What a builder boot sees is now what a node does: - First boots (untouched, or -as-deployed with exactly a new server's settings) are deployed by the node-agent's BootTest in keep mode; the builder only watches the console and inspects what's left. The Go copy of the deploy (its own docker run, mounts and startup prefix) is gone. It had drifted: it gave the image's VOLUME folders their own volumes, which nodes don't, so saves there looked safe while every start loses them. - Files written outside /server and /data are counted whatever their type (it only counted config-like extensions, so .sav or .db saves went unseen), including the image's VOLUME folders; logs, pid and lock files and system folders are left out. - Boot tests ask the server to stay up holdSec (60 s, test.yaml can set it) after its ready line and to listen on every published container port (needs the node-agent's matching BootTest). - Steam apps are downloaded once per build into a gbr.cache volume and copied into each boot, so later boots only check the files (STEAM_CACHE=off). - RUNNER.md no longer suggests docker system prune, which deletes the gbr-boottest network when nothing is using it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
66 lines
2.5 KiB
Markdown
66 lines
2.5 KiB
Markdown
# Boot-test runner setup
|
|
|
|
Boot tests run on a dedicated Gitea Actions runner labelled `game-test`. It deploys each changed game
|
|
with the node-agent's real deploy code, inside a Docker network that can reach the internet (Steam,
|
|
Mojang, plugin downloads) but **not** private networks or the host. `scripts/boot-test.sh` refuses to
|
|
run if that network is missing, so a half-configured runner can't boot servers on the LAN.
|
|
|
|
Everything here runs on the runner VM as root.
|
|
|
|
## 1. Isolated network
|
|
|
|
```bash
|
|
mkdir -p /opt/gbr-boottest
|
|
cp scripts/runner/setup-boottest-network.sh /opt/gbr-boottest/
|
|
chmod +x /opt/gbr-boottest/setup-boottest-network.sh
|
|
cp scripts/runner/gbr-boottest-network.service /etc/systemd/system/
|
|
systemctl daemon-reload
|
|
systemctl enable --now gbr-boottest-network
|
|
```
|
|
|
|
Check it from a throwaway container: the first command should print an IP, the second should time out.
|
|
|
|
```bash
|
|
docker run --rm --network gbr-boottest curlimages/curl -s --max-time 5 https://ifconfig.me
|
|
docker run --rm --network gbr-boottest curlimages/curl -s --max-time 5 http://192.168.1.1 || echo blocked
|
|
```
|
|
|
|
## 2. The runner
|
|
|
|
1. In Gitea: **gbreed-public → Settings → Actions → Runners → Create new runner**, and copy the token.
|
|
2. On the VM:
|
|
|
|
```bash
|
|
mkdir -p /opt/gitea-game-test-runner && cd /opt/gitea-game-test-runner
|
|
cp <repo>/scripts/runner/docker-compose.yml <repo>/scripts/runner/config.yaml .
|
|
echo "GITEA_RUNNER_REGISTRATION_TOKEN=<token>" > .env
|
|
docker compose up -d
|
|
```
|
|
|
|
The runner shows up as `game-test` in the org's runner list. It takes one job at a time; the build
|
|
runner keeps handling everything else.
|
|
|
|
## 3. Secrets
|
|
|
|
Games whose `test.yaml` maps a value under `secrets` are skipped until that Actions secret exists in
|
|
the org or repo, and the workflow passes it through (see the `env:` of the boot-test step).
|
|
|
|
| Secret | Game | What |
|
|
| --- | --- | --- |
|
|
| `DRAGONWILDS_OWNER_ID` | RuneScape: Dragonwilds | A Player ID; the server won't start without one |
|
|
|
|
## Housekeeping
|
|
|
|
Game images and SteamCMD downloads add up; each test removes its own container and volume. Clean up
|
|
weekly (cron or a systemd timer) with:
|
|
|
|
```bash
|
|
docker container prune -f
|
|
docker image prune -af --filter "until=168h"
|
|
docker volume prune -af --filter "label!=gbr.cache"
|
|
```
|
|
|
|
Not `docker system prune`: it also deletes the `gbr-boottest` network whenever no container is using it,
|
|
and boot tests then refuse to run until `systemctl restart gbr-boottest-network`. Volumes labelled
|
|
`gbr.cache` are the AI builder's Steam download cache.
|