# yaml-language-server: $schema=../../schema/game.schema.json id: ark-survival-ascended-crossplay name: 'ARK: Survival Ascended (Crossplay Dedicated Server)' defaultDockerImage: mschnitzer/asa-linux-server:latest defaultStartupCommand: bash -c 'mkdir -p /server /data/Steam /data/steamcmd /data/cluster-shared && rm -rf /home/gameserver/server-files /home/gameserver/Steam /home/gameserver/steamcmd /home/gameserver/cluster-shared && ln -sfn /server /home/gameserver/server-files && ln -sfn /data/Steam /home/gameserver/Steam && ln -sfn /data/steamcmd /home/gameserver/steamcmd && ln -sfn /data/cluster-shared /home/gameserver/cluster-shared && export ASA_START_PARAMS="${ASA_START_PARAMS:-${SERVER_MAP:-TheIsland_WP}?listen?Port=${PORT:-7777}?RCONPort=${RCON_PORT:-27020}?RCONEnabled=True -WinLiveMaxPlayers=${MAX_PLAYERS:-70} -ServerPlatform=ALL}" && exec /usr/bin/start_server' requiredMemoryMb: 16384 requiredDiskMb: 32768 defaultPorts: - 7777/udp installMethod: NONE defaultConfig: AdminLogging: false AllowFlyerCarryPvE: false AllowHitMarkers: true AllowThirdPersonPlayer: true AlwaysAllowStructurePickup: true AutoSavePeriodMinutes: 15 DayCycleSpeedScale: 1 DayTimeSpeedScale: 1 DifficultyOffset: 1 DisableDinoDecayPvE: false DisableStructureDecayPvE: false EnablePVPGamma: false MaxPlayers: 70 NightTimeSpeedScale: 1 OverrideOfficialDifficulty: 5 Port: 7777 PreventDiseases: false PreventDownloadDinos: false PreventDownloadItems: false PreventDownloadSurvivors: false PreventUploadDinos: false PreventUploadItems: false PreventUploadSurvivors: false RCONEnabled: true RCONPort: 27020 ServerAdminPassword: "" ServerCrosshair: true ServerHardcore: false ServerMap: TheIsland_WP ServerPVE: false ServerPassword: "" ShowFloatingDamageText: false ShowMapPlayerLocation: true bDisableStructurePlacementCollision: false configSchema: $schema: http://json-schema.org/draft-07/schema# properties: AdminLogging: category: Security & Access default: false description: Broadcasts in-game administrative commands in chat to all connected players. title: Admin Command Logging type: boolean AllowFlyerCarryPvE: category: Gameplay & Rules default: false description: Allows airborne tamed creatures to pick up and carry wild or non-allied dinosaurs in PvE. title: Allow Flyer Carry in PvE type: boolean AllowHitMarkers: category: Gameplay & Rules default: true description: Shows floating visual indicators when striking an enemy or creature. title: Allow Hit Markers type: boolean AllowThirdPersonPlayer: category: Gameplay & Rules default: true description: Permits players to switch between first-person and third-person camera views. title: Allow Third Person type: boolean AlwaysAllowStructurePickup: category: Gameplay & Rules default: true description: Allows players to pick up placed structures indefinitely without demolition restrictions. title: Always Allow Structure Pickup type: boolean AutoSavePeriodMinutes: category: World & Environment default: 15 description: Frequency in minutes at which the server automatically saves world and player state. title: Auto-Save Interval (Minutes) type: number DayCycleSpeedScale: category: World & Environment default: 1 description: Global multiplier adjusting the overall speed of the 24-hour day/night cycle. title: Day Cycle Speed Scale type: number DayTimeSpeedScale: category: World & Environment default: 1 description: Multiplier governing the passage speed of daytime hours relative to standard speed. title: Day Time Speed Scale type: number DifficultyOffset: category: Gameplay & Rules default: 1 description: Base difficulty multiplier governing wild creature level distributions (0.0 to 1.0). title: Difficulty Offset type: number DisableDinoDecayPvE: category: Gameplay & Rules default: false description: Disables unclaiming timers and decay for inactive tamed creatures in PvE mode. title: Disable Dino Decay in PvE type: boolean DisableStructureDecayPvE: category: Gameplay & Rules default: false description: Disables the automatic structure decay and demolition timer on abandoned PvE bases. title: Disable Structure Decay in PvE type: boolean EnablePVPGamma: category: Gameplay & Rules default: false description: Allows players to use client gamma brightness adjustments during PvP sessions. title: Enable PvP Gamma type: boolean MaxPlayers: category: System & General default: 70 description: Maximum number of simultaneous players allowed on the server. title: Max Players type: integer NightTimeSpeedScale: category: World & Environment default: 1 description: Multiplier governing the passage speed of nighttime hours relative to standard speed. title: Night Time Speed Scale type: number OverrideOfficialDifficulty: category: Gameplay & Rules default: 5 description: Sets the maximum wild dino level ceiling (e.g. 5.0 allows wild creatures up to level 150). title: Override Official Difficulty type: number Port: category: System & General default: 7777 description: Primary UDP port used by game clients to connect to the dedicated server. title: Game Port type: integer PreventDiseases: category: Gameplay & Rules default: false description: Disables all permanent sicknesses and diseases from afflicting players. title: Prevent Diseases type: boolean PreventDownloadDinos: category: Security & Access default: false description: Blocks transferring tamed creatures into the server from external cluster servers. title: Prevent Download Dinos type: boolean PreventDownloadItems: category: Security & Access default: false description: Blocks downloading items or inventory into the server from external sources or cluster. title: Prevent Download Items type: boolean PreventDownloadSurvivors: category: Security & Access default: false description: Blocks transferring survivor characters into the server from other cluster servers. title: Prevent Download Survivors type: boolean PreventUploadDinos: category: Security & Access default: false description: Disallows survivors from uploading tamed creatures to cluster cloud storage. title: Prevent Upload Dinos type: boolean PreventUploadItems: category: Security & Access default: false description: Disallows survivors from uploading items and equipment to cluster cloud storage. title: Prevent Upload Items type: boolean PreventUploadSurvivors: category: Security & Access default: false description: Disallows survivors from uploading their character data to cluster cloud storage. title: Prevent Upload Survivors type: boolean RCONEnabled: category: Security & Access default: true description: Enables remote console (RCON) access for external server administration tools. title: Enable RCON type: boolean RCONPort: category: System & General default: 27020 description: TCP port for remote console management and server administration. title: RCON Port type: integer ServerAdminPassword: category: Security & Access default: "" description: Password for admin commands in-game and for GBR actions over RCON (kick, ban, save, broadcast). Leave blank and GBR generates an easy one for your server. showOnDeploy: true title: Admin Password type: string x-savedValue: key: GAME_ADMIN_PASSWORD label: Game admin password secret: true x-generate: type: password replace: - AdminPassword123 ServerCrosshair: category: Gameplay & Rules default: true description: Enables an on-screen targeting crosshair for all players. title: Enable Crosshair type: boolean ServerHardcore: category: Security & Access default: false description: When enabled, player death permanently deletes the character and resets progression. title: Hardcore Mode type: boolean ServerMap: category: World & Environment default: TheIsland_WP description: Select the world map loaded by the dedicated server. enum: - TheIsland_WP - ScorchedEarth_WP - TheCenter_WP - Aberration_WP - Extinction_WP showOnDeploy: true title: Active World Map type: string ServerPVE: category: Gameplay & Rules default: false description: Disables player-versus-player combat and structure damage, enabling cooperative PvE mode. title: PvE Mode type: boolean ServerPassword: category: Security & Access default: "" description: Password required for players to join the server. Leave blank to keep the server public. showOnDeploy: true title: Server Password type: string x-savedValue: key: GAME_JOIN_PASSWORD label: Game join password secret: true ShowFloatingDamageText: category: Gameplay & Rules default: false description: Displays floating damage numbers overhead when inflicting damage on targets. title: Show Floating Damage Text type: boolean ShowMapPlayerLocation: category: Gameplay & Rules default: true description: Displays the player's current position pin on the in-game map. title: Show Player On Map type: boolean bDisableStructurePlacementCollision: category: Gameplay & Rules default: false description: Removes terrain and building clipping restrictions, allowing structures to clip into world geometry. title: Disable Structure Placement Collision type: boolean required: [] type: object configFilePath: ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini configFileFormat: STANDARD configFormatOptions: assignment: = falseValue: "False" floatKeys: [] footer: null header: '[ServerSettings]' quoteStrings: false separator: "\n" trueValue: "True" unquotedKeys: [] uppercaseKeys: false agnosticCommandConfig: actions: Ban: command: BanPlayer {target} passwordKey: ServerAdminPassword portKey: RCONPort type: RCON Broadcast: command: Broadcast {message} passwordKey: ServerAdminPassword portKey: RCONPort type: RCON Kick: command: KickPlayer {target} passwordKey: ServerAdminPassword portKey: RCONPort type: RCON Save: command: SaveWorld passwordKey: ServerAdminPassword portKey: RCONPort type: RCON pingPort: null pingPortKey: null playerJoinRegex: (?:^.*?:\s+)?(.+?)\s+(?:has\s+)?joined this [Aa][Rr][Kk]!? playerLeaveRegex: (?:^.*?:\s+)?(.+?)\s+(?:has\s+)?left this [Aa][Rr][Kk]!? playersCommand: ListPlayers playersFormat: REGEX playersRegex: ^\d+\.\s+([^,]+) queryPortKey: null queryType: RCON rconPasswordKey: ServerAdminPassword rconPortKey: RCONPort restEndpoint: null restPasswordKey: null restPortKey: null restUser: null logFilePath: ShooterGame/Saved/Logs/ShooterGame.log backupPaths: - ShooterGame/Saved maxBackupSizeMb: 4096 maxPlayersConfigKey: MaxPlayers mapConfigKey: ServerMap aiCoverPrompt: A cinematic, photorealistic vista of a primeval tropical island built in Unreal Engine 5, featuring lush ancient rainforests, colossal waterfalls pouring into azure lagoons, and futuristic floating obelisks beaming energy into the sky. A massive Tyrannosaurus Rex roars on a cliffside overlooking prehistoric valleys while Pteranodons glide across a vivid sunset horizon.