feat: draft new game templates with an AI model #4

Merged
greg merged 3 commits from feat/ai-draft into main 2026-10-25 15:20:23 +00:00
2 changed files with 5 additions and 4 deletions
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@@ -3,7 +3,7 @@ id: ark-survival-ascended-crossplay
name: 'ARK: Survival Ascended (Crossplay Dedicated Server)'
defaultDockerImage: mschnitzer/asa-linux-server:latest
containerUser: "25000:25000"
defaultStartupCommand: bash -c 'mkdir -p /server /data/Steam /data/steamcmd /data/cluster-shared && rm -rf /home/gameserver/server-files /home/gameserver/Steam /home/gameserver/steamcmd /home/gameserver/cluster-shared && ln -sfn /server /home/gameserver/server-files && ln -sfn /data/Steam /home/gameserver/Steam && ln -sfn /data/steamcmd /home/gameserver/steamcmd && ln -sfn /data/cluster-shared /home/gameserver/cluster-shared && export ASA_START_PARAMS="${ASA_START_PARAMS:-${SERVER_MAP:-TheIsland_WP}?listen?Port=${PORT:-7777}?RCONPort=${RCONPORT:-27020}?RCONEnabled=True -WinLiveMaxPlayers=${MAX_PLAYERS:-70} -ServerPlatform=ALL}" && exec /usr/bin/start_server'
defaultStartupCommand: bash -c 'mkdir -p /server /data/Steam /data/steamcmd /data/cluster-shared && rm -rf /home/gameserver/server-files /home/gameserver/Steam /home/gameserver/steamcmd /home/gameserver/cluster-shared && ln -sfn /server /home/gameserver/server-files && ln -sfn /data/Steam /home/gameserver/Steam && ln -sfn /data/steamcmd /home/gameserver/steamcmd && ln -sfn /data/cluster-shared /home/gameserver/cluster-shared && (cd /home/gameserver/steamcmd && { [ -x steamcmd.sh ] || wget -qO- https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz | tar xz; } && for i in 1 2 3; do ./steamcmd.sh +login anonymous +quit; ./steamcmd.sh +force_install_dir /home/gameserver/server-files +login anonymous +app_update 2430930 validate +quit; [ -f /home/gameserver/server-files/ShooterGame/Binaries/Win64/ArkAscendedServer.exe ] && break; echo "ARK install attempt $i failed, retrying in 15s"; sleep 15; done) && export ASA_START_PARAMS="${ASA_START_PARAMS:-${SERVER_MAP:-TheIsland_WP}?listen?Port=${PORT:-7777}?RCONPort=${RCONPORT:-27020}?RCONEnabled=True -WinLiveMaxPlayers=${MAX_PLAYERS:-70} -ServerPlatform=ALL}" && exec /usr/bin/start_server'
requiredMemoryMb: 16384
requiredDiskMb: 32768
defaultPorts:
@@ -325,6 +325,7 @@ agnosticCommandConfig:
restPortKey: null
restUser: null
logFilePath: ShooterGame/Saved/Logs/ShooterGame.log
readyPattern: Server has completed startup and is now advertising for join
backupPaths:
- ShooterGame/Saved
maxBackupSizeMb: 4096
@@ -1,6 +1,6 @@
# yaml-language-server: $schema=../../schema/test.schema.json
# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
# No readyPattern yet: the server must stay up for 10 minutes, which covers the ~13 GB first
# download and Proton's slow first start.
settleSec: 600
# Ready means advertising for join, which comes about 2 minutes after "Full Startup"; the first boot also
# installs ~13 GB and Proton, so the timeout is generous.
readyExample: '[2026.10.25-06.32.24:246][239]Server has completed startup and is now advertising for join. (9.96GB Mem)'
timeoutSec: 2400