# yaml-language-server: $schema=../../schema/game.schema.json id: satisfactory name: Satisfactory defaultDockerImage: robtme/satisfactory-server defaultStartupCommand: rm -rf /config && ln -s /server /config && /init.sh requiredMemoryMb: 16384 requiredDiskMb: 40960 defaultPorts: - 7777/udp - 7777/tcp - 8888/tcp installMethod: STEAMCMD installConfig: appId: "1690800" defaultConfig: AUTOSAVENUM: "5" DISABLESEASONALEVENTS: "false" LOG: "false" MAXOBJECTS: "2162688" MAXPLAYERS: "4" MAXTICKRATE: "30" MULTIHOME: '::' SERVERSTREAMING: "true" SKIPUPDATE: "false" STEAMBETA: "false" STEAMBETAID: "" STEAMBETAKEY: "" TIMEOUT: "30" VMOVERRIDE: "false" configSchema: properties: AUTOSAVENUM: category: System & General description: Number of auto-save slots to keep. Older saves beyond this count are rotated out. title: Auto-Save Count type: string DISABLESEASONALEVENTS: category: Gameplay & Rules description: Set to "true" to disable in-game seasonal events (holiday decorations, special items, etc.). title: Disable Seasonal Events type: string LOG: category: System & General description: Set to "true" to retain old log files across restarts instead of clearing them on each start. title: Keep Logs type: string MAXOBJECTS: category: World & Environment description: Maximum number of objects the world can contain. Increase for very large factories; lower values can help performance on constrained hardware. title: Max Objects type: string MAXPLAYERS: category: Gameplay & Rules description: Maximum number of players that can join the server at the same time. title: Max Players type: string MAXTICKRATE: category: System & General description: Server tick rate in ticks per second. Higher values improve responsiveness but increase CPU usage. title: Max Tick Rate type: string MULTIHOME: category: System & General description: Network interface address for multi-homed servers. Leave as "::" to listen on all interfaces. title: Multi-Home Address type: string SERVERSTREAMING: category: System & General description: Enable server-side streaming for improved performance when multiple players are in the same area. title: Server Streaming type: string SKIPUPDATE: category: System & General description: Set to "true" to prevent the server from checking for and applying game updates on start. title: Skip Auto-Update type: string STEAMBETA: category: System & General description: Set to "true" to join the Satisfactory experimental/beta branch. Requires a valid Beta Branch ID. title: Steam Beta Branch type: string STEAMBETAID: category: System & General description: Steam beta branch identifier (e.g. "experimental"). Only used when Steam Beta is enabled. title: Beta Branch ID type: string STEAMBETAKEY: category: System & General description: Steam beta access key. Only required if the beta branch is access-restricted. title: Beta Branch Key type: string TIMEOUT: category: System & General description: Timeout in seconds for player connections before they are dropped. title: Connection Timeout type: string VMOVERRIDE: category: System & General description: Set to "true" to skip the CPU model check. Only use if your hypervisor presents a generic CPU (e.g. QEMU) that would otherwise block startup. title: VM CPU Override type: string type: object