WIP: feat(games): add Satisfactory (did not boot yet) #21
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# yaml-language-server: $schema=../../schema/game.schema.json
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id: satisfactory
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name: Satisfactory
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defaultDockerImage: robtme/satisfactory-server
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defaultStartupCommand: rm -rf /config && ln -s /server /config && /init.sh
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requiredMemoryMb: 16384
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requiredDiskMb: 40960
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defaultPorts:
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- 7777/udp
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- 7777/tcp
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- 8888/tcp
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installMethod: STEAMCMD
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installConfig:
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appId: "1690800"
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defaultConfig:
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AUTOSAVENUM: "5"
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DISABLESEASONALEVENTS: "false"
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LOG: "false"
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MAXOBJECTS: "2162688"
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MAXPLAYERS: "4"
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MAXTICKRATE: "30"
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MULTIHOME: '::'
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SERVERSTREAMING: "true"
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SKIPUPDATE: "false"
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STEAMBETA: "false"
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STEAMBETAID: ""
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STEAMBETAKEY: ""
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TIMEOUT: "30"
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VMOVERRIDE: "false"
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configSchema:
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properties:
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AUTOSAVENUM:
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category: System & General
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description: Number of auto-save slots to keep. Older saves beyond this count are rotated out.
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title: Auto-Save Count
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type: string
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DISABLESEASONALEVENTS:
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category: Gameplay & Rules
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description: Set to "true" to disable in-game seasonal events (holiday decorations, special items, etc.).
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title: Disable Seasonal Events
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type: string
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LOG:
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category: System & General
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description: Set to "true" to retain old log files across restarts instead of clearing them on each start.
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title: Keep Logs
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type: string
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MAXOBJECTS:
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category: World & Environment
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description: Maximum number of objects the world can contain. Increase for very large factories; lower values can help performance on constrained hardware.
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title: Max Objects
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type: string
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MAXPLAYERS:
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category: Gameplay & Rules
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description: Maximum number of players that can join the server at the same time.
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title: Max Players
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type: string
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MAXTICKRATE:
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category: System & General
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description: Server tick rate in ticks per second. Higher values improve responsiveness but increase CPU usage.
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title: Max Tick Rate
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type: string
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MULTIHOME:
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category: System & General
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description: Network interface address for multi-homed servers. Leave as "::" to listen on all interfaces.
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title: Multi-Home Address
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type: string
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SERVERSTREAMING:
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category: System & General
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description: Enable server-side streaming for improved performance when multiple players are in the same area.
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title: Server Streaming
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type: string
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SKIPUPDATE:
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category: System & General
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description: Set to "true" to prevent the server from checking for and applying game updates on start.
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title: Skip Auto-Update
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type: string
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STEAMBETA:
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category: System & General
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description: Set to "true" to join the Satisfactory experimental/beta branch. Requires a valid Beta Branch ID.
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title: Steam Beta Branch
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type: string
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STEAMBETAID:
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category: System & General
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description: Steam beta branch identifier (e.g. "experimental"). Only used when Steam Beta is enabled.
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title: Beta Branch ID
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type: string
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STEAMBETAKEY:
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category: System & General
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description: Steam beta access key. Only required if the beta branch is access-restricted.
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title: Beta Branch Key
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type: string
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TIMEOUT:
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category: System & General
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description: Timeout in seconds for player connections before they are dropped.
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title: Connection Timeout
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type: string
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VMOVERRIDE:
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category: System & General
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description: Set to "true" to skip the CPU model check. Only use if your hypervisor presents a generic CPU (e.g. QEMU) that would otherwise block startup.
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title: VM CPU Override
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type: string
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type: object
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@@ -0,0 +1,6 @@
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# yaml-language-server: $schema=../../schema/test.schema.json
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# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
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config: {}
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secrets: {}
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settleSec: 120
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timeoutSec: 3600
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