Files
gbr-games/cmd/gbrgames/research.go
T
Greg Reed 1902c62366
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Successful in 3m49s
Validate game templates / publish (push) Skipped
fix(builder): SteamCMD is the only option for Linux Steam servers; settings must reach the server
2026-11-07 02:16:19 +00:00

491 lines
17 KiB
Go

package main
import (
"encoding/json"
"errors"
"flag"
"fmt"
"io"
"net/http"
"net/url"
"os"
"regexp"
"sort"
"strings"
"time"
)
// research finds out how a game's dedicated server can be run before anything is drafted: it searches the
// web (a self-hosted SearXNG), reads the most useful pages (a reader that turns pages into text), and has
// the model list the server's variants (editions, crossplay builds, docker image or SteamCMD app). Every
// image and Steam app it names is then checked for real, so a variant shown to an admin exists.
type variant struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Recommended bool `json:"recommended"`
Images []string `json:"images"`
SteamAppID string `json:"steamAppId"`
StartupHint string `json:"startupHint"`
Ports []string `json:"ports"`
Notes string `json:"notes"`
Sources []string `json:"sources"`
// Filled by the checks, not the model
Verified []string `json:"verified,omitempty"`
Problems []string `json:"problems,omitempty"`
}
type researchResult struct {
GameName string `json:"gameName"`
Supported bool `json:"supported"`
Reason string `json:"reason,omitempty"`
Message string `json:"message"`
Variants []variant `json:"variants"`
Sources []string `json:"sources"`
}
var researchSchema = map[string]any{
"type": "object",
"required": []string{"supported", "reason", "message", "variants"},
"properties": map[string]any{
"supported": map[string]any{"type": "boolean"},
"reason": map[string]any{"enum": []string{"ok", "unreleased", "single_player", "no_dedicated_server", "sunset", "unknown"}},
"message": map[string]any{"type": "string"},
"variants": map[string]any{
"type": "array",
"items": map[string]any{
"type": "object",
"required": []string{"id", "title", "description", "recommended", "images", "steamAppId", "startupHint", "ports", "notes", "sources"},
"properties": map[string]any{
"id": map[string]any{"type": "string"},
"title": map[string]any{"type": "string"},
"description": map[string]any{"type": "string"},
"recommended": map[string]any{"type": "boolean"},
"images": map[string]any{"type": "array", "items": map[string]any{"type": "string"}},
"steamAppId": map[string]any{"type": "string"},
"startupHint": map[string]any{"type": "string"},
"ports": map[string]any{"type": "array", "items": map[string]any{"type": "string"}},
"notes": map[string]any{"type": "string"},
"sources": map[string]any{"type": "array", "items": map[string]any{"type": "string"}},
},
},
},
},
}
func runResearch(args []string) error {
fs := flag.NewFlagSet("research", flag.ExitOnError)
gameName := fs.String("name", "", "the game's name, as players know it")
notes := fs.String("notes", "", "what the admin asked for (crossplay, a modded edition...)")
provider := fs.String("provider", "ollama", "ollama or gemini")
modelName := fs.String("model", "", "model name (default as for draft)")
pages := fs.Int("pages", 6, "how many search results to read")
out := fs.String("out", "", "write the result JSON here (default stdout)")
fs.Parse(args)
if *gameName == "" {
return errors.New("research needs -name")
}
m, err := newModel(*provider, *modelName)
if err != nil {
return err
}
res, err := research(m, *gameName, *notes, *pages)
if err != nil {
return err
}
raw, _ := json.MarshalIndent(res, "", " ")
if *out == "" {
fmt.Println(string(raw))
return nil
}
return os.WriteFile(*out, raw, 0o644)
}
func research(m model, gameName, notes string, pages int) (*researchResult, error) {
searx, reader := os.Getenv("SEARXNG_URL"), os.Getenv("READER_URL")
if searx == "" || reader == "" {
return nil, errors.New("set SEARXNG_URL (e.g. http://host:8080) and READER_URL (e.g. http://host:3000)")
}
queries := []string{
gameName + " dedicated server docker image",
gameName + " dedicated server steamcmd app id linux",
gameName + " dedicated server setup ports launch options",
gameName + " crossplay console dedicated server",
}
var hits []searchHit
for _, q := range queries {
fmt.Printf("[research] searching: %s\n", q)
h, err := searxSearch(searx, q)
if err != nil {
fmt.Printf("[research] search failed: %v\n", err)
continue
}
hits = append(hits, h...)
}
if len(hits) == 0 {
return nil, errors.New("no search results (is SearXNG reachable?)")
}
picked := pickPages(hits, pages)
var b strings.Builder
fmt.Fprintf(&b, "Game: **%s**\n", gameName)
if notes != "" {
fmt.Fprintf(&b, "The admin asked for: %s\n", notes)
}
b.WriteString("\n## Search results\n")
for _, h := range dedupeHits(hits) {
fmt.Fprintf(&b, "- %s — %s: %.200s\n", h.URL, h.Title, h.Content)
}
var sources []string
for _, h := range picked {
fmt.Printf("[research] reading %s\n", h.URL)
text, err := readPage(reader, h.URL)
if err != nil {
fmt.Printf("[research] could not read it: %v\n", err)
continue
}
sources = append(sources, h.URL)
fmt.Fprintf(&b, "\n## Page: %s\n%s\n", h.URL, text)
}
messages := []chatMessage{
{Role: "system", Content: researchPrompt},
{Role: "user", Content: b.String()},
}
fmt.Printf("[research] asking %s\n", m.name())
answer, err := m.chat(messages, researchSchema)
if err != nil {
return nil, err
}
res := &researchResult{}
if err := json.Unmarshal([]byte(trimToJSON(answer)), res); err != nil {
return nil, fmt.Errorf("the model's answer is not valid JSON: %w", err)
}
res.GameName = gameName
res.Sources = sources
verifyVariants(res)
return res, nil
}
const researchPrompt = "You research how to host a game's dedicated server for GBR Hosting, a game server host. Servers run " +
"in Docker on Linux, as a non-root user, with a volume at /server. From the search results and pages given, list " +
"the ways this game's dedicated server can be run (variants): separate editions of the game with their own server, " +
"crossplay builds, or notably different server images. For each variant give:\n" +
"- images: how to run this server, best first. When the game has a dedicated server on Steam that runs on Linux, " +
"cm2network/steamcmd (the plain SteamCMD route, installing the server into /server) is its only image, and " +
"there is no separate variant for a community image of the same server: those keep their saves outside /server. " +
"Docker Hub images that appear in the pages and run as a non-root user are only for servers that aren't on Steam " +
"for Linux (Windows-only servers that need Proton or Wine, games not on Steam).\n" +
"- steamAppId: the Steam app id of the DEDICATED SERVER (not the game itself), if installed via SteamCMD; else \"\".\n" +
"- startupHint: the command that starts the server from its install folder /server, with the launch options " +
"for name, port, world and save location exactly as the pages document them; \"\" if unknown.\n" +
"- ports: every port players connect to, as \"port/proto\".\n" +
"- notes: anything a template author must know (Windows-only server needing Proton, crossplay flags, mods).\n" +
"- sources: the page URLs that support it.\n" +
"Mark one variant recommended. Use only what the pages say or what you know for certain; leave fields empty " +
"instead of guessing. If no dedicated server can be hosted (single-player only, unreleased, official servers " +
"only, shut down), set supported false, the matching reason, no variants, and explain in message. Otherwise " +
"reason \"ok\" and a one-sentence message."
type searchHit struct {
URL string `json:"url"`
Title string `json:"title"`
Content string `json:"content"`
}
func searxSearch(base, query string) ([]searchHit, error) {
u := strings.TrimRight(base, "/") + "/search?format=json&q=" + url.QueryEscape(query)
raw, err := httpGet(u, 30*time.Second)
if err != nil {
return nil, err
}
var resp struct {
Results []searchHit `json:"results"`
}
if err := json.Unmarshal(raw, &resp); err != nil {
return nil, fmt.Errorf("unreadable search answer: %.200s", raw)
}
if len(resp.Results) > 8 {
resp.Results = resp.Results[:8]
}
return resp.Results, nil
}
// Pages that hold the facts a template needs, read first
var usefulPage = regexp.MustCompile(`(?i)hub\.docker\.com|github\.com|steamdb\.info|developer\.valvesoftware|wiki|fandom|reddit\.com/r/\w*(server|admin)`)
// pickPages reads one page per site, docs and image pages first, so a handful of reads covers the most ground.
func pickPages(hits []searchHit, n int) []searchHit {
hits = dedupeHits(hits)
sort.SliceStable(hits, func(i, j int) bool {
return usefulPage.MatchString(hits[i].URL) && !usefulPage.MatchString(hits[j].URL)
})
seen := map[string]bool{}
var out []searchHit
for _, h := range hits {
u, err := url.Parse(h.URL)
if err != nil || seen[u.Host] {
continue
}
seen[u.Host] = true
out = append(out, h)
if len(out) == n {
break
}
}
return out
}
// Our own sites (the public templates, the panel) are never a source: research would read our templates
// back, and an eval build would copy the answer it's being scored against
var ownSites = regexp.MustCompile(`(?i)^https?://([a-z0-9-]+\.)*(gbreed\.com|gbrhosting\.com)(/|:|$)`)
func dedupeHits(hits []searchHit) []searchHit {
seen := map[string]bool{}
var out []searchHit
for _, h := range hits {
if h.URL == "" || seen[h.URL] || ownSites.MatchString(h.URL) {
continue
}
seen[h.URL] = true
out = append(out, h)
}
return out
}
func readPage(reader, pageURL string) (string, error) {
return readPageLimit(reader, pageURL, 9000)
}
// readPageLimit reads a page as text through the reader, cut to limit bytes.
func readPageLimit(reader, pageURL string, limit int) (string, error) {
raw, err := httpGet(strings.TrimRight(reader, "/")+"/"+pageURL, 60*time.Second)
if err != nil {
return "", err
}
text := string(raw)
if len(text) > limit {
text = text[:limit] + "\n...(truncated)"
}
return text, nil
}
func httpGet(u string, timeout time.Duration) ([]byte, error) {
client := &http.Client{Timeout: timeout}
resp, err := client.Get(u)
if err != nil {
return nil, err
}
defer resp.Body.Close()
raw, err := io.ReadAll(io.LimitReader(resp.Body, 4<<20))
if err != nil {
return nil, err
}
if resp.StatusCode >= 300 {
return nil, fmt.Errorf("HTTP %d: %.200s", resp.StatusCode, raw)
}
return raw, nil
}
// trimToJSON cuts prose or code fences some models put around a JSON answer.
func trimToJSON(answer string) string {
answer = strings.TrimSpace(answer)
if i := strings.Index(answer, "{"); i > 0 {
answer = answer[i:]
}
if i := strings.LastIndex(answer, "}"); i >= 0 {
answer = answer[:i+1]
}
return answer
}
// verifyVariants checks every image and Steam app the model named: images must exist in their registry,
// Steam apps must exist and be readable anonymously (what SteamCMD installs need). What fails is dropped
// and noted; a variant left with nothing runnable can't be recommended.
func verifyVariants(res *researchResult) {
var appIDs []string
for _, v := range res.Variants {
if v.SteamAppID != "" {
appIDs = append(appIDs, v.SteamAppID)
}
}
apps := steamApps(appIDs)
anyRunnable, linuxSteam := false, false
for i := range res.Variants {
v := &res.Variants[i]
var images []string
for _, img := range v.Images {
img = strings.TrimSpace(img)
if img == "" {
continue
}
if out, err := runCmd("docker", "manifest", "inspect", img); err != nil {
v.Problems = append(v.Problems, fmt.Sprintf("image %s not found: %.120s", img, out))
continue
}
v.Verified = append(v.Verified, "image "+img+" exists")
images = append(images, img)
}
v.Images = images
if v.SteamAppID != "" {
if app, ok := apps[v.SteamAppID]; ok {
v.Verified = append(v.Verified, fmt.Sprintf("Steam app %s is %q", v.SteamAppID, app.name))
v.Images = withSteamCMD(v.Images, app.linux)
if app.linux {
linuxSteam = true
v.Verified = append(v.Verified, "it ships a Linux server, so it is installed with SteamCMD into /server")
}
} else {
v.Problems = append(v.Problems, "Steam app "+v.SteamAppID+" not found for anonymous SteamCMD")
v.SteamAppID = ""
}
}
if len(v.Images) == 0 {
v.Problems = append(v.Problems, "no image or Steam app that could be checked; it can't be built")
v.Recommended = false
} else {
anyRunnable = true
}
}
if !anyRunnable && res.Supported {
res.Supported = false
res.Reason = "unknown"
res.Message = "No variant has a Docker image or Steam app that could be confirmed. " + res.Message
}
if linuxSteam {
res.Variants = steamCMDOnly(res.Variants)
}
res.Variants = oneOptionPerImage(res.Variants)
recommend(res.Variants)
}
// steamCMDOnly keeps only the SteamCMD options once the game has a Linux server on Steam. Ready-made images
// of such servers keep their files and saves in their own folders (/config, /home/...), outside /server,
// and read settings from their own variables, so they can't be made or repaired into a working template.
func steamCMDOnly(variants []variant) []variant {
var out []variant
for _, v := range variants {
if len(v.Images) > 0 && isSteamCMDImage(v.Images[0]) && v.SteamAppID != "" {
out = append(out, v)
}
}
return out
}
// recommend marks exactly one variant recommended, among the runnable ones. A variant that installs a Linux
// server with SteamCMD comes before the model's choice: it keeps everything under /server, as nodes need.
func recommend(variants []variant) {
runnable := func(v variant) bool { return len(v.Images) > 0 }
steamFirst := func(v variant) bool { return runnable(v) && isSteamCMDImage(v.Images[0]) }
rec := -1
for _, want := range []func(variant) bool{
func(v variant) bool { return v.Recommended && steamFirst(v) },
steamFirst,
func(v variant) bool { return v.Recommended && runnable(v) },
runnable,
} {
for i, v := range variants {
if rec < 0 && want(v) {
rec = i
}
}
}
for i := range variants {
variants[i].Recommended = i == rec
}
}
var (
appName = regexp.MustCompile(`"common"\s*\{[^}]*?"name"\s+"([^"]+)"`)
appLinux = regexp.MustCompile(`"oslist"\s+"[^"]*linux`)
)
type steamApp struct {
name string
linux bool // ships a Linux server: SteamCMD installs it straight into /server
}
func parseAppInfo(out string) (steamApp, bool) {
m := appName.FindStringSubmatch(out)
if m == nil {
return steamApp{}, false
}
return steamApp{name: m[1], linux: appLinux.MatchString(out)}, true
}
// steamApps asks SteamCMD (anonymously, in its official image) for each app's info: an app that
// anonymous SteamCMD can't see can't be installed by the node-agent either.
func steamApps(apps []string) map[string]steamApp {
found := map[string]steamApp{}
if len(apps) == 0 {
return found
}
for _, app := range apps {
if !regexp.MustCompile(`^\d+$`).MatchString(app) {
continue
}
out, err := runCmd("docker", "run", "--rm", "--network", bootTestNetwork, "cm2network/steamcmd", "bash", "-c",
"/home/steam/steamcmd/steamcmd.sh +login anonymous +app_info_update 1 +app_info_print "+app+" +quit")
if err != nil {
fmt.Printf("[research] steamcmd for app %s: %v\n", app, err)
continue
}
if info, ok := parseAppInfo(out); ok {
found[app] = info
}
}
return found
}
// withSteamCMD adds the plain SteamCMD route to a variant's images. When the Steam app ships a Linux server
// it is the only route: it installs into /server, which nodes keep, while ready-made images keep their
// files elsewhere. For Windows-only servers it stays last, behind images that bring Proton or Wine.
func withSteamCMD(images []string, linux bool) []string {
var others []string
for _, i := range images {
if !isSteamCMDImage(i) {
others = append(others, i)
}
}
if linux {
return []string{"cm2network/steamcmd"}
}
return append(others, "cm2network/steamcmd")
}
// oneOptionPerImage turns a variant that can run on several images into one choice per image, so the
// admin picks exactly how the server runs and the build uses that and nothing else.
func oneOptionPerImage(variants []variant) []variant {
var out []variant
for _, v := range variants {
if len(v.Images) <= 1 {
out = append(out, v)
continue
}
for _, img := range v.Images {
o := v
o.Images = []string{img}
o.Verified = nil
for _, line := range v.Verified {
if !strings.HasPrefix(line, "image ") || line == "image "+img+" exists" {
o.Verified = append(o.Verified, line)
}
}
if isSteamCMDImage(img) {
o.ID = v.ID + "-steamcmd"
o.Title = v.Title + " (SteamCMD)"
o.Description = strings.TrimSpace(v.Description + " Installed with SteamCMD into the server volume.")
} else {
o.ID = v.ID + "-" + gameID(img)
o.Title = v.Title + " (image " + img + ")"
o.Description = strings.TrimSpace(v.Description + " Runs in the ready-made image " + img + ".")
o.SteamAppID = ""
}
out = append(out, o)
}
}
return out
}