Files
gbr-games/games/satisfactory-vanilla-stable/game.yaml
T
Greg ReedandClaude Opus 5.5 1a5959c46e
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Successful in 2m16s
Validate game templates / publish (push) Skipped
feat(satisfactory): mark the server ready on 'Engine is initialized'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
2026-11-07 16:17:44 +00:00

126 lines
4.8 KiB
YAML

# yaml-language-server: $schema=../../schema/game.schema.json
# The official dedicated server (Steam app 1690800), installed by the node with anonymous SteamCMD.
# Satisfactory keeps its saves under $HOME/.config/Epic/FactoryGame, so HOME is pointed at the server
# volume; otherwise they would land in /home/steam and be lost on the next start.
# The server reads no environment variables, so the startup command writes the settings into its
# Game.ini and Engine.ini before every start, and passes the rest as launch options.
id: satisfactory-vanilla-stable
name: Satisfactory
defaultDockerImage: cm2network/steamcmd
defaultStartupCommand: >-
export HOME=/server;
cfg=FactoryGame/Saved/Config/LinuxServer;
mkdir -p "$HOME/.steam/sdk64" "$cfg";
cp -f /home/steam/steamcmd/linux64/steamclient.so "$HOME/.steam/sdk64/" 2>/dev/null;
case "${SERVER_STREAMING:-true}" in true|True|1) ss=1;; *) ss=0;; esac;
printf '[/Script/Engine.GameSession]\nMaxPlayers=%s\n' "${MAX_PLAYERS:-4}" > "$cfg/Game.ini";
printf '[/Script/FactoryGame.FGSaveSession]\nmNumRotatingAutosaves=%s\n\n[/Script/OnlineSubsystemUtils.IpNetDriver]\nNetServerMaxTickRate=%s\nConnectionTimeout=%s\nInitialConnectTimeout=%s\n\n[/Script/Engine.GarbageCollectionSettings]\ngc.MaxObjectsInEditor=%s\ngc.MaxObjectsInGame=%s\n\n[ConsoleVariables]\nwp.Runtime.EnableServerStreaming=%s\n'
"${AUTOSAVE_NUM:-5}" "${MAX_TICK_RATE:-30}" "${CONNECTION_TIMEOUT:-30}" "${CONNECTION_TIMEOUT:-30}"
"${MAX_OBJECTS:-2162688}" "${MAX_OBJECTS:-2162688}" "$ss" > "$cfg/Engine.ini";
args=(-Port=7777 -ReliablePort=8888 -ExternalReliablePort="${EXTERNAL_RELIABLE_PORT:-8888}" -log -unattended);
case "${DISABLE_SEASONAL_EVENTS:-false}" in true|True|1) args+=(-DisableSeasonalEvents);; esac;
[ -n "${MULTIHOME:-}" ] && args+=(-multihome="$MULTIHOME");
exec ./FactoryServer.sh "${args[@]}"
requiredMemoryMb: 8192
requiredDiskMb: 20480
defaultPorts:
- 7777/udp
- 7777/tcp
- 8888/tcp
installMethod: STEAMCMD
installConfig:
appId: "1690800"
defaultConfig:
MaxPlayers: 4
AutosaveNum: 5
MaxTickRate: 30
ConnectionTimeout: 30
MaxObjects: 2162688
ServerStreaming: true
DisableSeasonalEvents: false
Multihome: ""
ExternalReliablePort: '{PUBLIC_PORT_8888}'
configSchema:
$schema: http://json-schema.org/draft-07/schema#
type: object
properties:
MaxPlayers:
title: Max Players
description: How many players can be on the server at once. Set by your plan.
type: integer
category: Gameplay & Rules
default: 4
AutosaveNum:
title: Autosave Rotation Count
description: How many rotating autosave files to keep in the save folder.
type: integer
minimum: 1
category: World & Environment
default: 5
MaxTickRate:
title: Max Tick Rate
description: The highest simulation tick rate the server runs at, in Hz.
type: integer
minimum: 10
maximum: 120
category: System & General
default: 30
ConnectionTimeout:
title: Connection Timeout
description: Seconds before a player who stops responding is disconnected.
type: integer
minimum: 5
category: System & General
default: 30
MaxObjects:
title: Max Objects Limit
description: Unreal Engine object limit. Raise it for very large late-game factories.
type: integer
category: World & Environment
default: 2162688
ServerStreaming:
title: Server Streaming
description: Lets the server stream world data in and out instead of keeping it all loaded.
type: boolean
category: System & General
default: true
DisableSeasonalEvents:
title: Disable Seasonal Events
description: Turns off seasonal events such as FICSMAS.
type: boolean
category: Gameplay & Rules
default: false
Multihome:
title: Multihome Address
description: Bind the server to one IP address instead of all of them. Leave empty unless you know you need it.
type: string
category: System & General
default: ""
ExternalReliablePort:
title: Reliable Messaging Port (public)
description: The port players' games use for reliable messaging. Filled in for you; only change it if you know you need to.
type: string
category: System & General
default: '{PUBLIC_PORT_8888}'
required: []
maxPlayersConfigKey: MaxPlayers
logFilePath: FactoryGame/Saved/Logs/FactoryGame.log
readyPattern: 'Engine is initialized'
agnosticCommandConfig:
queryType: LOG_ONLY
playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
playerLeaveRegex: 'UNetConnection::Close:.*?\[PlayerName:\s*([^\]]+)\]'
actions:
Ban:
type: UNSUPPORTED
Broadcast:
type: UNSUPPORTED
Kick:
type: UNSUPPORTED
Save:
type: UNSUPPORTED
backupPaths:
- .config/Epic/FactoryGame/Saved/SaveGames
- FactoryGame/Saved/Config
maxBackupSizeMb: 2048