-with-body --max-time 30 --retry 3 --retry-delay 10 \
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-X POST "${{ env.PANEL_WEBHOOK_URL }}" \
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-H "Content-Type: application/json" \
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-H "X-Gitea-Token: $PANEL_WEBHOOK_SECRET" \
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-H "X-GBR-Event: games_published" \
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--data-binary @payload.json
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