The first real run of the port check found that the crossplay Minecraft server opens no UDP socket at startup: Bedrock goes through Geyser's NetherNet transport, and 19132/udp is not open after boot. It is listed as unboundPorts in that game's test.yaml, with the reason, until a Bedrock client confirms how players reach it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 lines
508 B
YAML
11 lines
508 B
YAML
# yaml-language-server: $schema=../../schema/test.schema.json
|
|
# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
|
|
config:
|
|
EULA: true
|
|
readyExample: '[21:37:42 INFO]: Done (16.390s)! For help, type "help"'
|
|
timeoutSec: 900
|
|
# Bedrock players go through Geyser's NetherNet transport (see JVM_OPTS), which opens no UDP socket at
|
|
# startup: after boot the server listens on 25565/tcp and 19132/tcp only. To verify with a Bedrock client.
|
|
unboundPorts:
|
|
- 19132/udp
|