Files
gbr-games/scripts/boot-test.sh
T
gregandClaude Opus 5.5 40e7372dab
Validate game templates / validate (push) Successful in 9m33s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
feat: inspect-image reads what a game's image needs
`gbrgames inspect-image -game <id>` pulls the image and reads, without
starting the game (probe runs with --network none and bypasses the
entrypoint): its user, accounts, home folder owners and modes, tools
(java, steamcmd, proton...), startup scripts and the variables they read.

It then checks the template against those facts:
- an image built around its own user (a locked home owned by another uid,
  or a declared USER) needs a matching containerUser
- the startup command must read settings under the names the node gives
  them (the agent's toUpperSnakeCase), and must not read unset variables
  that have no default

On the template from the first commit it reports both ARK bugs found by
boot tests today (uid 25000; ${RCON_PORT} vs RCONPORT); the current five
templates pass. Boot tests now run it first, so such templates fail in
seconds instead of after a boot. -json prints the facts for tooling.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:42:55 -04:00

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#!/usr/bin/env bash
# Boot-tests the given games with the node-agent's real deploy code, one after another.
# Each game is deployed on this machine's Docker daemon inside the isolated gbr-boottest network and
# must reach its readyPattern (or stay up) before its timeout. Games needing a secret CI doesn't
# have are skipped. Exits non-zero if any game failed.
# boot-test.sh palworld minecraft-crossplay
set -uo pipefail
AGENT_IMAGE="${AGENT_IMAGE:-www.gitea.gbreed.com/gbreed-public/gbr-node-agent:latest}"
NETWORK=gbr-boottest
if ! docker network inspect "$NETWORK" > /dev/null 2>&1; then
# Created by the runner setup with LAN access blocked; never fall back to an unisolated network
echo "::error::Docker network $NETWORK is missing on this runner; see RUNNER.md"
exit 1
fi
docker pull -q "$AGENT_IMAGE" > /dev/null
# Built once: "go run" would turn the skip exit code (3) into a plain failure
gbrgames="${RUNNER_TEMP:-/tmp}/gbrgames"
go build -o "$gbrgames" ./cmd/gbrgames || exit 1
passed=() failed=() skipped=()
for id in "$@"; do
echo "::group::boot test: $id"
# Seconds instead of a full boot: catches templates that can't work with their image (wrong
# container user, startup command reading a variable under the wrong name)
if ! "$gbrgames" inspect-image -game "$id"; then
failed+=("$id")
echo "::endgroup::"
continue
fi
payload=$("$gbrgames" boottest-payload "$id")
code=$?
if [ $code -eq 3 ]; then
skipped+=("$id")
echo "::endgroup::"
continue
elif [ $code -ne 0 ]; then
failed+=("$id")
echo "::endgroup::"
continue
fi
docker run --rm -i \
-v /var/run/docker.sock:/var/run/docker.sock \
--entrypoint java "$AGENT_IMAGE" \
-Dloader.main=com.gbreed.gbr.nodeagent.BootTest -cp app.jar \
org.springframework.boot.loader.launch.PropertiesLauncher <<< "$payload"
if [ $? -eq 0 ]; then passed+=("$id"); else failed+=("$id"); fi
echo "::endgroup::"
done
echo "passed: ${passed[*]:-none}"
echo "skipped: ${skipped[*]:-none} (missing secrets)"
echo "failed: ${failed[*]:-none}"
[ ${#failed[@]} -eq 0 ]