fix(satisfactory): official SteamCMD server, and builder uses SteamCMD only for Linux Steam servers #27
@@ -1,165 +1,62 @@
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# yaml-language-server: $schema=../../schema/game.schema.json
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# The official dedicated server (Steam app 1690800), installed by the node with anonymous SteamCMD.
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# Satisfactory keeps its saves under $HOME/.config/Epic/FactoryGame, so HOME is pointed at the server
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# volume; otherwise they would land in /home/steam and be lost on the next start.
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id: satisfactory-vanilla-stable
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name: Satisfactory (Vanilla Stable)
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defaultDockerImage: wolveix/satisfactory-server:latest
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name: Satisfactory
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defaultDockerImage: cm2network/steamcmd
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defaultStartupCommand: >-
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export HOME=/server;
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mkdir -p "$HOME/.steam/sdk64";
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cp -f /home/steam/steamcmd/linux64/steamclient.so "$HOME/.steam/sdk64/" 2>/dev/null;
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exec ./FactoryServer.sh -Port=7777 -ReliablePort=8888 -ExternalReliablePort="${EXTERNAL_RELIABLE_PORT:-8888}" -log -unattended
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requiredMemoryMb: 8192
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requiredDiskMb: 16384
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requiredDiskMb: 20480
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defaultPorts:
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- 7777/tcp
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- 7777/udp
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- 7777/tcp
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- 8888/tcp
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installMethod: NONE
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installMethod: STEAMCMD
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installConfig:
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appId: "1690800"
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defaultConfig:
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AUTOSAVENUM: 5
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DEBUG: false
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DISABLESEASONALEVENTS: false
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LOG: false
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MAXOBJECTS: 2162688
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MAXPLAYERS: 4
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MAXTICKRATE: 30
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MULTIHOME: '::'
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PGID: 1000
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PUID: 1000
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SERVERGAMEPORT: 7777
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SERVERMESSAGINGPORT: 8888
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SERVERSTREAMING: true
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SKIPUPDATE: false
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STEAMBETA: false
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STEAMBETAID: ""
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STEAMBETAKEY: ""
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TIMEOUT: 30
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VMOVERRIDE: false
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MaxPlayers: 4
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ExternalReliablePort: '{PUBLIC_PORT_8888}'
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configSchema:
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$schema: http://json-schema.org/draft-07/schema#
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properties:
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AUTOSAVENUM:
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category: World & Environment
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default: 5
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description: The number of rotating autosave files to keep in the save folder.
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title: Autosave Rotation Count
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type: integer
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DEBUG:
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category: System & General
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default: false
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description: Prints diagnostic environment and system details on startup, then stops.
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title: Debug Mode
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type: boolean
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DISABLESEASONALEVENTS:
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category: Gameplay & Rules
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default: false
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description: Disables seasonal in-game events such as FICSMAS holiday events.
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title: Disable Seasonal Events
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type: boolean
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LOG:
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category: System & General
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default: false
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description: Disables automatic pruning of previous Satisfactory server log files on container startup.
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title: Retain Old Logs
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type: boolean
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MAXOBJECTS:
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category: World & Environment
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default: 2162688
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description: Unreal Engine garbage collector UObject limit to support large late-game factories.
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title: Max Objects Limit
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type: integer
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MAXPLAYERS:
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category: System & General
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default: 4
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description: Sets the maximum number of concurrent players allowed on the server.
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title: Max Players
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type: integer
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MAXTICKRATE:
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category: System & General
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default: 30
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description: Sets the maximum simulation tick rate for the server in Hz.
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title: Max Tick Rate
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type: integer
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MULTIHOME:
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category: System & General
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default: '::'
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description: 'Network interface binding IP address (defaults to :: for dual-stack IPv4/IPv6).'
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title: Multihome Address
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type: string
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PGID:
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category: System & General
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default: 1000
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description: Sets the Linux group ID under which the dedicated server process runs.
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title: Process Group ID
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type: integer
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PUID:
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category: System & General
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default: 1000
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description: Sets the Linux user ID under which the dedicated server process runs.
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title: Process User ID
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type: integer
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SERVERGAMEPORT:
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category: System & General
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default: 7777
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description: Primary game port for UDP and TCP network communication.
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title: Server Game Port
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type: integer
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SERVERMESSAGINGPORT:
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category: System & General
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default: 8888
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description: Port used for reliable server messaging and beacon network traffic.
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title: Server Messaging Port
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type: integer
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SERVERSTREAMING:
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category: System & General
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default: true
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description: Toggles whether the game server utilizes Unreal Engine World Partition asset streaming.
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title: Server Streaming
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type: boolean
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SKIPUPDATE:
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category: System & General
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default: false
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description: Skips automatic SteamCMD game file update checks on container startup.
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title: Skip Update
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type: boolean
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STEAMBETA:
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category: System & General
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default: false
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description: When enabled, updates and runs the Experimental branch instead of the stable release.
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title: Steam Beta Branch
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type: boolean
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STEAMBETAID:
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category: System & General
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default: ""
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description: Specific beta branch identifier to download via SteamCMD.
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title: Steam Beta Branch Name
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type: string
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STEAMBETAKEY:
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category: Security & Access
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default: ""
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description: Password required to access a private Steam beta branch.
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title: Steam Beta Password
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type: string
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TIMEOUT:
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category: System & General
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default: 30
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description: Client network connection timeout threshold in seconds.
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title: Connection Timeout
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type: integer
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VMOVERRIDE:
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category: System & General
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default: false
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description: Skips CPU model checking on hypervisors to prevent crash warnings on KVM/QEMU hosts.
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title: VM CPU Check Override
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type: boolean
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required: []
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type: object
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configFileFormat: INI
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properties:
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MaxPlayers:
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title: Max Players
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description: How many players can be on the server at once. Set by your plan.
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type: integer
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category: Gameplay & Rules
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default: 4
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ExternalReliablePort:
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title: Reliable Messaging Port (public)
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description: The port players' games use for reliable messaging. Filled in for you; only change it if you know you need to.
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type: string
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category: System & General
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default: '{PUBLIC_PORT_8888}'
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required: []
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configFilePath: FactoryGame/Saved/Config/LinuxServer/Game.ini
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configFileFormat: STANDARD
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configFormatOptions:
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assignment: =
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falseValue: "false"
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footer: ""
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header: ""
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quoteStrings: false
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header: |
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[/Script/Engine.GameSession]
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footer: "\n"
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separator: "\n"
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trueValue: "true"
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unquotedKeys: []
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assignment: '='
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quoteStrings: false
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trueValue: "True"
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falseValue: "False"
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uppercaseKeys: false
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maxPlayersConfigKey: MaxPlayers
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logFilePath: FactoryGame/Saved/Logs/FactoryGame.log
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agnosticCommandConfig:
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queryType: LOG_ONLY
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playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
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playerLeaveRegex: 'UNetConnection::Close:.*?\[PlayerName:\s*([^\]]+)\]'
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actions:
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Ban:
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type: UNSUPPORTED
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@@ -169,22 +66,7 @@ agnosticCommandConfig:
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type: UNSUPPORTED
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Save:
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type: UNSUPPORTED
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pingPort: null
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pingPortKey: null
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playerJoinRegex: '.*Join succeeded: (\S+).*'
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playerLeaveRegex: .*UNetConnection::Close:.*?\[PlayerName:\s*([^\]]+)\].*
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playersCommand: null
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playersFormat: null
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playersRegex: null
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queryPortKey: null
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queryType: LOG_ONLY
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rconPasswordKey: null
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rconPortKey: null
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restEndpoint: null
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restPasswordKey: null
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restPortKey: null
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restUser: null
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backupPaths:
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- saved
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maxBackupSizeMb: 1024
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maxPlayersConfigKey: MAXPLAYERS
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- .config/Epic/FactoryGame/Saved/SaveGames
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- FactoryGame/Saved/Config
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maxBackupSizeMb: 2048
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Reference in new issue
Block a user