Files
gbr-games/cmd/gbrgames/worker.go
T
gregandClaude Opus 5.5 dcb07cfed7
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
feat(builder): research, build and a worker for the AI builder on our own hardware
- research: searches SearXNG, reads the best pages through the reader, has the
  model list the server's variants, then checks every Docker image and Steam
  app it named for real before an admin sees it.
- build: first boot of the variant's images (skipping ones that need root),
  a draft by the model, then the draft deployed with the node-agent's
  BootTest like CI does; crashes, error lines and saves outside /server go
  back to the model, three boots at most.
- worker: polls the panel's builder queue (outbound only), runs research or
  build in a fresh clone, streams the output as the job log, and opens the
  result as a pull request from gbr-bot.
- Dockerfile.builder, a workflow publishing gbr-builder:latest, compose and
  env files for the builder VM, and BUILDER.md.

draft now keeps its conversation in a drafter, so build can send boot
failures back to the same model session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:40:14 -04:00

363 lines
11 KiB
Go

package main
import (
"bufio"
"bytes"
"encoding/json"
"errors"
"flag"
"fmt"
"io"
"net/http"
"os"
"os/exec"
"path/filepath"
"strings"
"sync"
"time"
)
// worker runs the AI builder on our own hardware. It asks the panel for queued jobs (it only connects out,
// like node-agents do), runs research or build in a fresh clone of this repo, streams the output to the
// panel as the job's log, and finishes a build with a pull request opened as the bot account. CI then
// validates and boot-tests that pull request like any other.
//
// Panel API (headers X-Builder-Token and X-Builder-Worker):
//
// POST /api/v1/builder/jobs/claim {worker} -> 200 builderJob | 204 nothing queued
// POST /api/v1/builder/jobs/{id}/progress {stage, lines} -> 200 {cancelled}
// POST /api/v1/builder/jobs/{id}/result {research | build+prUrl | error}
type builderJob struct {
ID string `json:"id"`
Kind string `json:"kind"` // "research" or "build"
GameName string `json:"gameName"`
Notes string `json:"notes"`
Variant json.RawMessage `json:"variant"`
}
type jobResult struct {
Research *researchResult `json:"research,omitempty"`
Build *buildResult `json:"build,omitempty"`
PRURL string `json:"prUrl,omitempty"`
Error string `json:"error,omitempty"`
}
type workerConfig struct {
panel, token string
gitea, repo, botToken string
workDir, name string
poll time.Duration
provider, model string
}
func runWorker(args []string) error {
fs := flag.NewFlagSet("worker", flag.ExitOnError)
once := fs.Bool("once", false, "handle at most one job, then exit")
fs.Parse(args)
host, _ := os.Hostname()
c := workerConfig{
panel: strings.TrimRight(os.Getenv("PANEL_URL"), "/"), token: os.Getenv("BUILDER_TOKEN"),
gitea: strings.TrimRight(envOr("GITEA_URL", "https://www.gitea.gbreed.com"), "/"), repo: envOr("GAMES_REPO", "gbreed-public/gbr-games"),
botToken: os.Getenv("GITEA_TOKEN"), workDir: envOr("WORK_DIR", "/work"), name: envOr("WORKER_NAME", host),
provider: envOr("MODEL_PROVIDER", "ollama"), model: os.Getenv("MODEL"),
}
var err error
if c.poll, err = time.ParseDuration(envOr("POLL_INTERVAL", "20s")); err != nil {
return err
}
for _, v := range []struct{ name, value string }{{"PANEL_URL", c.panel}, {"BUILDER_TOKEN", c.token}, {"GITEA_TOKEN", c.botToken}} {
if v.value == "" {
return fmt.Errorf("set %s", v.name)
}
}
fmt.Printf("[worker] %s polling %s every %s\n", c.name, c.panel, c.poll)
for {
job, err := c.claim()
if err != nil {
fmt.Printf("[worker] claim: %v\n", err)
}
if job != nil {
fmt.Printf("[worker] job %s: %s %q\n", job.ID, job.Kind, job.GameName)
res := c.handle(job)
if err := c.post("/jobs/"+job.ID+"/result", res, nil); err != nil {
fmt.Printf("[worker] posting the result of %s: %v\n", job.ID, err)
}
if *once {
return nil
}
continue
}
if *once {
return nil
}
time.Sleep(c.poll)
}
}
func envOr(name, def string) string {
if v := os.Getenv(name); v != "" {
return v
}
return def
}
func (c *workerConfig) claim() (*builderJob, error) {
var job builderJob
status, err := c.request("/jobs/claim", map[string]string{"worker": c.name}, &job)
if err != nil || status == http.StatusNoContent {
return nil, err
}
return &job, nil
}
func (c *workerConfig) post(p string, body, out any) error {
_, err := c.request(p, body, out)
return err
}
func (c *workerConfig) request(p string, body, out any) (int, error) {
payload, err := json.Marshal(body)
if err != nil {
return 0, err
}
req, err := http.NewRequest(http.MethodPost, c.panel+"/api/v1/builder"+p, bytes.NewReader(payload))
if err != nil {
return 0, err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("X-Builder-Token", c.token)
req.Header.Set("X-Builder-Worker", c.name)
resp, err := (&http.Client{Timeout: 30 * time.Second}).Do(req)
if err != nil {
return 0, err
}
defer resp.Body.Close()
raw, _ := io.ReadAll(resp.Body)
if resp.StatusCode >= 300 {
return resp.StatusCode, fmt.Errorf("HTTP %d: %.200s", resp.StatusCode, raw)
}
if out != nil && len(bytes.TrimSpace(raw)) > 0 {
if err := json.Unmarshal(raw, out); err != nil {
return resp.StatusCode, err
}
}
return resp.StatusCode, nil
}
// handle runs one job in its own clone and returns what to report; it never panics the worker.
func (c *workerConfig) handle(job *builderJob) *jobResult {
dir := filepath.Join(c.workDir, "job-"+job.ID)
os.RemoveAll(dir)
defer os.RemoveAll(dir)
if out, err := runCmd("git", "clone", "-q", "--depth", "1", c.gitea+"/"+c.repo+".git", dir); err != nil {
return &jobResult{Error: "git clone: " + out}
}
self, err := os.Executable()
if err != nil {
return &jobResult{Error: err.Error()}
}
resultFile := filepath.Join(dir, "job-result.json")
modelArgs := []string{"-provider", c.provider}
if c.model != "" {
modelArgs = append(modelArgs, "-model", c.model)
}
switch job.Kind {
case "research":
args := append([]string{"research", "-name", job.GameName, "-notes", job.Notes, "-out", resultFile}, modelArgs...)
if err := c.runStreamed(job.ID, dir, self, args, "RESEARCH"); err != nil {
return &jobResult{Error: err.Error()}
}
res := &researchResult{}
if err := readJSON(resultFile, res); err != nil {
return &jobResult{Error: err.Error()}
}
return &jobResult{Research: res}
case "build":
variantFile := filepath.Join(dir, "job-variant.json")
if err := os.WriteFile(variantFile, job.Variant, 0o644); err != nil {
return &jobResult{Error: err.Error()}
}
args := append([]string{"build", "-name", job.GameName, "-notes", job.Notes, "-variant", "@" + variantFile, "-out", resultFile}, modelArgs...)
runErr := c.runStreamed(job.ID, dir, self, args, "FIRST_BOOT")
res := &buildResult{}
if err := readJSON(resultFile, res); err != nil {
msg := "the build produced no result"
if runErr != nil {
msg = runErr.Error()
}
return &jobResult{Error: msg}
}
// A draft that validates but didn't boot still goes up as a draft PR: a person can finish it, and
// CI shows the same boot failure
if _, err := os.Stat(filepath.Join(dir, res.Dir, "game.yaml")); err != nil {
return &jobResult{Build: res, Error: "no template was written: " + strings.Join(res.Problems, "; ")}
}
c.progress(job.ID, "OPENING_PR", []string{"[worker] opening the pull request"})
pr, err := c.openPR(dir, job, res)
if err != nil {
return &jobResult{Build: res, Error: "opening the pull request: " + err.Error()}
}
return &jobResult{Build: res, PRURL: pr}
}
return &jobResult{Error: "unknown job kind " + job.Kind}
}
// Output prefixes that mark a new stage of a build, shown in the panel's progress bar
var stagePrefixes = []struct{ prefix, stage string }{
{"[build] first boot", "FIRST_BOOT"},
{"[first-boot]", ""},
{"[draft]", "DRAFTING"},
{"[build] boot ", "BOOT_TEST"},
}
// runStreamed runs a gbrgames command and sends its output to the panel every few seconds (which also
// tells the panel the worker is alive). The panel can answer "cancelled" to stop the job.
func (c *workerConfig) runStreamed(jobID, dir, self string, args []string, stage string) error {
cmd := exec.Command(self, args...)
cmd.Dir = dir
pr, pw := io.Pipe()
cmd.Stdout, cmd.Stderr = pw, pw
if err := cmd.Start(); err != nil {
return err
}
var mu sync.Mutex
var pending []string
var lastErr string
done := make(chan struct{})
go func() {
sc := bufio.NewScanner(pr)
sc.Buffer(make([]byte, 1024*1024), 1024*1024)
for sc.Scan() {
line := strings.TrimRight(ansi.ReplaceAllString(sc.Text(), ""), "\r ")
fmt.Println(line)
mu.Lock()
pending = append(pending, line)
for _, s := range stagePrefixes {
if s.stage != "" && strings.HasPrefix(line, s.prefix) {
stage = s.stage
}
}
if strings.HasPrefix(line, "error: ") {
lastErr = strings.TrimPrefix(line, "error: ")
}
mu.Unlock()
}
close(done)
}()
wait := make(chan error, 1)
go func() {
err := cmd.Wait()
pw.Close()
<-done
wait <- err
}()
tick := time.NewTicker(5 * time.Second)
defer tick.Stop()
flush := func() bool {
mu.Lock()
lines, st := pending, stage
pending = nil
mu.Unlock()
return c.progress(jobID, st, lines)
}
for {
select {
case err := <-wait:
flush()
if err != nil {
if lastErr != "" {
return errors.New(lastErr)
}
return err
}
return nil
case <-tick.C:
if cancelled := flush(); cancelled {
cmd.Process.Kill()
<-wait
return errors.New("cancelled from the panel")
}
}
}
}
// progress sends log lines (possibly none, as a heartbeat) and reports whether the job was cancelled.
func (c *workerConfig) progress(jobID, stage string, lines []string) bool {
var resp struct {
Cancelled bool `json:"cancelled"`
}
if lines == nil {
lines = []string{}
}
if err := c.post("/jobs/"+jobID+"/progress", map[string]any{"stage": stage, "lines": lines}, &resp); err != nil {
fmt.Printf("[worker] progress: %v\n", err)
}
return resp.Cancelled
}
// openPR commits the new game folder to its own branch as the bot and opens a pull request to main.
func (c *workerConfig) openPR(dir string, job *builderJob, res *buildResult) (string, error) {
short := job.ID
if len(short) > 8 {
short = short[:8]
}
branch := "draft/" + res.GameID + "-" + short
auth := "http.extraHeader=Authorization: token " + c.botToken
steps := []struct {
name string
args []string
}{
{"checkout", []string{"checkout", "-q", "-b", branch}},
{"add", []string{"add", filepath.ToSlash(res.Dir)}},
{"commit", []string{"-c", "user.name=gbr-bot", "-c", "user.email=gbr-bot@users.noreply.gitea.gbreed.com", "commit", "-q", "-m",
fmt.Sprintf("feat(games): draft %s\n\nDrafted and boot-tested by the GBR builder (job %s).", job.GameName, job.ID)}},
{"push", []string{"-c", auth, "push", "-q", "origin", branch}},
}
for _, s := range steps {
cmd := exec.Command("git", s.args...)
cmd.Dir = dir
if out, err := cmd.CombinedOutput(); err != nil {
// The push command holds the token: name the step only, and mask it in git's output
return "", fmt.Errorf("git %s: %s", s.name, strings.ReplaceAll(string(out), c.botToken, "***"))
}
}
title := "feat(games): add " + job.GameName
if !res.Passed {
title = "WIP: " + title + " (did not boot yet)"
}
body := map[string]any{"title": title, "head": branch, "base": "main", "body": res.Summary}
payload, _ := json.Marshal(body)
req, err := http.NewRequest(http.MethodPost, c.gitea+"/api/v1/repos/"+c.repo+"/pulls", bytes.NewReader(payload))
if err != nil {
return "", err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("Authorization", "token "+c.botToken)
resp, err := (&http.Client{Timeout: 30 * time.Second}).Do(req)
if err != nil {
return "", err
}
defer resp.Body.Close()
var pr struct {
HTMLURL string `json:"html_url"`
Message string `json:"message"`
}
json.NewDecoder(resp.Body).Decode(&pr)
if resp.StatusCode >= 300 {
return "", fmt.Errorf("HTTP %d: %s", resp.StatusCode, pr.Message)
}
return pr.HTMLURL, nil
}
func readJSON(p string, out any) error {
raw, err := os.ReadFile(p)
if err != nil {
return err
}
return json.Unmarshal(raw, out)
}