fix(satisfactory): game and messaging ports are not settings
Validate game templates / validate (push) Successful in 29s
Validate game templates / boot-test (push) Failing after 46s
Validate game templates / publish (push) Skipped

Nodes always publish container ports 7777 and 8888, so owner-set SERVERGAMEPORT or SERVERMESSAGINGPORT made the server unreachable. The image already defaults to 7777 and 8888.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
gregandClaude Opus 5.5 committed 2026-10-25 15:49:18 -04:00
1 parent 05bfc9b061
commit 5f45dff24f
1 file changed
-14
@@ -20,8 +20,6 @@ defaultConfig:
MULTIHOME: '::'
PGID: 1000
PUID: 1000
SERVERGAMEPORT: 7777
SERVERMESSAGINGPORT: 8888
SERVERSTREAMING: true
SKIPUPDATE: false
STEAMBETA: false
@@ -92,18 +90,6 @@ configSchema:
description: Sets the Linux user ID under which the dedicated server process runs.
title: Process User ID
type: integer
SERVERGAMEPORT:
category: System & General
default: 7777
description: Primary game port for UDP and TCP network communication.
title: Server Game Port
type: integer
SERVERMESSAGINGPORT:
category: System & General
default: 8888
description: Port used for reliable server messaging and beacon network traffic.
title: Server Messaging Port
type: integer
SERVERSTREAMING:
category: System & General
default: true