Files
gbr-games/games/ark-survival-ascended-crossplay/game.yaml
T
gregandClaude Opus 5.5 65cbb8cfd4
Validate game templates / validate (push) Successful in 9m31s
Validate game templates / boot-test (push) Successful in 15m9s
Validate game templates / publish (push) Skipped
feat(ark): ready when advertising for join
First boot with the install fix ran ARK for ~10 minutes and found, in
ShooterGame.log: "Server: ... has successfully started!", "EOS ownership
validation initialized: Success", "Full Startup: 36.26 seconds" and,
about two minutes later, "Server has completed startup and is now
advertising for join. (9.96GB Mem)". That last line is when players,
console players through EOS included, can join, so it is the
readyPattern; the real line is test.yaml's readyExample. Boot tests now
wait for it instead of only checking ARK stays up for 10 minutes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:35:52 -04:00

335 lines
13 KiB
YAML

# yaml-language-server: $schema=../../schema/game.schema.json
id: ark-survival-ascended-crossplay
name: 'ARK: Survival Ascended (Crossplay Dedicated Server)'
defaultDockerImage: mschnitzer/asa-linux-server:latest
containerUser: "25000:25000"
defaultStartupCommand: bash -c 'mkdir -p /server /data/Steam /data/steamcmd /data/cluster-shared && rm -rf /home/gameserver/server-files /home/gameserver/Steam /home/gameserver/steamcmd /home/gameserver/cluster-shared && ln -sfn /server /home/gameserver/server-files && ln -sfn /data/Steam /home/gameserver/Steam && ln -sfn /data/steamcmd /home/gameserver/steamcmd && ln -sfn /data/cluster-shared /home/gameserver/cluster-shared && (cd /home/gameserver/steamcmd && { [ -x steamcmd.sh ] || wget -qO- https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz | tar xz; } && for i in 1 2 3; do ./steamcmd.sh +login anonymous +quit; ./steamcmd.sh +force_install_dir /home/gameserver/server-files +login anonymous +app_update 2430930 validate +quit; [ -f /home/gameserver/server-files/ShooterGame/Binaries/Win64/ArkAscendedServer.exe ] && break; echo "ARK install attempt $i failed, retrying in 15s"; sleep 15; done) && export ASA_START_PARAMS="${ASA_START_PARAMS:-${SERVER_MAP:-TheIsland_WP}?listen?Port=${PORT:-7777}?RCONPort=${RCONPORT:-27020}?RCONEnabled=True -WinLiveMaxPlayers=${MAX_PLAYERS:-70} -ServerPlatform=ALL}" && exec /usr/bin/start_server'
requiredMemoryMb: 16384
requiredDiskMb: 32768
defaultPorts:
- 7777/udp
installMethod: NONE
defaultConfig:
AdminLogging: false
AllowFlyerCarryPvE: false
AllowHitMarkers: true
AllowThirdPersonPlayer: true
AlwaysAllowStructurePickup: true
AutoSavePeriodMinutes: 15
DayCycleSpeedScale: 1
DayTimeSpeedScale: 1
DifficultyOffset: 1
DisableDinoDecayPvE: false
DisableStructureDecayPvE: false
EnablePVPGamma: false
MaxPlayers: 70
NightTimeSpeedScale: 1
OverrideOfficialDifficulty: 5
Port: 7777
PreventDiseases: false
PreventDownloadDinos: false
PreventDownloadItems: false
PreventDownloadSurvivors: false
PreventUploadDinos: false
PreventUploadItems: false
PreventUploadSurvivors: false
RCONEnabled: true
RCONPort: 27020
ServerAdminPassword: ""
ServerCrosshair: true
ServerHardcore: false
ServerMap: TheIsland_WP
ServerPVE: false
ServerPassword: ""
ShowFloatingDamageText: false
ShowMapPlayerLocation: true
bDisableStructurePlacementCollision: false
configSchema:
$schema: http://json-schema.org/draft-07/schema#
properties:
AdminLogging:
category: Security & Access
default: false
description: Broadcasts in-game administrative commands in chat to all connected players.
title: Admin Command Logging
type: boolean
AllowFlyerCarryPvE:
category: Gameplay & Rules
default: false
description: Allows airborne tamed creatures to pick up and carry wild or non-allied dinosaurs in PvE.
title: Allow Flyer Carry in PvE
type: boolean
AllowHitMarkers:
category: Gameplay & Rules
default: true
description: Shows floating visual indicators when striking an enemy or creature.
title: Allow Hit Markers
type: boolean
AllowThirdPersonPlayer:
category: Gameplay & Rules
default: true
description: Permits players to switch between first-person and third-person camera views.
title: Allow Third Person
type: boolean
AlwaysAllowStructurePickup:
category: Gameplay & Rules
default: true
description: Allows players to pick up placed structures indefinitely without demolition restrictions.
title: Always Allow Structure Pickup
type: boolean
AutoSavePeriodMinutes:
category: World & Environment
default: 15
description: Frequency in minutes at which the server automatically saves world and player state.
title: Auto-Save Interval (Minutes)
type: number
DayCycleSpeedScale:
category: World & Environment
default: 1
description: Global multiplier adjusting the overall speed of the 24-hour day/night cycle.
title: Day Cycle Speed Scale
type: number
DayTimeSpeedScale:
category: World & Environment
default: 1
description: Multiplier governing the passage speed of daytime hours relative to standard speed.
title: Day Time Speed Scale
type: number
DifficultyOffset:
category: Gameplay & Rules
default: 1
description: Base difficulty multiplier governing wild creature level distributions (0.0 to 1.0).
title: Difficulty Offset
type: number
DisableDinoDecayPvE:
category: Gameplay & Rules
default: false
description: Disables unclaiming timers and decay for inactive tamed creatures in PvE mode.
title: Disable Dino Decay in PvE
type: boolean
DisableStructureDecayPvE:
category: Gameplay & Rules
default: false
description: Disables the automatic structure decay and demolition timer on abandoned PvE bases.
title: Disable Structure Decay in PvE
type: boolean
EnablePVPGamma:
category: Gameplay & Rules
default: false
description: Allows players to use client gamma brightness adjustments during PvP sessions.
title: Enable PvP Gamma
type: boolean
MaxPlayers:
category: System & General
default: 70
description: Maximum number of simultaneous players allowed on the server.
title: Max Players
type: integer
NightTimeSpeedScale:
category: World & Environment
default: 1
description: Multiplier governing the passage speed of nighttime hours relative to standard speed.
title: Night Time Speed Scale
type: number
OverrideOfficialDifficulty:
category: Gameplay & Rules
default: 5
description: Sets the maximum wild dino level ceiling (e.g. 5.0 allows wild creatures up to level 150).
title: Override Official Difficulty
type: number
Port:
category: System & General
default: 7777
description: Primary UDP port used by game clients to connect to the dedicated server.
title: Game Port
type: integer
PreventDiseases:
category: Gameplay & Rules
default: false
description: Disables all permanent sicknesses and diseases from afflicting players.
title: Prevent Diseases
type: boolean
PreventDownloadDinos:
category: Security & Access
default: false
description: Blocks transferring tamed creatures into the server from external cluster servers.
title: Prevent Download Dinos
type: boolean
PreventDownloadItems:
category: Security & Access
default: false
description: Blocks downloading items or inventory into the server from external sources or cluster.
title: Prevent Download Items
type: boolean
PreventDownloadSurvivors:
category: Security & Access
default: false
description: Blocks transferring survivor characters into the server from other cluster servers.
title: Prevent Download Survivors
type: boolean
PreventUploadDinos:
category: Security & Access
default: false
description: Disallows survivors from uploading tamed creatures to cluster cloud storage.
title: Prevent Upload Dinos
type: boolean
PreventUploadItems:
category: Security & Access
default: false
description: Disallows survivors from uploading items and equipment to cluster cloud storage.
title: Prevent Upload Items
type: boolean
PreventUploadSurvivors:
category: Security & Access
default: false
description: Disallows survivors from uploading their character data to cluster cloud storage.
title: Prevent Upload Survivors
type: boolean
RCONEnabled:
category: Security & Access
default: true
description: Enables remote console (RCON) access for external server administration tools.
title: Enable RCON
type: boolean
RCONPort:
category: System & General
default: 27020
description: TCP port for remote console management and server administration.
title: RCON Port
type: integer
ServerAdminPassword:
category: Security & Access
default: ""
description: Password for admin commands in-game and for GBR actions over RCON (kick, ban, save, broadcast). Leave blank and GBR generates an easy one for your server.
showOnDeploy: true
title: Admin Password
type: string
x-savedValue:
key: GAME_ADMIN_PASSWORD
label: Game admin password
secret: true
x-generate:
type: password
replace:
- AdminPassword123
ServerCrosshair:
category: Gameplay & Rules
default: true
description: Enables an on-screen targeting crosshair for all players.
title: Enable Crosshair
type: boolean
ServerHardcore:
category: Security & Access
default: false
description: When enabled, player death permanently deletes the character and resets progression.
title: Hardcore Mode
type: boolean
ServerMap:
category: World & Environment
default: TheIsland_WP
description: Select the world map loaded by the dedicated server.
enum:
- TheIsland_WP
- ScorchedEarth_WP
- TheCenter_WP
- Aberration_WP
- Extinction_WP
showOnDeploy: true
title: Active World Map
type: string
ServerPVE:
category: Gameplay & Rules
default: false
description: Disables player-versus-player combat and structure damage, enabling cooperative PvE mode.
title: PvE Mode
type: boolean
ServerPassword:
category: Security & Access
default: ""
description: Password required for players to join the server. Leave blank to keep the server public.
showOnDeploy: true
title: Server Password
type: string
x-savedValue:
key: GAME_JOIN_PASSWORD
label: Game join password
secret: true
ShowFloatingDamageText:
category: Gameplay & Rules
default: false
description: Displays floating damage numbers overhead when inflicting damage on targets.
title: Show Floating Damage Text
type: boolean
ShowMapPlayerLocation:
category: Gameplay & Rules
default: true
description: Displays the player's current position pin on the in-game map.
title: Show Player On Map
type: boolean
bDisableStructurePlacementCollision:
category: Gameplay & Rules
default: false
description: Removes terrain and building clipping restrictions, allowing structures to clip into world geometry.
title: Disable Structure Placement Collision
type: boolean
required: []
type: object
configFilePath: ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
configFileFormat: STANDARD
configFormatOptions:
assignment: =
falseValue: "False"
floatKeys: []
footer: null
header: '[ServerSettings]'
quoteStrings: false
separator: "\n"
trueValue: "True"
unquotedKeys: []
uppercaseKeys: false
agnosticCommandConfig:
actions:
Ban:
command: BanPlayer {target}
passwordKey: ServerAdminPassword
portKey: RCONPort
type: RCON
Broadcast:
command: Broadcast {message}
passwordKey: ServerAdminPassword
portKey: RCONPort
type: RCON
Kick:
command: KickPlayer {target}
passwordKey: ServerAdminPassword
portKey: RCONPort
type: RCON
Save:
command: SaveWorld
passwordKey: ServerAdminPassword
portKey: RCONPort
type: RCON
pingPort: null
pingPortKey: null
playerJoinRegex: (?:^.*?:\s+)?(.+?)\s+(?:has\s+)?joined this [Aa][Rr][Kk]!?
playerLeaveRegex: (?:^.*?:\s+)?(.+?)\s+(?:has\s+)?left this [Aa][Rr][Kk]!?
playersCommand: ListPlayers
playersFormat: REGEX
playersRegex: ^\d+\.\s+([^,]+)
queryPortKey: null
queryType: RCON
rconPasswordKey: ServerAdminPassword
rconPortKey: RCONPort
restEndpoint: null
restPasswordKey: null
restPortKey: null
restUser: null
logFilePath: ShooterGame/Saved/Logs/ShooterGame.log
readyPattern: Server has completed startup and is now advertising for join
backupPaths:
- ShooterGame/Saved
maxBackupSizeMb: 4096
maxPlayersConfigKey: MaxPlayers
mapConfigKey: ServerMap
aiCoverPrompt: A cinematic, photorealistic vista of a primeval tropical island built in Unreal Engine 5, featuring lush ancient rainforests, colossal waterfalls pouring into azure lagoons, and futuristic floating obelisks beaming energy into the sky. A massive Tyrannosaurus Rex roars on a cliffside overlooking prehistoric valleys while Pteranodons glide across a vivid sunset horizon.