# AI builder (gbrgames worker) The panel's **AI builder** (Admin → Games → AI Config Generator) is run by a worker we host ourselves. The panel only keeps a queue; every result is a pull request to this repo, which CI validates and boot-tests like any other. ``` Panel Builder worker (gbrgames worker, Docker) ───── ───────────────────────────────────────── admin starts a job ──► queued ◄─poll── research: web search + page reader + model progress / log / variants ◄─post── build: first boot → draft → boot with the node-agent "Review draft PR" → branch draft/- + PR as the bot ──► CI (validate + boot test) ``` 1. **Research** (`gbrgames research -name N`): searches the web, reads the best pages, and has the model list the server's variants (edition, image or SteamCMD app, startup, ports). Every image and Steam app is checked for real (`docker manifest inspect`, anonymous `steamcmd +app_info_print`) before the admin sees it. 2. The admin picks a variant in the panel. 3. **Build** (`gbrgames build -name N -variant @v.json`): first boot of the image untouched (`first-boot`), a draft by the model (`draft`, rules in `AUTHORING.md`), then the draft is deployed with the node-agent's `BootTest`, the same check CI runs. A failed boot is investigated before the model changes anything (see below). **Every** server the builder starts, first boots included, is deployed by the node-agent's own code, so it runs exactly as on a node. A boot passes when the server reaches its ready line, stays up for `holdSec` (60 s) after it, and listens on every port the template publishes. Files the server writes anywhere but `/server` and `/data` (the image's own `VOLUME` folders included) are reported as lost: nodes recreate the container on every start. Steam games are downloaded once per build into a cache volume (`gbr-steamcache-`, labelled `gbr.cache`) and copied into each boot, so later boots only check the files. `STEAM_CACHE=off` turns it off. 4. The worker pushes `games//` to a branch and opens a pull request as the bot account. A draft that validates but never booted still gets a PR, titled `WIP:`, with what's left listed. Nothing reaches players until a person merges it and enables the game. The builder is **game-agnostic**: everything about a game comes from that game's research, first boot and boot tests. No game's name, id or code may appear in the builder's source, its rules for the model (`AUTHORING.md`), the schemas or this file, and the model is never shown another game's template (its format example is an invented server). `TestBuilderIsGameAgnostic` fails the build if one does. The worker only connects out (to the panel, Gitea, the model and the search services). ## Keeping games working - **Repair** (`gbrgames repair -id ID`): boots an existing template as nodes run it. If it boots, there is nothing to do. If not, the same investigation as for a draft runs, the model changes only what the diagnosis says, and the worker opens `fix(games): repair …` on `draft/` (replacing any open draft of that game). The panel queues repairs from a game's admin page, or by itself (next point). - **Weekly check**: `validate.yml` boot-tests every game each Monday. Each game that no longer boots is sent to the panel (`X-GBR-Event: games_boot_failed`), which queues a repair job for it. - **Eval** (`gbrgames eval -ids all`): builds games that already have a template from scratch, blind (the builder never reads `games/`, and research skips our own sites), and scores each draft against the merged template: boots, same image and Steam app, same ports, ready line, settings found. Run it before and after changing the builder or the model. It takes as long as the builds; on the builder VM: ```bash docker exec gbr-builder sh -c 'cd /work && rm -rf eval && git clone -q https://www.gitea.gbreed.com/gbreed-public/gbr-games.git eval && cd eval && gbrgames eval -ids all -out eval.md && cat eval.md' ``` ## Requirements A Docker host with the isolated `gbr-boottest` network (`RUNNER.md`, step 1), so servers booted by the builder can't reach private networks. Enough memory for the largest server it builds (the biggest need ~16 GB) and disk for SteamCMD downloads. The image `gbr-builder:latest` is published by `.gitea/workflows/builder-image.yml` whenever `cmd/` changes on main. ## Configuration All through environment variables; nothing about where it runs lives in this repo. | Variable | What | | --- | --- | | `PANEL_URL` | The panel the worker takes jobs from | | `BUILDER_TOKEN` | Shared secret the panel checks on `/api/v1/builder/**` (same value in the panel's env) | | `GITEA_TOKEN` | The bot account's token (repository read/write; the account needs Write on this repo): pushes draft branches, opens PRs as that account. Checked when the worker starts | | `OLLAMA_URL` | Ollama for the model (or `MODEL_PROVIDER=gemini` with `GEMINI_API_KEY`) | | `SEARXNG_URL`, `READER_URL` | A SearXNG instance (JSON API) and a page-to-text reader (`READER_URL/`) | | `MODEL`, `POLL_INTERVAL`, `WORKER_NAME`, `WORK_DIR` | Optional: model name, poll interval (20s), name shown in the panel, work folder | | `BOT_NAME` | Optional: commit author when the token can't read its own account (no `read:user` scope); default `gbr-bot` | ## Running a build by hand On any machine with Docker and the `gbr-boottest` network, with `OLLAMA_URL`, `SEARXNG_URL` and `READER_URL` set: ```bash go run ./cmd/gbrgames research -name "" -out research.json # pick a variant from research.json into v.json, then: go run ./cmd/gbrgames build -name "" -variant @v.json -out build.json ``` The draft lands in `games//`, first-boot reports in `firstboot-out/`.