Booting drafts as deployed catches a server that stops when a setting is empty, but the server's own output rarely says why, so the model guessed (more memory) for three rounds and the draft ended as WIP. When a draft fails with its defaults and has blank password-like settings without x-generate, the builder boots it once more with those filled. If that boot passes, the cause is certain, and the model is told exactly that: these settings stop the server when empty; give them x-generate (a password per server) or a working default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
80 lines
2.7 KiB
Go
80 lines
2.7 KiB
Go
package main
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import (
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"os"
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"path/filepath"
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"strings"
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"testing"
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)
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func TestBootFailureKeepsVerdictAndServerOutput(t *testing.T) {
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out := "[boot-test] deploying boottest-example (cm2network/steamcmd)\n" +
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"[boot-test] container started; waiting for ready pattern /Server ready/\n" +
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"[boot-test] FAILED: container exited before it was ready\n" +
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"---- last 2 log lines ----\n" +
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"Unknown argument --save-dir\n" +
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"Usage: example_server ...\n"
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got := bootFailure(out)
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if !strings.Contains(got, "failed: FAILED: container exited before it was ready") {
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t.Errorf("verdict missing: %s", got)
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}
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if !strings.Contains(got, "Unknown argument --save-dir") || strings.Contains(got, "deploying boottest") {
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t.Errorf("want only the server's last lines, got: %s", got)
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}
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if v := bootVerdict("[boot-test] PASSED: READY: Server ready"); v != "PASSED: READY: Server ready" {
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t.Errorf("verdict = %q", v)
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}
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}
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func TestOutsideDirsSkipsSteamNoise(t *testing.T) {
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r := &bootReport{ContainerChanges: []string{
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"A /home/steam/.config/example-game/worlds/w.db",
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"A /home/steam/Steam/logs/connection_log.txt",
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"C /home/steam/.steam/registry.vdf",
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}}
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got := outsideDirs(r)
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if len(got) != 1 || got[0] != "/home/steam/.config/example-game/worlds" {
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t.Errorf("got %v", got)
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}
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if outsideDirs(nil) != nil {
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t.Error("nil report should have no dirs")
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}
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}
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func TestVariantNotes(t *testing.T) {
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v := variant{Title: "Crossplay", Description: "PC + Xbox", StartupHint: "./example_server -crossplay", Ports: []string{"30000/udp"}}
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got := variantNotes(v, "needs Xbox")
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for _, want := range []string{"variant: Crossplay (PC + Xbox)", "documented startup: ./example_server -crossplay", "30000/udp", "the admin asked for: needs Xbox"} {
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if !strings.Contains(got, want) {
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t.Errorf("missing %q in %q", want, got)
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}
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}
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}
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func TestBlankRequiredLookingSettings(t *testing.T) {
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dir := t.TempDir()
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game := filepath.Join(dir, "example")
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os.MkdirAll(game, 0o755)
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os.WriteFile(filepath.Join(game, "game.yaml"), []byte(`id: example
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defaultConfig:
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JoinPassword: ""
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AdminPassword: ""
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ServerPassword: set-by-default
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ServerName: x
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configSchema:
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properties:
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JoinPassword: {type: string}
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AdminPassword: {type: string, x-generate: {type: password}}
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ServerPassword: {type: string}
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ServerName: {type: string}
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`), 0o644)
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got := blankRequiredLooking(dir, "example")
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if len(got) != 1 || got[0] != "JoinPassword" {
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t.Errorf("got %v, want only JoinPassword (AdminPassword is generated, ServerPassword has a default)", got)
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}
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msg := emptySettingsProblem(got, "FAILED: server crashed")
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if !strings.Contains(msg, "stops when JoinPassword is empty") || !strings.Contains(msg, `"x-generate": {"type": "password"}`) {
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t.Errorf("message: %s", msg)
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}
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}
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