feat(builder): boots as nodes run them, fixed-size model requests, safety check, repairs #25
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@@ -5,6 +5,10 @@ name: Validate game templates
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# still checked through their push.
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on:
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push:
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# Weekly: boot-test every game, so a template that stopped working (a game update, a changed image)
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# is found before players are, and a repair is queued for the AI builder
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schedule:
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- cron: "0 6 * * 1"
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workflow_dispatch:
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inputs:
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games:
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@@ -46,6 +50,8 @@ jobs:
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run: |
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if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
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games=$(scripts/changed-games.sh "${{ inputs.games }}")
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elif [ "${{ github.event_name }}" = "schedule" ]; then
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games=$(scripts/changed-games.sh all)
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elif [ "${{ github.ref }}" = "refs/heads/main" ]; then
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before="${{ github.event.before }}"
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if [ -z "$before" ] || ! git cat-file -e "$before" 2>/dev/null; then
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@@ -78,10 +84,26 @@ jobs:
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# Secrets named in a game's test.yaml must be listed here to reach the boot test
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- name: Boot test changed games
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id: boottest
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env:
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DRAGONWILDS_OWNER_ID: ${{ secrets.DRAGONWILDS_OWNER_ID }}
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run: scripts/boot-test.sh ${{ needs.validate.outputs.games }}
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# The weekly run: each game that no longer boots gets a repair job in the panel; the AI builder takes
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# it, and opens a pull request with the fix
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- name: Queue repairs for games that stopped booting
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if: failure() && github.event_name == 'schedule' && steps.boottest.outputs.failed != ''
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env:
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PANEL_WEBHOOK_SECRET: ${{ secrets.PANEL_WEBHOOK_SECRET }}
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run: |
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games=$(printf '"%s",' ${{ steps.boottest.outputs.failed }})
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curl -sS --fail-with-body --max-time 30 --retry 3 --retry-delay 10 \
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-X POST "${{ env.PANEL_WEBHOOK_URL }}" \
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-H "Content-Type: application/json" \
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-H "X-Gitea-Token: $PANEL_WEBHOOK_SECRET" \
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-H "X-GBR-Event: games_boot_failed" \
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-d "{\"games\":[${games%,}],\"run\":\"${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}\"}"
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# main is the source of truth: send every template to the panel, which saves the changed ones
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# (new games arrive disabled). Runs only if the changed games booted, or none changed.
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publish:
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+17
@@ -42,6 +42,23 @@ example is an invented server). `TestBuilderIsGameAgnostic` fails the build if o
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The worker only connects out (to the panel, Gitea, the model and the search services).
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## Keeping games working
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- **Repair** (`gbrgames repair -id ID`): boots an existing template as nodes run it. If it boots, there is
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nothing to do. If not, the same investigation as for a draft runs, the model changes only what the
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diagnosis says, and the worker opens `fix(games): repair …` on `draft/<id>` (replacing any open draft of
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that game). The panel queues repairs from a game's admin page, or by itself (next point).
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- **Weekly check**: `validate.yml` boot-tests every game each Monday. Each game that no longer boots is sent
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to the panel (`X-GBR-Event: games_boot_failed`), which queues a repair job for it.
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- **Eval** (`gbrgames eval -ids all`): builds games that already have a template from scratch, blind (the
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builder never reads `games/`, and research skips our own sites), and scores each draft against the merged
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template: boots, same image and Steam app, same ports, ready line, settings found. Run it before and after
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changing the builder or the model. It takes as long as the builds; on the builder VM:
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```bash
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docker exec gbr-builder sh -c 'cd /work && rm -rf eval && git clone -q https://www.gitea.gbreed.com/gbreed-public/gbr-games.git eval && cd eval && gbrgames eval -ids all -out eval.md && cat eval.md'
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```
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## Requirements
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A Docker host with the isolated `gbr-boottest` network (`RUNNER.md`, step 1), so servers booted by the
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+20
-8
@@ -28,6 +28,9 @@ type buildResult struct {
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Summary string `json:"summary"`
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// What the builder diagnosed after each failed boot, the fix it made, and how that went
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Diagnoses []attempt `json:"diagnoses,omitempty"`
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// Repairs only: the existing template, and whether it already booted as it is (nothing to change)
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Repair bool `json:"repair,omitempty"`
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NoChange bool `json:"noChange,omitempty"`
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}
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const defaultAgentImage = "www.gitea.gbreed.com/gbreed-public/gbr-node-agent:latest"
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@@ -159,16 +162,26 @@ func buildWithImage(o buildOptions, image string) (*buildResult, error) {
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return res, nil
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}
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// 3. Boot the draft the way nodes run it. A failure is investigated and diagnosed before the model
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// changes anything; a fix that changes nothing rules its cause out
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wantOutside := len(outsideDirs(report)) > 0
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// 3. Boot the draft the way nodes run it
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if err := bootAndFix(o, d, res, len(outsideDirs(report)) > 0); err != nil {
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return res, err
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}
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res.Summary = buildSummary(o, res)
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return res, nil
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}
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// bootAndFix boots the template in games/<id> the way nodes run it, until it passes. A failure is
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// investigated and diagnosed before the model changes anything, and a fix that changes nothing rules its
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// cause out. Builds use it on a fresh draft; repairs on an existing template, where a first boot that
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// passes means there is nothing to repair. wantOutside also checks no files are lost on a restart.
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func bootAndFix(o buildOptions, d *drafter, res *buildResult, wantOutside bool) error {
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iv := newInvestigator(d.m, o.name, o.gamesDir, o.id, o.agentImage)
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lastFailure := ""
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for boot := 1; boot <= o.bootRounds; boot++ {
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fmt.Printf("[build] boot %d of the draft with the node-agent\n", boot)
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fmt.Printf("[build] boot %d of the template with the node-agent\n", boot)
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bootProblems, notes, err := bootCheck(o.gamesDir, o.id, o.agentImage, wantOutside)
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if err != nil {
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return res, err
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return err
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}
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failure := strings.Join(bootProblems, "\n")
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iv.outcome(len(bootProblems) == 0, lastFailure, failure)
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@@ -200,7 +213,7 @@ func buildWithImage(o buildOptions, image string) (*buildResult, error) {
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problems, err := d.refine(o.attempts, fixRequest(failure, diag))
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res.Rounds = d.rounds
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if err != nil {
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return res, err
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return err
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}
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if len(problems) > 0 {
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res.Problems = problems
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@@ -211,8 +224,7 @@ func buildWithImage(o buildOptions, image string) (*buildResult, error) {
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if res.Passed {
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res.Problems = nil
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}
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res.Summary = buildSummary(o, res)
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return res, nil
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return nil
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}
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func isSteamCMDImage(image string) bool {
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@@ -79,3 +79,32 @@ configSchema:
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t.Errorf("message: %s", msg)
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}
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}
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func TestScoreDraftAgainstTheRealTemplate(t *testing.T) {
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real := map[string]any{"defaultDockerImage": "cm2network/steamcmd", "installMethod": "STEAMCMD",
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"installConfig": map[string]any{"appId": "1000000"}, "defaultPorts": []any{"30000/udp", "30001/udp"},
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"configSchema": map[string]any{"properties": map[string]any{"ServerName": map[string]any{}, "MaxPlayers": map[string]any{}}}}
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draft := map[string]any{"defaultDockerImage": "cm2network/steamcmd", "installMethod": "STEAMCMD",
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"installConfig": map[string]any{"appId": "1000000"}, "defaultPorts": []any{"30000/udp", "30002/tcp"},
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"readyPattern": `Server is ready`,
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"configSchema": map[string]any{"properties": map[string]any{"SERVER_NAME": map[string]any{}, "WorldName": map[string]any{}}}}
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var s evalScore
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scoreDraft(&s, real, map[string]any{"readyExample": "12:00:01 Server is ready for players"}, draft)
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if !s.SameRoute || s.PortsSame || !s.ReadyMatch || s.SettingsHit != 1 || s.RealSetting != 2 || s.Settings != 2 {
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t.Errorf("score %+v", s)
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}
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if strings.Join(s.PortsDiff, ",") != "extra 30002/tcp,missing 30001/udp" {
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t.Errorf("ports diff %v", s.PortsDiff)
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}
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}
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func TestPRTextForBuildsAndRepairs(t *testing.T) {
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_, title := prText("Example", "job1", &buildResult{Passed: true})
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if title != "feat(games): add Example" {
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t.Errorf("build title %q", title)
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}
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commit, title := prText("Example", "job1", &buildResult{Repair: true})
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if title != "WIP: fix(games): repair Example (did not boot yet)" || !strings.HasPrefix(commit, "fix(games): repair Example") {
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t.Errorf("repair %q / %q", title, commit)
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}
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}
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@@ -84,6 +84,8 @@ type draftJob struct {
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// Text of the pages research based the variant on; when set, every launch option in the startup
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// command must appear in it (or in the image's scripts)
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Docs string
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// Repair: games/<id> is an existing template to fix, not a new game
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Repair bool
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}
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// drafter keeps what the model needs about one game across rounds. Each request is rebuilt from it
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@@ -109,8 +111,8 @@ func newDrafter(j draftJob) (*drafter, error) {
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id = gameID(j.Name)
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}
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d := &drafter{job: j, id: id, dir: filepath.Join(j.GamesDir, id)}
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if _, err := os.Stat(d.dir); err == nil {
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return nil, fmt.Errorf("%s already exists; drafts only create new games", d.dir)
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if _, err := os.Stat(d.dir); err == nil && !j.Repair {
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return nil, fmt.Errorf("%s already exists; drafts only create new games (repair fixes existing ones)", d.dir)
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}
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var err error
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if d.m, err = newModel(j.Provider, j.Model); err != nil {
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@@ -0,0 +1,225 @@
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package main
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import (
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"encoding/json"
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"errors"
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"flag"
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"fmt"
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"os"
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"path/filepath"
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"regexp"
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"sort"
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"strings"
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"time"
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)
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// eval measures the builder: it builds games that already have a working template from scratch (research,
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// first boot, draft, boots), without opening a pull request and without the builder seeing that template,
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// and scores each draft against the merged one. Run it before and after changing the builder or the model
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// to see whether the change helped.
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type evalScore struct {
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Game string `json:"game"`
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Boots bool `json:"boots"`
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SameRoute bool `json:"sameRoute"` // same image, and same Steam app when installed with SteamCMD
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PortsSame bool `json:"portsSame"`
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PortsDiff []string `json:"portsDiff,omitempty"`
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ReadyMatch bool `json:"readyMatch"` // the draft's readyPattern matches the real server's ready line
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Settings int `json:"settings"`
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SettingsHit int `json:"settingsHit"` // of the real template's settings, how many the draft has too
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RealSetting int `json:"realSettings"`
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Rounds int `json:"rounds"`
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Minutes float64 `json:"minutes"`
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Error string `json:"error,omitempty"`
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}
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func runEval(args []string) error {
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fs := flag.NewFlagSet("eval", flag.ExitOnError)
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gamesDir := fs.String("games", "games", "the repo's games directory: the templates to compare against")
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schemaDir := fs.String("schemas", "schema", "directory holding the JSON Schemas")
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which := fs.String("ids", "all", "comma-separated game ids, or all")
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provider := fs.String("provider", "ollama", "ollama or gemini")
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modelName := fs.String("model", "", "model name (default as for draft)")
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out := fs.String("out", "eval.md", "write the report here (and the scores as JSON next to it)")
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fs.Parse(args)
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ids, err := evalIDs(*gamesDir, *which)
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if err != nil {
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return err
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}
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m, err := newModel(*provider, *modelName)
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if err != nil {
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return err
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}
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var scores []evalScore
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for _, id := range ids {
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fmt.Printf("[eval] ===== %s =====\n", id)
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s := evalGame(m, *gamesDir, *schemaDir, id, *provider, *modelName)
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fmt.Printf("[eval] %s: boots %v, same route %v, ports same %v, ready matches %v, settings %d/%d\n",
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id, s.Boots, s.SameRoute, s.PortsSame, s.ReadyMatch, s.SettingsHit, s.RealSetting)
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scores = append(scores, s)
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}
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if err := os.WriteFile(*out, []byte(evalReport(scores)), 0o644); err != nil {
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return err
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}
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raw, _ := json.MarshalIndent(scores, "", " ")
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return os.WriteFile(strings.TrimSuffix(*out, filepath.Ext(*out))+".json", raw, 0o644)
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}
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func evalIDs(gamesDir, which string) ([]string, error) {
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if which != "all" {
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return strings.Split(which, ","), nil
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}
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entries, err := os.ReadDir(gamesDir)
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if err != nil {
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return nil, err
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}
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var ids []string
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for _, e := range entries {
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if _, err := os.Stat(filepath.Join(gamesDir, e.Name(), "game.yaml")); err == nil {
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ids = append(ids, e.Name())
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}
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}
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if len(ids) == 0 {
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return nil, errors.New("no templates to evaluate against")
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}
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return ids, nil
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}
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// evalGame builds one game blind, in an empty games folder, and compares the draft with the real template.
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func evalGame(m model, gamesDir, schemaDir, id, provider, modelName string) evalScore {
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s := evalScore{Game: id}
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start := time.Now()
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defer func() { s.Minutes = time.Since(start).Minutes() }()
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real, err := loadMap(filepath.Join(gamesDir, id, "game.yaml"))
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if err != nil {
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s.Error = err.Error()
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return s
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}
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realTest, _ := loadMap(filepath.Join(gamesDir, id, "test.yaml"))
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name, _ := real["name"].(string)
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res, err := research(m, name, "", 6)
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if err != nil {
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s.Error = "research: " + err.Error()
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return s
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}
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var chosen *variant
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for i := range res.Variants {
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if res.Variants[i].Recommended {
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chosen = &res.Variants[i]
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}
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}
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if chosen == nil {
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s.Error = "research recommended no runnable option: " + res.Message
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return s
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}
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blind, err := os.MkdirTemp("", "gbr-eval-")
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if err != nil {
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s.Error = err.Error()
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return s
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}
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defer os.RemoveAll(blind)
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built, err := build(buildOptions{gamesDir: blind, schemaDir: schemaDir, name: name, id: id, variant: *chosen,
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provider: provider, model: modelName, attempts: 3, bootRounds: 5, agentImage: agentImageFromEnv()})
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if built != nil {
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s.Boots, s.Rounds = built.Passed, built.Rounds
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}
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if err != nil {
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s.Error = "build: " + err.Error()
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}
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draft, derr := loadMap(filepath.Join(blind, id, "game.yaml"))
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if derr != nil {
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if s.Error == "" {
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s.Error = "no draft written"
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}
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return s
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}
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scoreDraft(&s, real, realTest, draft)
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return s
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}
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// scoreDraft compares a draft with the real template.
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func scoreDraft(s *evalScore, real, realTest, draft map[string]any) {
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s.SameRoute = real["defaultDockerImage"] == draft["defaultDockerImage"] && steamAppOf(real) == steamAppOf(draft)
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want, got := portSet(real), portSet(draft)
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for p := range want {
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if !got[p] {
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s.PortsDiff = append(s.PortsDiff, "missing "+p)
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}
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}
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for p := range got {
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if !want[p] {
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s.PortsDiff = append(s.PortsDiff, "extra "+p)
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}
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}
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sort.Strings(s.PortsDiff)
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s.PortsSame = len(s.PortsDiff) == 0
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if pattern, _ := draft["readyPattern"].(string); pattern != "" {
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example, _ := realTest["readyExample"].(string)
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if re, err := regexp.Compile(pattern); err == nil && example != "" {
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s.ReadyMatch = re.MatchString(example)
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}
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}
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|
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realKeys := map[string]bool{}
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for k := range schemaProperties(real) {
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realKeys[envName(k)] = true
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}
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s.RealSetting = len(realKeys)
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for k := range schemaProperties(draft) {
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s.Settings++
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if realKeys[envName(k)] {
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s.SettingsHit++
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}
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}
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}
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func steamAppOf(g map[string]any) string {
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if g["installMethod"] != "STEAMCMD" {
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return ""
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}
|
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ic, _ := g["installConfig"].(map[string]any)
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return fmt.Sprint(ic["appId"])
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}
|
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|
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// portSet is a template's published container ports, as "port/proto".
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func portSet(g map[string]any) map[string]bool {
|
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out := map[string]bool{}
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ports, _ := g["defaultPorts"].([]any)
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for _, p := range ports {
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out[containerPort(fmt.Sprint(p))] = true
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}
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return out
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}
|
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|
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func evalReport(scores []evalScore) string {
|
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var b strings.Builder
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b.WriteString("# Builder evaluation\n\nEach game was built blind (research, first boot, draft, boots) and compared " +
|
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"with its merged template.\n\n")
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b.WriteString("| Game | Boots | Same image/app | Ports | Ready line | Settings found | Rounds | Minutes | Note |\n")
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b.WriteString("| --- | --- | --- | --- | --- | --- | --- | --- | --- |\n")
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passed := 0
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for _, s := range scores {
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if s.Boots {
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passed++
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}
|
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ports := "same"
|
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if !s.PortsSame {
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ports = strings.Join(s.PortsDiff, ", ")
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}
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fmt.Fprintf(&b, "| %s | %s | %s | %s | %s | %d of %d (draft has %d) | %d | %.0f | %s |\n", s.Game, mark(s.Boots), mark(s.SameRoute),
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ports, mark(s.ReadyMatch), s.SettingsHit, s.RealSetting, s.Settings, s.Rounds, s.Minutes, s.Error)
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||||
}
|
||||
fmt.Fprintf(&b, "\n%d of %d drafts booted.\n", passed, len(scores))
|
||||
return b.String()
|
||||
}
|
||||
|
||||
func mark(ok bool) string {
|
||||
if ok {
|
||||
return "yes"
|
||||
}
|
||||
return "no"
|
||||
}
|
||||
@@ -9,7 +9,9 @@
|
||||
// go run ./cmd/gbrgames draft -name N -image I # have an AI model write a new game's template from those facts
|
||||
// go run ./cmd/gbrgames research -name N # find how a game's server runs: variants, images, Steam app
|
||||
// go run ./cmd/gbrgames build -name N -variant V # first boot, draft, and boot the draft until it works
|
||||
// go run ./cmd/gbrgames worker # take research/build jobs from the panel (see BUILDER.md)
|
||||
// go run ./cmd/gbrgames repair -id ID # fix an existing template that no longer boots
|
||||
// go run ./cmd/gbrgames eval -ids all # build known games blind and score the drafts
|
||||
// go run ./cmd/gbrgames worker # take research/build/repair jobs from the panel (see BUILDER.md)
|
||||
package main
|
||||
|
||||
import (
|
||||
@@ -41,6 +43,10 @@ func main() {
|
||||
err = runResearch(os.Args[2:])
|
||||
case "build":
|
||||
err = runBuild(os.Args[2:])
|
||||
case "repair":
|
||||
err = runRepair(os.Args[2:])
|
||||
case "eval":
|
||||
err = runEval(os.Args[2:])
|
||||
case "worker":
|
||||
err = runWorker(os.Args[2:])
|
||||
default:
|
||||
@@ -53,6 +59,6 @@ func main() {
|
||||
}
|
||||
|
||||
func usage() {
|
||||
fmt.Fprintln(os.Stderr, "usage: gbrgames validate [-games DIR] | import [-games DIR] [-all] EXPORT.json | export [-repo R] [-commit SHA] [-out FILE] | boottest-payload [-out FILE] ID | inspect-image [-game ID] [-json] [-no-pull] [IMAGE] | first-boot [-game ID | -image IMAGE] [-env K=V] [-max D] [-quiet D] [-out DIR] | draft -name NAME -image IMAGE [-steam-app ID] [-first-boot REPORT] [-provider ollama|gemini] [-model M] | research -name NAME [-notes N] [-out FILE] | build -name NAME -variant JSON|@FILE [-out FILE] | worker [-once]")
|
||||
fmt.Fprintln(os.Stderr, "usage: gbrgames validate [-games DIR] | import [-games DIR] [-all] EXPORT.json | export [-repo R] [-commit SHA] [-out FILE] | boottest-payload [-out FILE] ID | inspect-image [-game ID] [-json] [-no-pull] [IMAGE] | first-boot [-game ID | -image IMAGE] [-env K=V] [-max D] [-quiet D] [-out DIR] | draft -name NAME -image IMAGE [-steam-app ID] [-first-boot REPORT] [-provider ollama|gemini] [-model M] | research -name NAME [-notes N] [-out FILE] | build -name NAME -variant JSON|@FILE [-out FILE] | repair -id ID [-reason R] | eval [-ids all] [-out eval.md] | worker [-once]")
|
||||
os.Exit(2)
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"flag"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// repair fixes an existing template that stopped working (a game update, a changed image), the way build
|
||||
// fixes a fresh draft: the template is booted as nodes run it, a failure is investigated and diagnosed,
|
||||
// and the model changes only what the diagnosis says. A template that boots as it is needs no repair.
|
||||
// The result replaces games/<id>/ in a pull request.
|
||||
|
||||
func runRepair(args []string) error {
|
||||
fs := flag.NewFlagSet("repair", flag.ExitOnError)
|
||||
gamesDir := fs.String("games", "games", "directory holding one folder per game")
|
||||
schemaDir := fs.String("schemas", "schema", "directory holding the JSON Schemas")
|
||||
id := fs.String("id", "", "the game to repair (its folder under -games)")
|
||||
reason := fs.String("reason", "", "why it is being repaired, e.g. the failing boot test")
|
||||
provider := fs.String("provider", "ollama", "ollama or gemini")
|
||||
modelName := fs.String("model", "", "model name (default as for draft)")
|
||||
attempts := fs.Int("attempts", 3, "fix rounds for validation problems, each time")
|
||||
bootRounds := fs.Int("boot-rounds", 5, "boots of the template at most")
|
||||
out := fs.String("out", "", "write the result JSON here")
|
||||
fs.Parse(args)
|
||||
if *id == "" {
|
||||
return errors.New("repair needs -id")
|
||||
}
|
||||
res, err := repair(buildOptions{gamesDir: *gamesDir, schemaDir: *schemaDir, id: *id, notes: *reason,
|
||||
provider: *provider, model: *modelName, attempts: *attempts, bootRounds: *bootRounds, agentImage: agentImageFromEnv()})
|
||||
if res != nil && *out != "" {
|
||||
raw, _ := json.MarshalIndent(res, "", " ")
|
||||
if werr := os.WriteFile(*out, raw, 0o644); werr != nil && err == nil {
|
||||
err = werr
|
||||
}
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
switch {
|
||||
case res.NoChange:
|
||||
fmt.Printf("[repair] %s boots as it is: nothing to repair\n", res.Dir)
|
||||
case res.Passed:
|
||||
fmt.Printf("[repair] %s repaired and booted with the node-agent\n", res.Dir)
|
||||
default:
|
||||
return fmt.Errorf("%s still has problems:\n- %s", res.Dir, strings.Join(res.Problems, "\n- "))
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func repair(o buildOptions) (*buildResult, error) {
|
||||
dir := filepath.Join(o.gamesDir, o.id)
|
||||
g, err := loadMap(filepath.Join(dir, "game.yaml"))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
test, _ := loadMap(filepath.Join(dir, "test.yaml"))
|
||||
if test == nil {
|
||||
test = map[string]any{}
|
||||
}
|
||||
o.name, _ = g["name"].(string)
|
||||
image, _ := g["defaultDockerImage"].(string)
|
||||
steamApp := ""
|
||||
if ic, ok := g["installConfig"].(map[string]any); ok && g["installMethod"] == "STEAMCMD" {
|
||||
steamApp = fmt.Sprint(ic["appId"])
|
||||
}
|
||||
res := &buildResult{GameID: o.id, Dir: dir, Image: image, Repair: true}
|
||||
if out, err := runCmd("docker", "pull", "-q", image); err != nil {
|
||||
return res, fmt.Errorf("docker pull %s: %v: %s", image, err, out)
|
||||
}
|
||||
|
||||
// The model starts from the template as it is, as if it had written it, with the facts read from the
|
||||
// image; it only ever gets asked to fix what a diagnosis found
|
||||
notes := "this game already has a template (your previous answer) that a node can no longer run. Repair it: " +
|
||||
"change only what each diagnosis says, and keep everything that works"
|
||||
if o.notes != "" {
|
||||
notes += ". Why it is being repaired: " + o.notes
|
||||
}
|
||||
d, err := newDrafter(draftJob{GamesDir: o.gamesDir, SchemaDir: o.schemaDir, Name: o.name, ID: o.id, Image: image,
|
||||
SteamApp: steamApp, Notes: notes, Provider: o.provider, Model: o.model, NoPull: true, Repair: true})
|
||||
if err != nil {
|
||||
return res, err
|
||||
}
|
||||
current, err := json.Marshal(map[string]any{"game": g, "test": test})
|
||||
if err != nil {
|
||||
return res, err
|
||||
}
|
||||
d.last = string(current)
|
||||
|
||||
if err := bootAndFix(o, d, res, true); err != nil {
|
||||
return res, err
|
||||
}
|
||||
res.NoChange = res.Passed && d.rounds == 0
|
||||
if res.NoChange {
|
||||
res.Verified = append(res.Verified, "the template boots as it is: nothing to repair")
|
||||
}
|
||||
res.Summary = repairSummary(o, res)
|
||||
return res, nil
|
||||
}
|
||||
|
||||
// repairSummary is the pull request's description for a repair.
|
||||
func repairSummary(o buildOptions, res *buildResult) string {
|
||||
var b strings.Builder
|
||||
fmt.Fprintf(&b, "Repaired by the GBR AI builder. **Review before merging**: the diff shows exactly what changed.\n\n")
|
||||
fmt.Fprintf(&b, "- Game: **%s** (`games/%s`)\n- Image: `%s`\n- Model rounds: %d\n", o.name, o.id, res.Image, res.Rounds)
|
||||
if o.notes != "" {
|
||||
fmt.Fprintf(&b, "- Why: %s\n", o.notes)
|
||||
}
|
||||
if len(res.Verified) > 0 {
|
||||
b.WriteString("\n**Checked for real** (measured by the builder, not the model's word)\n")
|
||||
for _, v := range res.Verified {
|
||||
fmt.Fprintf(&b, "- %s\n", v)
|
||||
}
|
||||
}
|
||||
if g, err := loadMap(filepath.Join(res.Dir, "game.yaml")); err == nil {
|
||||
if urls := downloadURLs(g); len(urls) > 0 {
|
||||
b.WriteString("\n**Review carefully: nodes download from these addresses**\n")
|
||||
for _, u := range urls {
|
||||
fmt.Fprintf(&b, "- %s\n", u)
|
||||
}
|
||||
}
|
||||
}
|
||||
if len(res.Problems) > 0 {
|
||||
b.WriteString("\n**Still open** (the builder could not fix these)\n")
|
||||
for _, p := range res.Problems {
|
||||
fmt.Fprintf(&b, "- %s\n", firstLine(p))
|
||||
}
|
||||
}
|
||||
if len(res.Diagnoses) > 0 {
|
||||
b.WriteString("\n**What the builder found** (after each failed boot)\n")
|
||||
for i, a := range res.Diagnoses {
|
||||
fmt.Fprintf(&b, "%d. Cause: %s\n Fix: %s\n Outcome: %s\n", i+1, firstLine(a.Cause), firstLine(a.Fix), a.Outcome)
|
||||
}
|
||||
}
|
||||
return b.String()
|
||||
}
|
||||
@@ -237,11 +237,15 @@ func pickPages(hits []searchHit, n int) []searchHit {
|
||||
return out
|
||||
}
|
||||
|
||||
// Our own sites (the public templates, the panel) are never a source: research would read our templates
|
||||
// back, and an eval build would copy the answer it's being scored against
|
||||
var ownSites = regexp.MustCompile(`(?i)^https?://([a-z0-9-]+\.)*(gbreed\.com|gbrhosting\.com)(/|:|$)`)
|
||||
|
||||
func dedupeHits(hits []searchHit) []searchHit {
|
||||
seen := map[string]bool{}
|
||||
var out []searchHit
|
||||
for _, h := range hits {
|
||||
if h.URL == "" || seen[h.URL] {
|
||||
if h.URL == "" || seen[h.URL] || ownSites.MatchString(h.URL) {
|
||||
continue
|
||||
}
|
||||
seen[h.URL] = true
|
||||
|
||||
@@ -112,3 +112,14 @@ func TestOneOptionPerImageThenSteamCMDRecommended(t *testing.T) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestResearchSkipsOurOwnSites(t *testing.T) {
|
||||
got := dedupeHits([]searchHit{
|
||||
{URL: "https://www.gitea.gbreed.com/gbreed-public/gbr-games/src/branch/main/games/x/game.yaml"},
|
||||
{URL: "https://gbrhosting.com/games"},
|
||||
{URL: "https://example.com/server-guide"},
|
||||
})
|
||||
if len(got) != 1 || got[0].URL != "https://example.com/server-guide" {
|
||||
t.Errorf("got %v", got)
|
||||
}
|
||||
}
|
||||
+52
-7
@@ -32,7 +32,8 @@ import (
|
||||
|
||||
type builderJob struct {
|
||||
ID string `json:"id"`
|
||||
Kind string `json:"kind"` // "research" or "build"
|
||||
Kind string `json:"kind"` // "research", "build" or "repair"
|
||||
GameID string `json:"gameId"` // repair: the template to fix
|
||||
GameName string `json:"gameName"`
|
||||
Notes string `json:"notes"`
|
||||
Variant json.RawMessage `json:"variant"`
|
||||
@@ -43,6 +44,8 @@ type jobResult struct {
|
||||
Build *buildResult `json:"build,omitempty"`
|
||||
PRURL string `json:"prUrl,omitempty"`
|
||||
Error string `json:"error,omitempty"`
|
||||
// A repair whose template already boots: no pull request
|
||||
NoChange bool `json:"noChange,omitempty"`
|
||||
}
|
||||
|
||||
type workerConfig struct {
|
||||
@@ -258,6 +261,30 @@ func (c *workerConfig) handle(job *builderJob) *jobResult {
|
||||
return &jobResult{Build: res, Error: "opening the pull request: " + err.Error()}
|
||||
}
|
||||
return &jobResult{Build: res, PRURL: pr}
|
||||
|
||||
case "repair":
|
||||
if job.GameID == "" {
|
||||
return &jobResult{Error: "a repair job needs gameId"}
|
||||
}
|
||||
args := append([]string{"repair", "-id", job.GameID, "-reason", job.Notes, "-out", resultFile}, modelArgs...)
|
||||
runErr := c.runStreamed(job.ID, dir, self, args, "BOOT_TEST")
|
||||
res := &buildResult{}
|
||||
if err := readJSON(resultFile, res); err != nil {
|
||||
msg := "the repair produced no result"
|
||||
if runErr != nil {
|
||||
msg = runErr.Error()
|
||||
}
|
||||
return &jobResult{Error: msg}
|
||||
}
|
||||
if res.NoChange {
|
||||
return &jobResult{Build: res, NoChange: true}
|
||||
}
|
||||
c.progress(job.ID, "OPENING_PR", []string{"[worker] opening the pull request"})
|
||||
pr, err := c.openPR(dir, job, res)
|
||||
if err != nil {
|
||||
return &jobResult{Build: res, Error: "opening the pull request: " + err.Error()}
|
||||
}
|
||||
return &jobResult{Build: res, PRURL: pr}
|
||||
}
|
||||
return &jobResult{Error: "unknown job kind " + job.Kind}
|
||||
}
|
||||
@@ -369,14 +396,22 @@ func (c *workerConfig) openPR(dir string, job *builderJob, res *buildResult) (st
|
||||
summary += fmt.Sprintf("\nReplaces #%d (closed, branch deleted).\n", n)
|
||||
}
|
||||
auth := "http.extraHeader=Authorization: token " + c.botToken
|
||||
commit, title := prText(job.GameName, job.ID, res)
|
||||
if res.Repair {
|
||||
// A repair that changed nothing has nothing to propose
|
||||
diff := exec.Command("git", "status", "--porcelain", "--", filepath.ToSlash(res.Dir))
|
||||
diff.Dir = dir
|
||||
if out, _ := diff.Output(); len(strings.TrimSpace(string(out))) == 0 {
|
||||
return "", errors.New("the repair changed nothing in the template: " + strings.Join(res.Problems, "; "))
|
||||
}
|
||||
}
|
||||
steps := []struct {
|
||||
name string
|
||||
args []string
|
||||
}{
|
||||
{"checkout", []string{"checkout", "-q", "-b", branch}},
|
||||
{"add", []string{"add", filepath.ToSlash(res.Dir)}},
|
||||
{"commit", []string{"-c", "user.name=" + c.botLogin, "-c", "user.email=" + c.botEmail, "commit", "-q", "-m",
|
||||
fmt.Sprintf("feat(games): draft %s\n\nDrafted and boot-tested by the GBR builder (job %s).", job.GameName, job.ID)}},
|
||||
{"commit", []string{"-c", "user.name=" + c.botLogin, "-c", "user.email=" + c.botEmail, "commit", "-q", "-m", commit}},
|
||||
// Forced: the branch is the bot's own, and whatever was on it was the draft being replaced
|
||||
{"push", []string{"-c", auth, "push", "-q", "--force", "origin", branch}},
|
||||
}
|
||||
@@ -388,10 +423,6 @@ func (c *workerConfig) openPR(dir string, job *builderJob, res *buildResult) (st
|
||||
return "", fmt.Errorf("git %s: %s", s.name, strings.ReplaceAll(string(out), c.botToken, "***"))
|
||||
}
|
||||
}
|
||||
title := "feat(games): add " + job.GameName
|
||||
if !res.Passed {
|
||||
title = "WIP: " + title + " (did not boot yet)"
|
||||
}
|
||||
var pr struct {
|
||||
HTMLURL string `json:"html_url"`
|
||||
}
|
||||
@@ -489,3 +520,17 @@ func readJSON(p string, out any) error {
|
||||
}
|
||||
return json.Unmarshal(raw, out)
|
||||
}
|
||||
|
||||
// prText is the commit message and pull request title for a new game or a repair.
|
||||
func prText(gameName, jobID string, res *buildResult) (commit, title string) {
|
||||
commit = fmt.Sprintf("feat(games): draft %s\n\nDrafted and boot-tested by the GBR builder (job %s).", gameName, jobID)
|
||||
title = "feat(games): add " + gameName
|
||||
if res.Repair {
|
||||
commit = fmt.Sprintf("fix(games): repair %s\n\nRepaired and boot-tested by the GBR builder (job %s).", gameName, jobID)
|
||||
title = "fix(games): repair " + gameName
|
||||
}
|
||||
if !res.Passed {
|
||||
title = "WIP: " + title + " (did not boot yet)"
|
||||
}
|
||||
return commit, title
|
||||
}
|
||||
@@ -54,4 +54,6 @@ done
|
||||
echo "passed: ${passed[*]:-none}"
|
||||
echo "skipped: ${skipped[*]:-none} (missing secrets)"
|
||||
echo "failed: ${failed[*]:-none}"
|
||||
# For the workflow: the weekly run queues a repair for each failed game
|
||||
[ -n "${GITHUB_OUTPUT:-}" ] && echo "failed=${failed[*]}" >> "$GITHUB_OUTPUT"
|
||||
[ ${#failed[@]} -eq 0 ]
|
||||
Reference in new issue
Block a user