Commit Graph
4 Commits
Author SHA1 Message Date
gregandClaude Opus 5.5 133b78b730 fix(minecraft-crossplay): Java port is not a setting
Validate game templates / validate (push) Successful in 30s
Validate game templates / boot-test (push) Successful in 1m12s
Validate game templates / publish (push) Skipped
Nodes always publish container port 25565, so an owner-set SERVER_PORT made Java Edition unreachable. The image already defaults to 25565; the status ping uses pingPort 25565 instead of reading the setting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:49:14 -04:00
gregandClaude Opus 5.5 e8edf853f7 fix(minecraft): 3G heap so the server fits its 4 GB minimum
Validate game templates / validate (push) Successful in 9m33s
Validate game templates / boot-test (push) Failing after 11m34s
Validate game templates / publish (push) Skipped
With MEMORY=4G and requiredMemoryMb 4096, Java's heap plus overhead
exceeded the container limit and the server was killed on start; the
boot test failed every time. With 3G it is ready in about 18s at 4 GB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:36:24 -04:00
gregandClaude Opus 5.5 e9ff989246 ci: boot-test changed games before publishing
Validate game templates / validate (push) Successful in 9m32s
Validate game templates / publish (push) Canceled after 0s
Validate game templates / boot-test (push) Canceled after 5m15s
Only games whose folder changed are boot-tested (against the previous
main commit, or against main on branches; manual runs pick games). Each
one is deployed by the node-agent's real deploy code on a dedicated
game-test runner, in a network that can reach the internet but not the
LAN. Publishing to the panel runs only if they all booted.

- boottest-payload builds the DEPLOY_SERVER message the panel would send
- readyPattern/failPatterns in game.yaml; readyExample in test.yaml is
  checked against the pattern during validation
- secrets in test.yaml come from CI; a game missing one is skipped
- Minecraft gets a ready pattern; Dragonwilds needs DRAGONWILDS_OWNER_ID
- RUNNER.md + scripts/runner: runner, isolated network, systemd unit

Also fixes newline values ("\n" separators/footers) that yaml.v3 wrote
as "" on import, which would have broken ARK and Dragonwilds config
files once synced, and adds a round-trip test for the importer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 17:49:19 -04:00
gregandClaude Opus 5.5 822b44e2e5 feat: game templates, schemas and validator
Validate game templates / validate (push) Successful in 10m6s
Public game templates for GBR Hosting, one games/<id>/game.yaml per game,
imported from the panel. A Go tool validates them against JSON Schemas and
checks for credentials, private addresses and consents that default to
accepted; CI runs it on every push.

Admin/RCON passwords are no longer shared defaults: they are blank with
x-generate so the panel creates one per server, and Palworld/ARK no longer
publish their RCON/REST ports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 16:54:21 -04:00