# yaml-language-server: $schema=../../schema/game.schema.json # The official dedicated server (Steam app 1690800), installed by the node with anonymous SteamCMD. # Satisfactory keeps its saves under $HOME/.config/Epic/FactoryGame, so HOME is pointed at the server # volume; otherwise they would land in /home/steam and be lost on the next start. id: satisfactory-vanilla-stable name: Satisfactory defaultDockerImage: cm2network/steamcmd defaultStartupCommand: >- export HOME=/server; mkdir -p "$HOME/.steam/sdk64"; cp -f /home/steam/steamcmd/linux64/steamclient.so "$HOME/.steam/sdk64/" 2>/dev/null; exec ./FactoryServer.sh -Port=7777 -ReliablePort=8888 -ExternalReliablePort="${EXTERNAL_RELIABLE_PORT:-8888}" -log -unattended requiredMemoryMb: 8192 requiredDiskMb: 20480 defaultPorts: - 7777/udp - 7777/tcp - 8888/tcp installMethod: STEAMCMD installConfig: appId: "1690800" defaultConfig: MaxPlayers: 4 ExternalReliablePort: '{PUBLIC_PORT_8888}' configSchema: $schema: http://json-schema.org/draft-07/schema# type: object properties: MaxPlayers: title: Max Players description: How many players can be on the server at once. Set by your plan. type: integer category: Gameplay & Rules default: 4 ExternalReliablePort: title: Reliable Messaging Port (public) description: The port players' games use for reliable messaging. Filled in for you; only change it if you know you need to. type: string category: System & General default: '{PUBLIC_PORT_8888}' required: [] configFilePath: FactoryGame/Saved/Config/LinuxServer/Game.ini configFileFormat: STANDARD configFormatOptions: header: | [/Script/Engine.GameSession] footer: "\n" separator: "\n" assignment: '=' quoteStrings: false trueValue: "True" falseValue: "False" uppercaseKeys: false maxPlayersConfigKey: MaxPlayers logFilePath: FactoryGame/Saved/Logs/FactoryGame.log agnosticCommandConfig: queryType: LOG_ONLY playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)' playerLeaveRegex: 'UNetConnection::Close:.*?\[PlayerName:\s*([^\]]+)\]' actions: Ban: type: UNSUPPORTED Broadcast: type: UNSUPPORTED Kick: type: UNSUPPORTED Save: type: UNSUPPORTED backupPaths: - .config/Epic/FactoryGame/Saved/SaveGames - FactoryGame/Saved/Config maxBackupSizeMb: 2048