The wolveix image keeps its game files and saves in /config and /home/steam, outside the server volume, so they were lost on every start and the weekly boot test failed. Now: cm2network/steamcmd with Steam app 1690800, HOME=/server, ports 7777/udp+tcp and 8888/tcp, MaxPlayers in Game.ini, -ExternalReliablePort for the public reliable port. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
73 lines
2.3 KiB
YAML
73 lines
2.3 KiB
YAML
# yaml-language-server: $schema=../../schema/game.schema.json
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# The official dedicated server (Steam app 1690800), installed by the node with anonymous SteamCMD.
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# Satisfactory keeps its saves under $HOME/.config/Epic/FactoryGame, so HOME is pointed at the server
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# volume; otherwise they would land in /home/steam and be lost on the next start.
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id: satisfactory-vanilla-stable
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name: Satisfactory
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defaultDockerImage: cm2network/steamcmd
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defaultStartupCommand: >-
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export HOME=/server;
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mkdir -p "$HOME/.steam/sdk64";
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cp -f /home/steam/steamcmd/linux64/steamclient.so "$HOME/.steam/sdk64/" 2>/dev/null;
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exec ./FactoryServer.sh -Port=7777 -ReliablePort=8888 -ExternalReliablePort="${EXTERNAL_RELIABLE_PORT:-8888}" -log -unattended
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requiredMemoryMb: 8192
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requiredDiskMb: 20480
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defaultPorts:
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- 7777/udp
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- 7777/tcp
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- 8888/tcp
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installMethod: STEAMCMD
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installConfig:
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appId: "1690800"
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defaultConfig:
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MaxPlayers: 4
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ExternalReliablePort: '{PUBLIC_PORT_8888}'
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configSchema:
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$schema: http://json-schema.org/draft-07/schema#
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type: object
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properties:
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MaxPlayers:
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title: Max Players
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description: How many players can be on the server at once. Set by your plan.
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type: integer
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category: Gameplay & Rules
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default: 4
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ExternalReliablePort:
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title: Reliable Messaging Port (public)
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description: The port players' games use for reliable messaging. Filled in for you; only change it if you know you need to.
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type: string
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category: System & General
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default: '{PUBLIC_PORT_8888}'
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required: []
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configFilePath: FactoryGame/Saved/Config/LinuxServer/Game.ini
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configFileFormat: STANDARD
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configFormatOptions:
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header: |
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[/Script/Engine.GameSession]
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footer: "\n"
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separator: "\n"
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assignment: '='
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quoteStrings: false
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trueValue: "True"
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falseValue: "False"
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uppercaseKeys: false
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maxPlayersConfigKey: MaxPlayers
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logFilePath: FactoryGame/Saved/Logs/FactoryGame.log
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agnosticCommandConfig:
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queryType: LOG_ONLY
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playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
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playerLeaveRegex: 'UNetConnection::Close:.*?\[PlayerName:\s*([^\]]+)\]'
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actions:
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Ban:
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type: UNSUPPORTED
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Broadcast:
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type: UNSUPPORTED
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Kick:
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type: UNSUPPORTED
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Save:
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type: UNSUPPORTED
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backupPaths:
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- .config/Epic/FactoryGame/Saved/SaveGames
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- FactoryGame/Saved/Config
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maxBackupSizeMb: 2048
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