The official server reads no env vars, so the startup command writes Max Players, autosave count, tick rate, timeout, object limit and server streaming into its ini files, and passes seasonal events and multihome as launch options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
The wolveix image keeps its game files and saves in /config and /home/steam, outside the server volume, so they were lost on every start and the weekly boot test failed. Now: cm2network/steamcmd with Steam app 1690800, HOME=/server, ports 7777/udp+tcp and 8888/tcp, MaxPlayers in Game.ini, -ExternalReliablePort for the public reliable port.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs