Files
gbr-games/games/minecraft-crossplay/test.yaml
T
gregandClaude Opus 5.5 d225e49a8a feat(boot-test): test.yaml unboundPorts for ports opened only when a player connects
Some servers open a published port only once a player connects (through a
proxy, for example), so the boot test's port check can't see it after boot.
A template lists those ports as unboundPorts in its test.yaml, with the
reason. The first template that needs it lists one UDP port, until a real
client confirms how players reach it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:42:33 -04:00

11 lines
508 B
YAML

# yaml-language-server: $schema=../../schema/test.schema.json
# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
config:
EULA: true
readyExample: '[21:37:42 INFO]: Done (16.390s)! For help, type "help"'
timeoutSec: 900
# Bedrock players go through Geyser's NetherNet transport (see JVM_OPTS), which opens no UDP socket at
# startup: after boot the server listens on 25565/tcp and 19132/tcp only. To verify with a Bedrock client.
unboundPorts:
- 19132/udp