feat(games): add Valheim #13
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# yaml-language-server: $schema=../../schema/game.schema.json
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id: valheim
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name: Valheim
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defaultDockerImage: cm2network/steamcmd
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defaultStartupCommand: args=(-name "${SERVER_NAME:-GBRHosting - Valheim}" -port 2456 -world "${WORLD_NAME:-Dedicated}" -savedir /server); [ -n "${SERVER_PASSWORD}" ] && args+=(-password "${SERVER_PASSWORD}"); [ "${CROSSPLAY}" = "true" ] && args+=(-crossplay); ./valheim_server.x86_64 "${args[@]}"
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requiredMemoryMb: 4096
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requiredDiskMb: 4096
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defaultPorts:
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- 2456/udp
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- 2457/udp
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installMethod: STEAMCMD
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installConfig:
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appId: "896660"
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defaultConfig:
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Crossplay: false
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ServerName: GBRHosting - {SERVER_NAME}
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ServerPassword: ""
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WorldName: Dedicated
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configSchema:
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properties:
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Crossplay:
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category: Security & Access
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description: Enable crossplay so Xbox, PlayStation, Nintendo Switch, and Game Pass players can join. A join code is printed to the server log when enabled.
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title: Enable Crossplay
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type: boolean
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ServerName:
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category: System & General
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description: Display name of the dedicated server. Defaults to "GBRHosting - <your server name>".
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title: Server Name
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type: string
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ServerPassword:
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category: Security & Access
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description: Optional password players must enter to join. Must be at least 5 characters if set; leave empty for a public server.
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title: Server Password
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type: string
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WorldName:
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category: World & Environment
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description: Name of the world to load or create. A new world is generated if it does not already exist.
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title: World Name
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type: string
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type: object
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readyPattern: '[0-9.]+/[0-9.]+/[0-9.]+ [0-9.]+:[0-9.]+:[0-9.]+: Loading: Done\. Total seconds sinze ZNet start: [0-9.]+,'
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# yaml-language-server: $schema=../../schema/test.schema.json
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# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
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config: {}
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readyExample: '10/25/2026 21:27:59: Loading: Done. Total seconds sinze ZNet start: 36.851581, Genloc duration: 29122.732 ms, (Total genloc time: 00:00:29.3234120, locations: 183, iterations: 0)'
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secrets: {}
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timeoutSec: 2400
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