runner: # One boot test at a time: game servers are big, and tests must not fight over RAM capacity: 1 timeout: 3h cache: # The built-in cache server listens on the runner container's own network, which job containers # can't reach: every cache restore/save waited ~4.7 minutes for a timeout. Off, they skip at once. enabled: false container: # Empty = use the host's Docker and mount it into job containers, which the boot test needs # to start the node-agent and game containers docker_host: "" force_pull: false