Validate game templates / validate (push) Successful in 9m31s
Adds `gbrgames export`, which builds the games_published payload from every game.yaml, and a CI step that posts it to the panel webhook after validation on main. Unlike the node-agent notify, a failed publish fails the run so stale templates in the panel never go unnoticed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
59 lines
1.4 KiB
Go
59 lines
1.4 KiB
Go
package main
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import (
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"encoding/json"
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"errors"
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"flag"
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"fmt"
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"os"
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"path/filepath"
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)
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// runExport writes the games_published webhook payload: every game.yaml as JSON, ready for the panel.
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func runExport(args []string) error {
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fs := flag.NewFlagSet("export", flag.ExitOnError)
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gamesDir := fs.String("games", "games", "directory holding one folder per game")
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repo := fs.String("repo", "", "repository full name, e.g. gbreed-public/gbr-games")
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commit := fs.String("commit", "", "commit SHA the templates come from")
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out := fs.String("out", "", "file to write (default stdout)")
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fs.Parse(args)
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entries, err := os.ReadDir(*gamesDir)
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if err != nil {
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return err
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}
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games := []any{}
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for _, e := range entries {
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if !e.IsDir() {
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continue
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}
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raw, err := os.ReadFile(filepath.Join(*gamesDir, e.Name(), "game.yaml"))
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if err != nil {
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return fmt.Errorf("%s: %w", e.Name(), err)
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}
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game, err := loadYAML(raw)
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if err != nil {
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return fmt.Errorf("%s/game.yaml: %w", e.Name(), err)
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}
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games = append(games, game)
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}
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if len(games) == 0 {
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return errors.New("no games to export")
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}
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payload := map[string]any{
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"repository": map[string]any{"full_name": *repo},
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"after": *commit,
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"games": games,
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}
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b, err := json.Marshal(payload)
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if err != nil {
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return err
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}
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if *out == "" {
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_, err = os.Stdout.Write(b)
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return err
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}
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return os.WriteFile(*out, b, 0o644)
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}
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