fix(minecraft): 3G heap so the server fits its 4 GB minimum
Validate game templates / validate (push) Successful in 9m33s
Validate game templates / boot-test (push) Failing after 11m34s
Validate game templates / publish (push) Skipped

With MEMORY=4G and requiredMemoryMb 4096, Java's heap plus overhead
exceeded the container limit and the server was killed on start; the
boot test failed every time. With 3G it is ready in about 18s at 4 GB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
gregandClaude Opus 5.5 committed 2026-10-24 20:36:24 -04:00
1 parent e9ff989246
commit e8edf853f7
1 file changed
+3 -3
+3 -3
View File
@@ -31,7 +31,7 @@ defaultConfig:
HARDCORE: false
JVM_OPTS: -DgeyserTransport=nethernet -DgeyserAdvertiseAddresses={PUBLIC_IP}:{PUBLIC_PORT_19132}
MAX_PLAYERS: 20
MEMORY: 4G
MEMORY: 3G
MODE: survival
MOTD: GBRHosting - {SERVER_NAME}
ONLINE_MODE: true
@@ -117,8 +117,8 @@ configSchema:
type: integer
MEMORY:
category: System & General
default: 4G
description: Maximum heap memory allocated to the Java process (e.g. 4G, 6G, 8G).
default: 3G
description: Java heap for the server. Keep it about 1 GB below your server's memory (3G on 4 GB, 7G on 8 GB); Java needs the rest, and a heap as large as the memory limit makes the server crash on start.
title: Memory Allocation
type: string
MODE: