# yaml-language-server: $schema=../../schema/game.schema.json # The official dedicated server (Steam app 1690800), installed by the node with anonymous SteamCMD. # Satisfactory keeps its saves under $HOME/.config/Epic/FactoryGame, so HOME is pointed at the server # volume; otherwise they would land in /home/steam and be lost on the next start. # The server reads no environment variables, so the startup command writes the settings into its # Game.ini and Engine.ini before every start, and passes the rest as launch options. id: satisfactory-vanilla-stable name: Satisfactory defaultDockerImage: cm2network/steamcmd defaultStartupCommand: >- export HOME=/server; cfg=FactoryGame/Saved/Config/LinuxServer; mkdir -p "$HOME/.steam/sdk64" "$cfg"; cp -f /home/steam/steamcmd/linux64/steamclient.so "$HOME/.steam/sdk64/" 2>/dev/null; case "${SERVER_STREAMING:-true}" in true|True|1) ss=1;; *) ss=0;; esac; printf '[/Script/Engine.GameSession]\nMaxPlayers=%s\n' "${MAX_PLAYERS:-4}" > "$cfg/Game.ini"; printf '[/Script/FactoryGame.FGSaveSession]\nmNumRotatingAutosaves=%s\n\n[/Script/OnlineSubsystemUtils.IpNetDriver]\nNetServerMaxTickRate=%s\nConnectionTimeout=%s\nInitialConnectTimeout=%s\n\n[/Script/Engine.GarbageCollectionSettings]\ngc.MaxObjectsInEditor=%s\ngc.MaxObjectsInGame=%s\n\n[ConsoleVariables]\nwp.Runtime.EnableServerStreaming=%s\n' "${AUTOSAVE_NUM:-5}" "${MAX_TICK_RATE:-30}" "${CONNECTION_TIMEOUT:-30}" "${CONNECTION_TIMEOUT:-30}" "${MAX_OBJECTS:-2162688}" "${MAX_OBJECTS:-2162688}" "$ss" > "$cfg/Engine.ini"; args=(-Port=7777 -ReliablePort=8888 -ExternalReliablePort="${EXTERNAL_RELIABLE_PORT:-8888}" -log -unattended); case "${DISABLE_SEASONAL_EVENTS:-false}" in true|True|1) args+=(-DisableSeasonalEvents);; esac; [ -n "${MULTIHOME:-}" ] && args+=(-multihome="$MULTIHOME"); exec ./FactoryServer.sh "${args[@]}" requiredMemoryMb: 8192 requiredDiskMb: 20480 defaultPorts: - 7777/udp - 7777/tcp - 8888/tcp installMethod: STEAMCMD installConfig: appId: "1690800" defaultConfig: MaxPlayers: 4 AutosaveNum: 5 MaxTickRate: 30 ConnectionTimeout: 30 MaxObjects: 2162688 ServerStreaming: true DisableSeasonalEvents: false Multihome: "" ExternalReliablePort: '{PUBLIC_PORT_8888}' configSchema: $schema: http://json-schema.org/draft-07/schema# type: object properties: MaxPlayers: title: Max Players description: How many players can be on the server at once. Set by your plan. type: integer category: Gameplay & Rules default: 4 AutosaveNum: title: Autosave Rotation Count description: How many rotating autosave files to keep in the save folder. type: integer minimum: 1 category: World & Environment default: 5 MaxTickRate: title: Max Tick Rate description: The highest simulation tick rate the server runs at, in Hz. type: integer minimum: 10 maximum: 120 category: System & General default: 30 ConnectionTimeout: title: Connection Timeout description: Seconds before a player who stops responding is disconnected. type: integer minimum: 5 category: System & General default: 30 MaxObjects: title: Max Objects Limit description: Unreal Engine object limit. Raise it for very large late-game factories. type: integer category: World & Environment default: 2162688 ServerStreaming: title: Server Streaming description: Lets the server stream world data in and out instead of keeping it all loaded. type: boolean category: System & General default: true DisableSeasonalEvents: title: Disable Seasonal Events description: Turns off seasonal events such as FICSMAS. type: boolean category: Gameplay & Rules default: false Multihome: title: Multihome Address description: Bind the server to one IP address instead of all of them. Leave empty unless you know you need it. type: string category: System & General default: "" ExternalReliablePort: title: Reliable Messaging Port (public) description: The port players' games use for reliable messaging. Filled in for you; only change it if you know you need to. type: string category: System & General default: '{PUBLIC_PORT_8888}' required: [] maxPlayersConfigKey: MaxPlayers logFilePath: FactoryGame/Saved/Logs/FactoryGame.log agnosticCommandConfig: queryType: LOG_ONLY playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)' playerLeaveRegex: 'UNetConnection::Close:.*?\[PlayerName:\s*([^\]]+)\]' actions: Ban: type: UNSUPPORTED Broadcast: type: UNSUPPORTED Kick: type: UNSUPPORTED Save: type: UNSUPPORTED backupPaths: - .config/Epic/FactoryGame/Saved/SaveGames - FactoryGame/Saved/Config maxBackupSizeMb: 2048