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Author SHA1 Message Date
greg 274ed68cc5 Merge pull request 'fix(boot-test): exactly what a new server gets, and pinpoint settings it can't start without' (#20) from feat/builder-pinpoint-empty-settings into main
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2026-10-26 02:08:50 +00:00
gregandClaude Opus 5.5 fe790ad223 fix(boot-test): run every boot test with exactly what a new server gets
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CI's boot test gave every blank password-like setting a throwaway value. A
real deploy only fills x-generate fields, so a template whose server won't
start without one passed CI and failed for the first owner who deployed it.

boottest-payload now fills only x-generate fields, for CI and the builder
alike. The old behaviour is kept as -fill-blank-passwords, used only by
the builder's second boot to tell whether an empty setting is why a draft
fails. Messages and AUTHORING.md no longer say boot tests fill passwords;
a server that needs a join password gets x-generate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 22:01:16 -04:00
gregandClaude Opus 5.5 98ba043bec feat(builder): pinpoint settings a server can't start without
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Booting drafts as deployed catches a server that stops when a setting is
empty, but the server's own output rarely says why, so the model guessed
(more memory) for three rounds and the draft ended as WIP.

When a draft fails with its defaults and has blank password-like settings
without x-generate, the builder boots it once more with those filled. If
that boot passes, the cause is certain, and the model is told exactly that:
these settings stop the server when empty; give them x-generate (a password
per server) or a working default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:57:16 -04:00
7 changed files with 144 additions and 55 deletions

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+2
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@@ -34,6 +34,8 @@ Know this before writing anything:
**Never put a placeholder or default password in a template.** Shared defaults are readable by anyone
from the public game list.
- Join passwords stay `""`, with `"x-savedValue": {"key": "GAME_JOIN_PASSWORD", "label": "Game join password", "secret": true}`.
If the server can't start without one, give it `"x-generate": {"type": "password"}` as well, so every new server
gets its own. Boot tests run with exactly what a new server gets: empty settings stay empty.
- No real credentials, tokens or IDs anywhere in this repo. A value a server can't start without (a
player ID, a license token) goes in `test.yaml` under `secrets`, mapped to a CI secret name.
+7 -6
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@@ -32,8 +32,9 @@ func runBootTestPayload(args []string) error {
fs := flag.NewFlagSet("boottest-payload", flag.ExitOnError)
gamesDir := fs.String("games", "games", "directory holding one folder per game")
out := fs.String("out", "", "file to write (default stdout)")
asDeployed := fs.Bool("as-deployed", false, "settings exactly as a new server gets them: only x-generate fields filled, "+
"no throwaway passwords (the AI builder boots drafts this way)")
fillBlank := fs.Bool("fill-blank-passwords", false, "also give blank password settings a throwaway value. Never for a "+
"boot test: a real server doesn't get one. Only the AI builder uses it, to find out whether an empty setting is "+
"why a draft fails")
fs.Parse(args)
if fs.NArg() != 1 {
return errors.New("boottest-payload needs a game id")
@@ -73,12 +74,12 @@ func runBootTestPayload(args []string) error {
config[key] = value
}
}
// Like the panel fills blank x-generate fields on deploy; other blank passwords (which an owner
// would type in, and some games refuse to start without) get a throwaway value too, except
// -as-deployed: a draft must start with exactly what a new server gets
// Exactly what a new server gets: the panel fills blank x-generate fields on deploy and nothing else, so
// the boot test does too. Filling other blank passwords hid templates whose server won't start without
// one: they passed CI and failed on the first real deploy.
for key, p := range schemaProperties(g) {
prop, _ := p.(map[string]any)
if prop["x-generate"] == nil && (*asDeployed || !passwordKey.MatchString(key)) {
if prop["x-generate"] == nil && (!*fillBlank || !passwordKey.MatchString(key)) {
continue
}
// Only missing or empty text: ports, booleans and other values are never touched
+10 -11
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@@ -8,7 +8,7 @@ import (
"testing"
)
func TestBootTestPayloadOnlyFillsBlankPasswords(t *testing.T) {
func TestBootTestPayloadIsWhatANewServerGets(t *testing.T) {
dir := t.TempDir()
game := filepath.Join(dir, "games", "demo")
if err := os.MkdirAll(game, 0o755); err != nil {
@@ -52,10 +52,12 @@ configSchema:
if c["ENABLE_RCON"] != true {
t.Errorf("ENABLE_RCON changed to %v", c["ENABLE_RCON"])
}
for _, k := range []string{"RCON_PASSWORD", "ServerPassword"} {
if s, _ := c[k].(string); !strings.HasPrefix(s, "boot-") {
t.Errorf("%s not filled: %v", k, c[k])
// Exactly what a new server gets: the x-generate password is made, a blank join password stays blank
if s, _ := c["RCON_PASSWORD"].(string); !strings.HasPrefix(s, "boot-") {
t.Errorf("x-generate RCON_PASSWORD not filled: %v", c["RCON_PASSWORD"])
}
if c["ServerPassword"] != "" {
t.Errorf("ServerPassword must stay empty, as for a new server: %v", c["ServerPassword"])
}
if c["AdminPassword"] != "kept-by-owner" {
t.Errorf("AdminPassword overwritten: %v", c["AdminPassword"])
@@ -64,8 +66,8 @@ configSchema:
t.Errorf("placeholders not resolved: %v", c["MOTD"])
}
// As a new server gets it (what the AI builder boots): only x-generate is filled, a blank join password stays blank
if err := runBootTestPayload([]string{"-as-deployed", "-games", filepath.Join(dir, "games"), "-out", out, "demo"}); err != nil {
// Only for the builder's diagnosis: blank passwords filled too
if err := runBootTestPayload([]string{"-fill-blank-passwords", "-games", filepath.Join(dir, "games"), "-out", out, "demo"}); err != nil {
t.Fatal(err)
}
raw, _ = os.ReadFile(out)
@@ -73,10 +75,7 @@ configSchema:
if err := json.Unmarshal(raw, &payload); err != nil {
t.Fatal(err)
}
if s, _ := payload.GameConfig["RCON_PASSWORD"].(string); !strings.HasPrefix(s, "boot-") {
t.Errorf("as deployed: x-generate RCON_PASSWORD not filled: %v", payload.GameConfig["RCON_PASSWORD"])
}
if payload.GameConfig["ServerPassword"] != "" {
t.Errorf("as deployed: ServerPassword should stay empty, got %v", payload.GameConfig["ServerPassword"])
if s, _ := payload.GameConfig["ServerPassword"].(string); !strings.HasPrefix(s, "boot-") {
t.Errorf("-fill-blank-passwords: ServerPassword not filled: %v", payload.GameConfig["ServerPassword"])
}
}
+92 -35
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@@ -9,6 +9,7 @@ import (
"os"
"os/exec"
"path/filepath"
"sort"
"strings"
)
@@ -232,46 +233,26 @@ func firstBoot(name, image, steamApp string, steam bool, startup string) (*bootR
// bootCheck deploys the template with the node-agent's BootTest, the same check CI runs, and when the
// game wrote files outside its volume on the first boot, boots it once more to see that it no longer does.
func bootCheck(gamesDir, id, agentImage string, wantOutside bool) (problems, verified []string, err error) {
self, err := os.Executable()
if err != nil {
return nil, nil, err
}
// A boot test that was killed (worker restarted mid-build) leaves its container and volume behind,
// and the next deploy under the same name would trip over them
runCmd("docker", "rm", "-f", "boottest-"+id)
runCmd("docker", "volume", "rm", "-f", "boottest-"+id+"-data")
payloadCmd := exec.Command(self, "boottest-payload", "-as-deployed", "-games", gamesDir, id)
var stderr bytes.Buffer
payloadCmd.Stderr = &stderr
payload, err := payloadCmd.Output()
if err != nil {
var exitErr *exec.ExitError
if errors.As(err, &exitErr) && exitErr.ExitCode() == exitMissingSecret {
// The builder has no CI secrets: that's the template's problem to fix, not a reason to stop
return []string{"the boot test can't run: " + strings.TrimSpace(stderr.String()) + ". Remove 'secrets' from " +
"test.yaml; boot tests fill password settings with a throwaway value"}, nil, nil
}
return nil, nil, fmt.Errorf("boottest-payload: %v: %s", err, strings.TrimSpace(stderr.String()))
}
if out, err := runCmd("docker", "pull", "-q", agentImage); err != nil {
return nil, nil, fmt.Errorf("docker pull %s: %v: %s", agentImage, err, out)
}
cmd := exec.Command("docker", "run", "--rm", "-i", "-v", "/var/run/docker.sock:/var/run/docker.sock",
"--entrypoint", "java", agentImage, "-Dloader.main=com.gbreed.gbr.nodeagent.BootTest", "-cp", "app.jar",
"org.springframework.boot.loader.launch.PropertiesLauncher")
cmd.Stdin = bytes.NewReader(payload)
var output bytes.Buffer
cmd.Stdout = &teeWriter{&output}
cmd.Stderr = cmd.Stdout
runErr := cmd.Run()
if runErr != nil {
var exitErr *exec.ExitError
if !errors.As(runErr, &exitErr) {
return nil, nil, runErr
output, passed, problems, err := agentBoot(gamesDir, id, agentImage, false)
if err != nil || problems != nil {
return problems, nil, err
}
return []string{bootFailure(output.String())}, nil, nil
if !passed {
// The server's own output rarely says it stopped because a setting was empty. Booting once more
// with the blank ones filled tells for certain whether they are the cause.
if blank := blankRequiredLooking(gamesDir, id); len(blank) > 0 {
fmt.Printf("[build] it failed with the defaults; booting again with %s filled to see whether empty settings are the cause\n",
strings.Join(blank, ", "))
if _, filledPassed, _, err := agentBoot(gamesDir, id, agentImage, true); err == nil && filledPassed {
return []string{emptySettingsProblem(blank, bootVerdict(output))}, nil, nil
}
verified = append(verified, "boot test with the node-agent: "+bootVerdict(output.String()))
}
return []string{bootFailure(output)}, nil, nil
}
verified = append(verified, "boot test with the node-agent: "+bootVerdict(output))
if wantOutside {
fmt.Println("[build] first boot wrote saves outside the volume; booting the draft to see that it no longer does")
@@ -290,6 +271,82 @@ func bootCheck(gamesDir, id, agentImage string, wantOutside bool) (problems, ver
return nil, verified, nil
}
// agentBoot runs one boot test with the node-agent's BootTest, with the settings a new server gets, like
// CI. fillBlank also fills blank password-like settings, only to find out whether they are why a draft
// fails. problems is set when the template can't be boot-tested at all.
func agentBoot(gamesDir, id, agentImage string, fillBlank bool) (output string, passed bool, problems []string, err error) {
self, err := os.Executable()
if err != nil {
return "", false, nil, err
}
// A boot test that was killed (worker restarted mid-build) leaves its container and volume behind,
// and the next deploy under the same name would trip over them
runCmd("docker", "rm", "-f", "boottest-"+id)
runCmd("docker", "volume", "rm", "-f", "boottest-"+id+"-data")
args := []string{"boottest-payload", "-games", gamesDir, id}
if fillBlank {
args = []string{"boottest-payload", "-fill-blank-passwords", "-games", gamesDir, id}
}
payloadCmd := exec.Command(self, args...)
var stderr bytes.Buffer
payloadCmd.Stderr = &stderr
payload, err := payloadCmd.Output()
if err != nil {
var exitErr *exec.ExitError
if errors.As(err, &exitErr) && exitErr.ExitCode() == exitMissingSecret {
// The builder has no CI secrets: that's the template's problem to fix, not a reason to stop
return "", false, []string{"the boot test can't run: " + strings.TrimSpace(stderr.String()) + ". Remove 'secrets' from " +
"test.yaml; boot tests run with exactly what a new server gets"}, nil
}
return "", false, nil, fmt.Errorf("boottest-payload: %v: %s", err, strings.TrimSpace(stderr.String()))
}
cmd := exec.Command("docker", "run", "--rm", "-i", "-v", "/var/run/docker.sock:/var/run/docker.sock",
"--entrypoint", "java", agentImage, "-Dloader.main=com.gbreed.gbr.nodeagent.BootTest", "-cp", "app.jar",
"org.springframework.boot.loader.launch.PropertiesLauncher")
cmd.Stdin = bytes.NewReader(payload)
var out bytes.Buffer
cmd.Stdout = &teeWriter{&out}
cmd.Stderr = cmd.Stdout
if runErr := cmd.Run(); runErr != nil {
var exitErr *exec.ExitError
if !errors.As(runErr, &exitErr) {
return "", false, nil, runErr
}
return out.String(), false, nil, nil
}
return out.String(), true, nil, nil
}
// blankRequiredLooking lists the settings a new server gets empty that look like a server might need a
// value: password-like keys with an empty default and no x-generate.
func blankRequiredLooking(gamesDir, id string) []string {
g, err := loadMap(filepath.Join(gamesDir, id, "game.yaml"))
if err != nil {
return nil
}
defaults, _ := g["defaultConfig"].(map[string]any)
var keys []string
for key, p := range schemaProperties(g) {
prop, _ := p.(map[string]any)
if prop["x-generate"] != nil || !passwordKey.MatchString(key) {
continue
}
if v, ok := defaults[key]; !ok || v == nil || v == "" {
keys = append(keys, key)
}
}
sort.Strings(keys)
return keys
}
func emptySettingsProblem(keys []string, verdict string) string {
return fmt.Sprintf("the server stops when %s is empty, as it is for every new server: booted with your defaults it "+
"failed (%s), and booted again with a value in %s it ran. A new server must start without the owner typing "+
"anything: give %s \"x-generate\": {\"type\": \"password\"} in configSchema (the panel then makes a password for "+
"each server; keep the default \"\"), or a default value that works. Keep the setting so owners can change it",
strings.Join(keys, ", "), verdict, strings.Join(keys, ", "), strings.Join(keys, ", "))
}
func firstBootGame(gamesDir, id string) (*bootReport, error) {
outDir := filepath.Join("firstboot-out", id+"-draft")
if err := runFirstBoot([]string{"-games", gamesDir, "-game", id, "-out", outDir}); err != nil {
+29
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@@ -1,6 +1,8 @@
package main
import (
"os"
"path/filepath"
"strings"
"testing"
)
@@ -48,3 +50,30 @@ func TestVariantNotes(t *testing.T) {
}
}
}
func TestBlankRequiredLookingSettings(t *testing.T) {
dir := t.TempDir()
game := filepath.Join(dir, "example")
os.MkdirAll(game, 0o755)
os.WriteFile(filepath.Join(game, "game.yaml"), []byte(`id: example
defaultConfig:
JoinPassword: ""
AdminPassword: ""
ServerPassword: set-by-default
ServerName: x
configSchema:
properties:
JoinPassword: {type: string}
AdminPassword: {type: string, x-generate: {type: password}}
ServerPassword: {type: string}
ServerName: {type: string}
`), 0o644)
got := blankRequiredLooking(dir, "example")
if len(got) != 1 || got[0] != "JoinPassword" {
t.Errorf("got %v, want only JoinPassword (AdminPassword is generated, ServerPassword has a default)", got)
}
msg := emptySettingsProblem(got, "FAILED: server crashed")
if !strings.Contains(msg, "stops when JoinPassword is empty") || !strings.Contains(msg, `"x-generate": {"type": "password"}`) {
t.Errorf("message: %s", msg)
}
}
+1 -1
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@@ -276,7 +276,7 @@ func draftCompleteness(game, test map[string]any) []string {
// Secrets only exist as CI settings a person adds; a draft with one can't be boot-tested anywhere
if secrets, _ := test["secrets"].(map[string]any); len(secrets) > 0 {
problems = append(problems, "test.yaml has 'secrets' ("+strings.Join(sortedKeys(secrets), ", ")+"), which no boot test of a "+
"new game has: remove them. Password settings get a throwaway value in boot tests automatically")
"new game has: remove them. A setting the server needs a password in gets \"x-generate\" instead")
}
if _, ok := game["readyPattern"]; !ok {
if _, ok := test["settleSec"]; !ok {
+3 -2
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@@ -168,8 +168,9 @@ func validateGame(dir, folder string, gameSchema, testSchema *jsonschema.Schema)
add("test.yaml config.%s is not a key of this game", key)
}
if sensitiveKey.MatchString(key) {
add("test.yaml config.%s looks like a credential; remove it (boot tests fill password settings with a throwaway "+
"value), or, only if the server can't start without a real one, map it under 'secrets' to a CI secret", key)
add("test.yaml config.%s looks like a credential; remove it. A new server starts without it, and the boot test "+
"does too: if the server can't, give the setting \"x-generate\" (a password per server). Map it under "+
"'secrets' to a CI secret only for a value that must be real (a license or account ID)", key)
}
}
for _, key := range sortedKeys(secrets) {