2026-08-09 - 2026-11-09
Overview
24 Pull requests merged by 2 users
Merged
#30 fix(dragonwilds): match the real player-leave line
Merged
#29 feat(dragonwilds): MATCH_PUBLIC so the join code works behind a relay
Merged
#28 feat(satisfactory): ready pattern 'Engine is initialized'
Merged
#27 fix(satisfactory): official SteamCMD server, and builder uses SteamCMD only for Linux Steam servers
Merged
#26 feat(boot-test): CI boot tests use the Steam download cache, updated once a day
Merged
#25 feat(builder): boots as nodes run them, fixed-size model requests, safety check, repairs
Merged
#23 feat(builder): diagnose a failed boot before changing the template
Merged
#22 feat(research): one option per way to run a game, SteamCMD recommended
Merged
#20 fix(boot-test): exactly what a new server gets, and pinpoint settings it can't start without
Merged
#18 fix(builder): boot drafts with the settings a new server really gets
Merged
#9 fix(palworld): announce the published port, don't make it a setting
Merged
#8 fix(minecraft-crossplay): Java port is not a setting
Merged
#7 fix(ark-crossplay): game port is not a setting
Merged
#16 fix(build): clear a killed boot test's container and volume first
Merged
#15 feat(worker): one draft per game; a rebuild replaces the earlier one
Merged
#14 feat(builder): documented launch options only, and no game-specific code
Merged
#12 fix(worker): start with a repository-only token
Merged
#11 fix(worker): commit as the token's account and check it can push
Merged
#6 feat(builder): research, build and a worker for the AI builder
Merged
#5 ci: stop waiting ~9 minutes on an unreachable cache
Merged
#4 feat: draft new game templates with an AI model
Merged
#3 fix(ark): retry the install; ready when advertising for join
Merged
#2 feat: inspect-image reads what a game's image needs
Merged
#1 ci: publish templates to the control panel on main