Files
gbr-games/cmd/gbrgames/inspect_test.go
T
gregandClaude Opus 5.5 929cbc31cf
Validate game templates / validate (push) Successful in 19s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
fix(builder): keep every game's name and code out of the builder
The builder must be game-agnostic, but its prompts named games: AUTHORING.md
(the model's rules) used three games as examples, the research prompt listed
two games' editions, the schema described containerUser by one game's image,
and every draft prompt included two real templates from the repo, so the
model saw, and could copy, other games' commands and options.

- AUTHORING.md, the research prompt and the schema describe the rules without
  naming a game.
- The draft prompt's format example is now one invented server (no real
  command, options, ports or app id), checked by
  TestExampleTemplateFollowsTheRules against validation and the draft checks.
- Comments, help texts, BUILDER.md and test fixtures use invented names and
  values.
- TestBuilderIsGameAgnostic reads every game's name and id from games/ and
  fails if any appears in the builder's code, tests, rules, schemas or docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 17:58:27 -04:00

130 lines
4.6 KiB
Go

package main
import (
"reflect"
"strings"
"testing"
)
func TestEnvNameMatchesNodeAgent(t *testing.T) {
for key, want := range map[string]string{
"RCONPort": "RCONPORT",
"ServerAdminPassword": "SERVER_ADMIN_PASSWORD",
"AllowFlyerCarryPvE": "ALLOW_FLYER_CARRY_PV_E",
"bDisableStructurePlacementCollision": "B_DISABLE_STRUCTURE_PLACEMENT_COLLISION",
"RCON_PASSWORD": "RCON_PASSWORD",
"MaxPlayers": "MAX_PLAYERS",
} {
if got := envName(key); got != want {
t.Errorf("envName(%q) = %q, want %q", key, got, want)
}
}
}
// Probe output of an image built around its own user (trimmed)
const arkProbe = probeMarker + ` passwd
root:x:0:0:root:/root:/bin/bash
gameserver:x:25000:25000::/home/gameserver:/bin/bash
nobody:x:65534:65534:nobody:/nonexistent:/usr/sbin/nologin
` + probeMarker + ` homes
/home/gameserver|25000|1000|700
/root|0|0|700
` + probeMarker + ` tools
bash|/usr/bin/bash
` + probeMarker + ` script /usr/bin/start_server
#!/bin/bash
cd /home/gameserver/steamcmd
echo "$START_PARAMS ${ENABLE_DEBUG} $HOME"
`
func arkFacts() *imageFacts {
f := &imageFacts{Env: map[string]string{}, Tools: map[string]string{}, Scripts: map[string]string{}}
parseProbe(f, arkProbe)
suggestContainerUser(f)
return f
}
func TestProbeParsing(t *testing.T) {
f := arkFacts()
if len(f.Users) != 1 || f.Users[0].Name != "gameserver" || f.Users[0].UID != 25000 {
t.Fatalf("users = %+v", f.Users)
}
if len(f.Homes) != 2 || f.Homes[0].Mode != "700" {
t.Fatalf("homes = %+v", f.Homes)
}
if !strings.Contains(f.Scripts["/usr/bin/start_server"], "steamcmd") {
t.Fatalf("script not captured: %q", f.Scripts)
}
if want := []string{"ENABLE_DEBUG", "START_PARAMS"}; !reflect.DeepEqual(f.EnvRead, want) {
t.Errorf("envRead = %v, want %v (HOME is common and left out)", f.EnvRead, want)
}
}
func TestSuggestContainerUser(t *testing.T) {
// Locked home owned by another uid: use that account, with its own group
if f := arkFacts(); f.SuggestedContainerUser != "25000:25000" {
t.Errorf("suggested %q, want 25000:25000", f.SuggestedContainerUser)
}
// uid 1000 images need nothing
f := &imageFacts{Homes: []homeDir{{Path: "/home/steam", UID: 1000, GID: 1000, Mode: "700"}}}
suggestContainerUser(f)
if f.SuggestedContainerUser != "" {
t.Errorf("uid 1000 image: suggested %q", f.SuggestedContainerUser)
}
// A home others may enter doesn't force a user
f = &imageFacts{Homes: []homeDir{{Path: "/home/app", UID: 2000, GID: 2000, Mode: "755"}}}
suggestContainerUser(f)
if f.SuggestedContainerUser != "" {
t.Errorf("open home: suggested %q", f.SuggestedContainerUser)
}
// A declared USER is resolved through /etc/passwd
f = &imageFacts{User: "steam", Users: []imageUser{{Name: "steam", UID: 4242, GID: 4243}}}
suggestContainerUser(f)
if f.SuggestedContainerUser != "4242:4243" {
t.Errorf("declared USER: suggested %q", f.SuggestedContainerUser)
}
}
func TestCheckTemplate(t *testing.T) {
f := arkFacts()
game := map[string]any{
"defaultConfig": map[string]any{"RCONPort": 27020, "MaxPlayers": 70},
// A command where START_PARAMS is assigned, SERVER_MAP has a default, RCON_PORT is the
// misnamed one, MAX_PLAYERS is set by a setting, MISSING has no default at all
"defaultStartupCommand": `export START_PARAMS="${START_PARAMS:-${SERVER_MAP:-DefaultMap}?RCONPort=${RCON_PORT:-27020} -Max=${MAX_PLAYERS:-70} ${MISSING}}"`,
}
problems, _ := checkTemplate(game, f)
joined := strings.Join(problems, "\n")
for _, want := range []string{"containerUser \"25000:25000\"", "${RCON_PORT}, but the setting arrives as RCONPORT", "${MISSING}"} {
if !strings.Contains(joined, want) {
t.Errorf("missing problem %q in:\n%s", want, joined)
}
}
for _, unwanted := range []string{"START_PARAMS", "SERVER_MAP", "MAX_PLAYERS}"} {
if strings.Contains(joined, unwanted) {
t.Errorf("false problem about %s in:\n%s", unwanted, joined)
}
}
if len(problems) != 3 {
t.Errorf("got %d problems, want 3:\n%s", len(problems), joined)
}
// With the fixes, only the deliberately missing variable is left; 25000:1000 counts (same uid)
game["containerUser"] = "25000:1000"
game["defaultStartupCommand"] = `export START_PARAMS="${START_PARAMS:-x}?RCONPort=${RCONPORT:-27020}"`
if problems, _ := checkTemplate(game, f); len(problems) != 0 {
t.Errorf("fixed template still has problems: %v", problems)
}
}
func TestContainerPort(t *testing.T) {
for in, want := range map[string]string{"8211:8211/udp": "8211/udp", "7777/udp": "7777/udp", "25565": "25565/tcp"} {
if got := containerPort(in); got != want {
t.Errorf("containerPort(%q) = %q, want %q", in, got, want)
}
}
}