Files
gbr-games/cmd/gbrgames/build.go
T
gregandClaude Opus 5.5 e9e78610d6
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
fix(build): clear a killed boot test's container and volume first
When the worker is restarted mid-build (watchtower updating its image), the
boot test's container and volume are left behind, and the next boot test of
that game deploys under the same name. Remove them before each boot test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:32:43 -04:00

402 lines
14 KiB
Go

package main
import (
"bytes"
"encoding/json"
"errors"
"flag"
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
)
// build turns one researched variant into a template that has really booted: first boot of the image
// untouched (facts), a draft by the model, then the draft deployed with the node-agent's own code, exactly
// as CI's boot test does. What goes wrong in that boot (a crash, an error line, saves outside the volume)
// goes back to the model, a few rounds at most. The result is a games/<id>/ folder ready for a pull request.
type buildResult struct {
GameID string `json:"gameId"`
Dir string `json:"dir"`
Image string `json:"image"`
Passed bool `json:"passed"`
Rounds int `json:"rounds"`
Verified []string `json:"verified"`
Problems []string `json:"problems"`
Summary string `json:"summary"`
}
const defaultAgentImage = "www.gitea.gbreed.com/gbreed-public/gbr-node-agent:latest"
func runBuild(args []string) error {
fs := flag.NewFlagSet("build", flag.ExitOnError)
gamesDir := fs.String("games", "games", "directory holding one folder per game")
schemaDir := fs.String("schemas", "schema", "directory holding the JSON Schemas")
gameName := fs.String("name", "", "the game's name")
id := fs.String("id", "", "folder/id for the new game (default: from -name)")
variantArg := fs.String("variant", "", "the chosen variant: a research result variant as JSON, or @file")
notes := fs.String("notes", "", "what the admin asked for")
provider := fs.String("provider", "ollama", "ollama or gemini")
modelName := fs.String("model", "", "model name (default as for draft)")
attempts := fs.Int("attempts", 3, "fix rounds for validation problems, each time")
bootRounds := fs.Int("boot-rounds", 3, "boots of the draft before giving up")
out := fs.String("out", "", "write the result JSON here")
fs.Parse(args)
if *gameName == "" || *variantArg == "" {
return errors.New("build needs -name and -variant")
}
raw := []byte(*variantArg)
if strings.HasPrefix(*variantArg, "@") {
var err error
if raw, err = os.ReadFile((*variantArg)[1:]); err != nil {
return err
}
}
var v variant
if err := json.Unmarshal(raw, &v); err != nil {
return fmt.Errorf("-variant: %w", err)
}
if *id == "" {
*id = gameID(*gameName)
}
agentImage := os.Getenv("AGENT_IMAGE")
if agentImage == "" {
agentImage = defaultAgentImage
}
res, err := build(buildOptions{gamesDir: *gamesDir, schemaDir: *schemaDir, name: *gameName, id: *id, variant: v,
notes: *notes, provider: *provider, model: *modelName, attempts: *attempts, bootRounds: *bootRounds, agentImage: agentImage})
if res != nil && *out != "" {
raw, _ := json.MarshalIndent(res, "", " ")
if werr := os.WriteFile(*out, raw, 0o644); werr != nil && err == nil {
err = werr
}
}
if err != nil {
return err
}
if !res.Passed {
return fmt.Errorf("the draft in %s still has problems:\n- %s", res.Dir, strings.Join(res.Problems, "\n- "))
}
fmt.Printf("[build] %s booted with the node-agent and is ready for a pull request\n", res.Dir)
return nil
}
type buildOptions struct {
gamesDir, schemaDir, name, id string
variant variant
notes, provider, model string
attempts, bootRounds int
agentImage string
}
func build(o buildOptions) (*buildResult, error) {
if len(o.variant.Images) == 0 {
return nil, errors.New("the variant has no image to build from")
}
res := &buildResult{GameID: o.id, Dir: filepath.Join(o.gamesDir, o.id)}
res.Verified = append(res.Verified, o.variant.Verified...)
// 1. First boot of each candidate image until one runs as a non-root user
var report *bootReport
for _, image := range o.variant.Images {
steam := isSteamCMDImage(image) && o.variant.SteamAppID != ""
if isSteamCMDImage(image) && !steam {
continue // the SteamCMD image alone runs nothing
}
res.Image = image
if steam && o.variant.StartupHint == "" {
fmt.Printf("[build] no startup command known for Steam app %s; drafting without a first boot\n", o.variant.SteamAppID)
report = nil
break
}
fmt.Printf("[build] first boot of %s\n", image)
r, err := firstBoot(o.id+"-probe", image, o.variant.SteamAppID, steam, o.variant.StartupHint)
if err != nil {
return nil, err
}
if why := imageUnusable(r); why != "" {
fmt.Printf("[build] %s can't be used: %s\n", image, why)
res.Problems = append(res.Problems, why)
res.Image = ""
continue
}
report = r
res.Verified = append(res.Verified, fmt.Sprintf("first boot of %s: %s", image, r.Outcome))
break
}
if res.Image == "" {
return res, errors.New("no image of this variant runs as a non-root user")
}
res.Problems = nil
// 2. Draft until validation and the image checks pass
steamApp := ""
if isSteamCMDImage(res.Image) {
steamApp = o.variant.SteamAppID
}
d, err := newDrafter(draftJob{GamesDir: o.gamesDir, SchemaDir: o.schemaDir, Name: o.name, ID: o.id, Image: res.Image,
SteamApp: steamApp, Notes: variantNotes(o.variant, o.notes), Report: report, Provider: o.provider, Model: o.model, NoPull: true,
Docs: sourceText(o.variant.Sources)})
if err != nil {
return nil, err
}
problems, err := d.refine(o.attempts, nil)
res.Rounds = d.rounds
if err != nil {
return res, err
}
if len(problems) > 0 {
res.Problems = problems
res.Summary = buildSummary(o, res)
return res, nil
}
// 3. Boot the draft the way nodes run it; failures go back to the model
wantOutside := len(outsideDirs(report)) > 0
for boot := 1; boot <= o.bootRounds; boot++ {
fmt.Printf("[build] boot %d of the draft with the node-agent\n", boot)
bootProblems, notes, err := bootCheck(o.gamesDir, o.id, o.agentImage, wantOutside)
if err != nil {
return res, err
}
if len(bootProblems) == 0 {
res.Passed = true
res.Verified = append(res.Verified, notes...)
break
}
fmt.Printf("[build] boot %d failed:\n", boot)
for _, p := range bootProblems {
fmt.Println(" - " + firstLine(p))
}
res.Problems = bootProblems
if boot == o.bootRounds {
break
}
problems, err := d.refine(o.attempts, bootProblems)
res.Rounds = d.rounds
if err != nil {
return res, err
}
if len(problems) > 0 {
res.Problems = problems
break
}
}
if res.Passed {
res.Problems = nil
}
res.Summary = buildSummary(o, res)
return res, nil
}
func isSteamCMDImage(image string) bool {
return image == "cm2network/steamcmd" || strings.HasPrefix(image, "cm2network/steamcmd:")
}
func variantNotes(v variant, admin string) string {
var parts []string
if v.Title != "" {
parts = append(parts, "variant: "+v.Title+" ("+v.Description+")")
}
if v.StartupHint != "" {
parts = append(parts, "documented startup: "+v.StartupHint)
}
if len(v.Ports) > 0 {
parts = append(parts, "documented ports: "+strings.Join(v.Ports, ", "))
}
if v.Notes != "" {
parts = append(parts, v.Notes)
}
if admin != "" {
parts = append(parts, "the admin asked for: "+admin)
}
return strings.Join(parts, "; ")
}
// firstBoot runs first-boot and reads back its report.
func firstBoot(name, image, steamApp string, steam bool, startup string) (*bootReport, error) {
outDir := filepath.Join("firstboot-out", name)
args := []string{"-image", image, "-out", outDir}
if steam {
args = append(args, "-steam-app", steamApp, "-startup", startup)
}
if err := runFirstBoot(args); err != nil {
return nil, err
}
return readBootReport(filepath.Join(outDir, "report.json"))
}
// bootCheck deploys the template with the node-agent's BootTest, the same check CI runs, and when the
// game wrote files outside its volume on the first boot, boots it once more to see that it no longer does.
func bootCheck(gamesDir, id, agentImage string, wantOutside bool) (problems, verified []string, err error) {
self, err := os.Executable()
if err != nil {
return nil, nil, err
}
// A boot test that was killed (worker restarted mid-build) leaves its container and volume behind,
// and the next deploy under the same name would trip over them
runCmd("docker", "rm", "-f", "boottest-"+id)
runCmd("docker", "volume", "rm", "-f", "boottest-"+id+"-data")
payloadCmd := exec.Command(self, "boottest-payload", "-games", gamesDir, id)
var stderr bytes.Buffer
payloadCmd.Stderr = &stderr
payload, err := payloadCmd.Output()
if err != nil {
var exitErr *exec.ExitError
if errors.As(err, &exitErr) && exitErr.ExitCode() == exitMissingSecret {
// The builder has no CI secrets: that's the template's problem to fix, not a reason to stop
return []string{"the boot test can't run: " + strings.TrimSpace(stderr.String()) + ". Remove 'secrets' from " +
"test.yaml; boot tests fill password settings with a throwaway value"}, nil, nil
}
return nil, nil, fmt.Errorf("boottest-payload: %v: %s", err, strings.TrimSpace(stderr.String()))
}
if out, err := runCmd("docker", "pull", "-q", agentImage); err != nil {
return nil, nil, fmt.Errorf("docker pull %s: %v: %s", agentImage, err, out)
}
cmd := exec.Command("docker", "run", "--rm", "-i", "-v", "/var/run/docker.sock:/var/run/docker.sock",
"--entrypoint", "java", agentImage, "-Dloader.main=com.gbreed.gbr.nodeagent.BootTest", "-cp", "app.jar",
"org.springframework.boot.loader.launch.PropertiesLauncher")
cmd.Stdin = bytes.NewReader(payload)
var output bytes.Buffer
cmd.Stdout = &teeWriter{&output}
cmd.Stderr = cmd.Stdout
runErr := cmd.Run()
if runErr != nil {
var exitErr *exec.ExitError
if !errors.As(runErr, &exitErr) {
return nil, nil, runErr
}
return []string{bootFailure(output.String())}, nil, nil
}
verified = append(verified, "boot test with the node-agent: "+bootVerdict(output.String()))
if wantOutside {
fmt.Println("[build] first boot wrote saves outside the volume; booting the draft to see that it no longer does")
r, err := firstBootGame(gamesDir, id)
if err != nil {
return nil, nil, err
}
if dirs := outsideDirs(r); len(dirs) > 0 {
return []string{fmt.Sprintf("booting your template, the server still wrote its own files outside the server volume, "+
"in %s, so your startup command or settings did not move them. Check the exact launch option name and "+
"syntax this server documents for its save/data folder (a wrong option is usually ignored silently) "+
"and point it at /server", strings.Join(dirs, ", "))}, nil, nil
}
verified = append(verified, "the server keeps its files inside /server")
}
return nil, verified, nil
}
func firstBootGame(gamesDir, id string) (*bootReport, error) {
outDir := filepath.Join("firstboot-out", id+"-draft")
if err := runFirstBoot([]string{"-games", gamesDir, "-game", id, "-out", outDir}); err != nil {
return nil, err
}
return readBootReport(filepath.Join(outDir, "report.json"))
}
// bootFailure turns BootTest's output into feedback: its verdict and the server's last lines, which hold
// the actual error (an unknown option, a missing file, a port in use).
func bootFailure(output string) string {
verdict, tail := bootVerdict(output), output
if i := strings.Index(output, "---- last "); i >= 0 {
tail = output[i:]
}
lines := strings.Split(strings.TrimSpace(tail), "\n")
if len(lines) > 60 {
lines = append(lines[:1], lines[len(lines)-59:]...)
}
return "booting your template with the node-agent (the real deploy code) failed: " + verdict +
". Find the cause in the server's output below and fix the template (startup command, settings, " +
"ready pattern, memory):\n" + strings.Join(lines, "\n")
}
func bootVerdict(output string) string {
for _, l := range strings.Split(output, "\n") {
for _, k := range []string{"[boot-test] FAILED: ", "[boot-test] PASSED: "} {
if i := strings.Index(l, k); i >= 0 {
return strings.TrimSpace(l[i+len("[boot-test] "):])
}
}
}
return "no verdict"
}
func firstLine(s string) string {
line, _, _ := strings.Cut(s, "\n")
return line
}
// teeWriter shows the boot as it happens (the worker streams it to the panel) while keeping it for the verdict.
type teeWriter struct{ buf *bytes.Buffer }
func (t *teeWriter) Write(p []byte) (int, error) {
os.Stdout.Write(p)
return t.buf.Write(p)
}
// buildSummary is the pull request's description: where the facts came from and what was really checked.
func buildSummary(o buildOptions, res *buildResult) string {
var b strings.Builder
fmt.Fprintf(&b, "Drafted by the GBR AI builder. **Review before merging**: check the settings, "+
"ports and descriptions against the game's documentation.\n\n")
fmt.Fprintf(&b, "- Game: **%s**", o.name)
if o.variant.Title != "" {
fmt.Fprintf(&b, " — %s", o.variant.Title)
}
fmt.Fprintf(&b, "\n- Image: `%s`", res.Image)
if o.variant.SteamAppID != "" && isSteamCMDImage(res.Image) {
fmt.Fprintf(&b, ", Steam app %s", o.variant.SteamAppID)
}
fmt.Fprintf(&b, "\n- Model rounds: %d\n", res.Rounds)
if len(res.Verified) > 0 {
b.WriteString("\n**Checked for real**\n")
for _, v := range res.Verified {
fmt.Fprintf(&b, "- %s\n", v)
}
}
if len(res.Problems) > 0 {
b.WriteString("\n**Still open** (the builder could not fix these)\n")
for _, p := range res.Problems {
fmt.Fprintf(&b, "- %s\n", firstLine(p))
}
}
if o.variant.Notes != "" {
fmt.Fprintf(&b, "\n**Notes from research:** %s\n", o.variant.Notes)
}
if len(o.variant.Sources) > 0 {
b.WriteString("\n**Sources**\n")
for _, s := range o.variant.Sources {
fmt.Fprintf(&b, "- %s\n", s)
}
}
return b.String()
}
// sourceText reads the pages research based the variant on, in full, so the drafter can check that every
// launch option the model uses is documented there. Empty (check skipped) without a reader.
func sourceText(sources []string) string {
reader := os.Getenv("READER_URL")
if reader == "" || len(sources) == 0 {
fmt.Println("[build] no research sources to check launch options against (READER_URL or sources missing)")
return ""
}
var b strings.Builder
read := 0
for _, s := range sources {
text, err := readPageLimit(reader, s, 200_000)
if err != nil {
fmt.Printf("[build] could not read %s: %v\n", s, err)
continue
}
read++
b.WriteString(text)
b.WriteString("\n")
}
fmt.Printf("[build] read %d of %d research sources to check launch options against\n", read, len(sources))
return b.String()
}