WIP: feat(games): add Satisfactory (did not boot yet) #21

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gbr-bot wants to merge 1 commits from draft/satisfactory into main
pull from: draft/satisfactory
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# yaml-language-server: $schema=../../schema/game.schema.json
id: satisfactory
name: Satisfactory
defaultDockerImage: robtme/satisfactory-server
defaultStartupCommand: rm -rf /config && ln -s /server /config && /init.sh
requiredMemoryMb: 16384
requiredDiskMb: 40960
defaultPorts:
- 7777/udp
- 7777/tcp
- 8888/tcp
installMethod: STEAMCMD
installConfig:
appId: "1690800"
defaultConfig:
AUTOSAVENUM: "5"
DISABLESEASONALEVENTS: "false"
LOG: "false"
MAXOBJECTS: "2162688"
MAXPLAYERS: "4"
MAXTICKRATE: "30"
MULTIHOME: '::'
SERVERSTREAMING: "true"
SKIPUPDATE: "false"
STEAMBETA: "false"
STEAMBETAID: ""
STEAMBETAKEY: ""
TIMEOUT: "30"
VMOVERRIDE: "false"
configSchema:
properties:
AUTOSAVENUM:
category: System & General
description: Number of auto-save slots to keep. Older saves beyond this count are rotated out.
title: Auto-Save Count
type: string
DISABLESEASONALEVENTS:
category: Gameplay & Rules
description: Set to "true" to disable in-game seasonal events (holiday decorations, special items, etc.).
title: Disable Seasonal Events
type: string
LOG:
category: System & General
description: Set to "true" to retain old log files across restarts instead of clearing them on each start.
title: Keep Logs
type: string
MAXOBJECTS:
category: World & Environment
description: Maximum number of objects the world can contain. Increase for very large factories; lower values can help performance on constrained hardware.
title: Max Objects
type: string
MAXPLAYERS:
category: Gameplay & Rules
description: Maximum number of players that can join the server at the same time.
title: Max Players
type: string
MAXTICKRATE:
category: System & General
description: Server tick rate in ticks per second. Higher values improve responsiveness but increase CPU usage.
title: Max Tick Rate
type: string
MULTIHOME:
category: System & General
description: Network interface address for multi-homed servers. Leave as "::" to listen on all interfaces.
title: Multi-Home Address
type: string
SERVERSTREAMING:
category: System & General
description: Enable server-side streaming for improved performance when multiple players are in the same area.
title: Server Streaming
type: string
SKIPUPDATE:
category: System & General
description: Set to "true" to prevent the server from checking for and applying game updates on start.
title: Skip Auto-Update
type: string
STEAMBETA:
category: System & General
description: Set to "true" to join the Satisfactory experimental/beta branch. Requires a valid Beta Branch ID.
title: Steam Beta Branch
type: string
STEAMBETAID:
category: System & General
description: Steam beta branch identifier (e.g. "experimental"). Only used when Steam Beta is enabled.
title: Beta Branch ID
type: string
STEAMBETAKEY:
category: System & General
description: Steam beta access key. Only required if the beta branch is access-restricted.
title: Beta Branch Key
type: string
TIMEOUT:
category: System & General
description: Timeout in seconds for player connections before they are dropped.
title: Connection Timeout
type: string
VMOVERRIDE:
category: System & General
description: Set to "true" to skip the CPU model check. Only use if your hypervisor presents a generic CPU (e.g. QEMU) that would otherwise block startup.
title: VM CPU Override
type: string
type: object
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# yaml-language-server: $schema=../../schema/test.schema.json
# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
config: {}
secrets: {}
settleSec: 120
timeoutSec: 3600