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@@ -0,0 +1,661 @@
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package main
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import (
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"bytes"
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"encoding/json"
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"errors"
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"flag"
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"fmt"
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"io"
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"net/http"
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"os"
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"os/exec"
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"path"
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"path/filepath"
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"regexp"
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"sort"
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"strings"
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"time"
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)
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// draft writes a first template for a new game with an AI model: it gives the model AUTHORING.md as its
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// rules, the facts read from the image (inspect-image) and, when available, a first-boot report, plus two
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// working templates as examples. The answer is written to games/<id>/ and checked with the same validator
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// and image checks as any template; problems go back to the model to fix, a few rounds at most.
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type chatMessage struct {
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Role string `json:"role"`
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Content string `json:"content"`
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}
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type model interface {
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chat(messages []chatMessage, schema map[string]any) (string, error)
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name() string
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}
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func runDraft(args []string) error {
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fs := flag.NewFlagSet("draft", flag.ExitOnError)
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gamesDir := fs.String("games", "games", "directory holding one folder per game")
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schemaDir := fs.String("schemas", "schema", "directory holding the JSON Schemas")
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gameName := fs.String("name", "", "the game's name, e.g. \"Valheim\"")
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id := fs.String("id", "", "folder/id for the new game (default: from -name)")
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image := fs.String("image", "", "Docker image the server runs in")
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steamApp := fs.String("steam-app", "", "SteamCMD app id, if the server is installed with SteamCMD")
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notes := fs.String("notes", "", "anything else the model should know (variant, crossplay plugin...)")
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reportPath := fs.String("first-boot", "", "a first-boot report.json for this image")
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provider := fs.String("provider", "ollama", "ollama or gemini")
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modelName := fs.String("model", "", "model name (default qwen3.8:27b for ollama, gemini-3.5-flash for gemini)")
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attempts := fs.Int("attempts", 3, "fix rounds after the first draft")
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noPull := fs.Bool("no-pull", false, "use the local image instead of pulling it")
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fs.Parse(args)
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if *gameName == "" || *image == "" {
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return errors.New("draft needs -name and -image")
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}
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if *id == "" {
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*id = strings.Trim(regexp.MustCompile(`[^a-z0-9]+`).ReplaceAllString(strings.ToLower(*gameName), "-"), "-")
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}
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dir := filepath.Join(*gamesDir, *id)
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if _, err := os.Stat(dir); err == nil {
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return fmt.Errorf("%s already exists; drafts only create new games", dir)
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}
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m, err := newModel(*provider, *modelName)
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if err != nil {
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return err
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}
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rules, err := os.ReadFile("AUTHORING.md")
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if err != nil {
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return fmt.Errorf("AUTHORING.md (the model's rules): %w", err)
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}
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gameSchema, err := compileSchema(filepath.Join(*schemaDir, "game.schema.json"))
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if err != nil {
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return err
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}
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testSchema, err := compileSchema(filepath.Join(*schemaDir, "test.schema.json"))
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if err != nil {
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return err
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}
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answerSchema, err := draftAnswerSchema(*schemaDir)
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if err != nil {
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return err
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}
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if !*noPull {
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fmt.Printf("[draft] pulling %s\n", *image)
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if out, err := runCmd("docker", "pull", "-q", *image); err != nil {
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return fmt.Errorf("docker pull: %v: %s", err, out)
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}
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}
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facts, err := inspectImage(*image, nil)
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if err != nil {
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return err
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}
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var report *bootReport
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if *reportPath != "" {
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raw, err := os.ReadFile(*reportPath)
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if err != nil {
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return err
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}
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report = &bootReport{}
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if err := json.Unmarshal(raw, report); err != nil {
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return fmt.Errorf("%s: %w", *reportPath, err)
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}
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if why := imageUnusable(report); why != "" {
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return errors.New(why)
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}
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}
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messages := []chatMessage{
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{Role: "system", Content: draftSystemPrompt(string(rules))},
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{Role: "user", Content: draftRequest(*gameName, *id, *image, *steamApp, *notes, facts, report, exampleTemplates(*gamesDir, 2))},
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}
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for round := 0; round <= *attempts; round++ {
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fmt.Printf("[draft] round %d: asking %s\n", round+1, m.name())
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start := time.Now()
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answer, err := m.chat(messages, answerSchema)
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if err != nil {
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return err
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}
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fmt.Printf("[draft] answer in %.0fs\n", time.Since(start).Seconds())
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messages = append(messages, chatMessage{Role: "assistant", Content: answer})
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problems := writeDraft(dir, *id, answer, report)
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if len(problems) == 0 {
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problems = validateGame(dir, *id, gameSchema, testSchema)
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}
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if len(problems) == 0 {
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if g, err := loadMap(filepath.Join(dir, "game.yaml")); err == nil {
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imageProblems, _ := checkTemplate(g, facts)
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problems = append(problems, imageProblems...)
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t, _ := loadMap(filepath.Join(dir, "test.yaml"))
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problems = append(problems, draftCompleteness(g, t)...)
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problems = append(problems, unreadSettings(g, facts)...)
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problems = append(problems, savesOutsideVolumes(g, report)...)
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}
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}
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if len(problems) == 0 {
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fmt.Printf("[draft] %s passes validation and the image checks\n", dir)
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fmt.Println("[draft] next: review it, then boot-test it (first-boot / CI) before opening a PR")
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return nil
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}
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fmt.Printf("[draft] %d problem(s):\n", len(problems))
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for _, p := range problems {
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fmt.Println(" - " + p)
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}
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messages = append(messages, chatMessage{Role: "user", Content: "Your template has these problems. Fix all of them and " +
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"answer with the complete corrected JSON object (both \"game\" and \"test\"):\n- " + strings.Join(problems, "\n- ")})
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}
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return fmt.Errorf("draft still has problems after %d fix rounds; it is in %s for a person to finish", *attempts, dir)
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}
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func draftSystemPrompt(rules string) string {
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return "You write game server templates for GBR Hosting. Follow these house rules exactly; they describe " +
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"how servers really run, and breaking them has broken real servers:\n\n" + rules + "\n\n" +
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"Answer with one JSON object and nothing else: {\"game\": <the game.yaml content as JSON>, " +
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"\"test\": <the test.yaml content as JSON>}.\n\n" +
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"The template must be COMPLETE enough for a player to run and configure the server:\n" +
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"- defaultPorts: every port players or the server browser connect to (from the image's exposed ports " +
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"and the game's documentation), each with its protocol. Never RCON/REST/admin or web/status ports.\n" +
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"- defaultConfig and configSchema: every setting the image reads (the facts' envRead and env lists, the " +
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"first-boot settings) that an owner would want to change: server name, world, password, player limit, " +
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"difficulty and gameplay options. Each with title, description, type, default and category.\n" +
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"- requiredMemoryMb: what the game really needs, with headroom.\n" +
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"- readyPattern when a first-boot report shows the ready line; otherwise set test.settleSec.\n" +
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"Base every value on the facts given (image facts, first-boot report) and on what you know for certain " +
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"about this game and image. Do not invent settings an image does not read; say what you are unsure of " +
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"in the setting's description instead of leaving the template empty."
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}
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// draftCompleteness is the bar a draft must clear on top of validation: an almost empty template is
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// valid but useless, and a cautious model will happily produce one.
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func draftCompleteness(game, test map[string]any) []string {
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var problems []string
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if ports, _ := game["defaultPorts"].([]any); len(ports) == 0 {
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problems = append(problems, "defaultPorts is empty: list the ports players connect to")
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}
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props := schemaProperties(game)
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defaults, _ := game["defaultConfig"].(map[string]any)
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if len(defaults) < 3 {
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problems = append(problems, fmt.Sprintf("defaultConfig has only %d settings: add every setting the image reads that an owner would change (name, world, password, players, gameplay)", len(defaults)))
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}
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var undescribed []string
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for _, key := range sortedKeys(defaults) {
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if _, ok := props[key]; !ok {
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undescribed = append(undescribed, key)
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}
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}
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if len(undescribed) > 0 {
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problems = append(problems, "these defaultConfig settings have no configSchema.properties entry (each needs title, description, "+
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"type, default and category, under configSchema: {type: object, properties: {...}}): "+strings.Join(undescribed, ", "))
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}
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for _, key := range sortedKeys(props) {
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p, _ := props[key].(map[string]any)
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for _, field := range []string{"title", "description", "type", "category"} {
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if v, ok := p[field]; !ok || v == "" {
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problems = append(problems, fmt.Sprintf("setting %s has no %s", key, field))
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}
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}
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}
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if n, ok := game["requiredMemoryMb"].(json.Number); !ok {
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problems = append(problems, "requiredMemoryMb is missing")
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} else if v, _ := n.Int64(); v < 1024 {
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problems = append(problems, "requiredMemoryMb is below 1024")
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}
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if _, ok := game["readyPattern"]; !ok {
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if _, ok := test["settleSec"]; !ok {
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problems = append(problems, "no readyPattern and no test.settleSec: boot tests need one of them")
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}
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}
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return problems
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}
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// unreadSettings finds settings that reach the container under a variable name the image never reads,
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// e.g. ServerPassword -> SERVER_PASSWORD when the image reads SERVER_PASS. Only for images configured
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// through environment variables (no config file) whose startup scripts the inspector could read.
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func unreadSettings(game map[string]any, facts *imageFacts) []string {
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if path, _ := game["configFilePath"].(string); path != "" || len(facts.EnvRead) == 0 {
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return nil
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}
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read := map[string]bool{}
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for _, v := range facts.EnvRead {
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read[v] = true
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}
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for v := range facts.Env {
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read[v] = true
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}
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startup, _ := game["defaultStartupCommand"].(string)
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defaults, _ := game["defaultConfig"].(map[string]any)
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var problems []string
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for _, key := range sortedKeys(defaults) {
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env := envName(key)
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if read[env] || strings.Contains(startup, env) {
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continue
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}
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msg := fmt.Sprintf("setting %s reaches the container as %s, which the image never reads", key, env)
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if near := closestVar(env, facts.EnvRead); near != "" {
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msg += fmt.Sprintf(" (did you mean %s? name the key so it becomes that)", near)
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}
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problems = append(problems, msg)
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}
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return problems
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}
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// closestVar picks the variable that shares the longest common prefix with name (SERVER_PASSWORD ->
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// SERVER_PASS), if it's a real resemblance.
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func closestVar(name string, vars []string) string {
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best, bestLen := "", 0
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for _, v := range vars {
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n := 0
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for n < len(v) && n < len(name) && v[n] == name[n] {
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n++
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}
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if n > bestLen {
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best, bestLen = v, n
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}
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}
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if bestLen < 5 {
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return ""
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}
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return best
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}
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// Files the Steam client, Proton and the OS write for themselves: not the game's data
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var outsideNoise = []string{"/Steam/logs/", "/.steam/", "/steamcmd/", "/.cache/", "/tmp/", "/.local/share/umu"}
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// savesOutsideVolumes turns first boot's "written outside the volumes" into a hard check: anything the
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// game itself wrote there (Valheim's worlds and admin lists in ~/.config/unity3d/...) is lost every time the
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// node recreates the container. A template passes once its startup command or settings point the game at
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// /server or /data; a boot test then shows whether that really worked.
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func savesOutsideVolumes(game map[string]any, report *bootReport) []string {
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if report == nil {
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return nil
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}
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dirs := map[string]bool{}
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for _, c := range report.ContainerChanges {
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_, p, _ := strings.Cut(c, " ")
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noise := false
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for _, n := range outsideNoise {
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if strings.Contains(p, n) {
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noise = true
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}
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}
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if !noise && p != "" {
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dirs[path.Dir(p)] = true
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}
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}
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if len(dirs) == 0 {
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return nil
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}
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startup, _ := game["defaultStartupCommand"].(string)
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redirected := strings.Contains(startup, "/server") || strings.Contains(startup, "/data")
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defaults, _ := game["defaultConfig"].(map[string]any)
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for _, v := range defaults {
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if s, ok := v.(string); ok && (strings.HasPrefix(s, "/server") || strings.HasPrefix(s, "/data")) {
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|
|
|
|
redirected = true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if redirected {
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
return []string{fmt.Sprintf("first boot: the server wrote its own files outside the server volume, in %s. Those are lost "+
|
|
|
|
|
"whenever the node recreates the container (every start). Make the game keep them under /server, e.g. with "+
|
|
|
|
|
"its save-directory launch option or by pointing that folder at /server, and include it in backupPaths",
|
|
|
|
|
strings.Join(sortedKeysBool(dirs), ", "))}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// imageUnusable recognises a first boot where the image died within seconds because it needs root (or
|
|
|
|
|
// another privilege nodes never grant): drafting a template for it can't produce a working server.
|
|
|
|
|
func imageUnusable(r *bootReport) string {
|
|
|
|
|
if r == nil || r.ExitCode == nil || *r.ExitCode == 0 || r.RanSeconds > 60 {
|
|
|
|
|
return ""
|
|
|
|
|
}
|
|
|
|
|
var denied []string
|
|
|
|
|
for _, l := range r.ErrorLines {
|
|
|
|
|
if strings.Contains(strings.ToLower(l.Text), "permission denied") {
|
|
|
|
|
denied = append(denied, l.Text)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if len(denied) == 0 {
|
|
|
|
|
return ""
|
|
|
|
|
}
|
|
|
|
|
return fmt.Sprintf("first boot: the image exited (code %d) after %.0fs as %s with permission errors, e.g. %q. It needs root, "+
|
|
|
|
|
"which nodes never allow; use another image for this game, or cm2network/steamcmd with -steam-app",
|
|
|
|
|
*r.ExitCode, r.RanSeconds, r.User, denied[0])
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func draftRequest(gameName, id, image, steamApp, notes string, facts *imageFacts, report *bootReport, examples string) string {
|
|
|
|
|
var b strings.Builder
|
|
|
|
|
fmt.Fprintf(&b, "Write the template for **%s**.\n- id: %s\n- defaultDockerImage: %s\n", gameName, id, image)
|
|
|
|
|
if steamApp != "" {
|
|
|
|
|
fmt.Fprintf(&b, "- installMethod STEAMCMD with appId %s\n", steamApp)
|
|
|
|
|
}
|
|
|
|
|
if notes != "" {
|
|
|
|
|
fmt.Fprintf(&b, "- notes: %s\n", notes)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
f := *facts
|
|
|
|
|
f.Scripts = map[string]string{}
|
|
|
|
|
for p, s := range facts.Scripts {
|
|
|
|
|
if len(s) > 8000 {
|
|
|
|
|
s = s[:8000] + "\n...(truncated)"
|
|
|
|
|
}
|
|
|
|
|
f.Scripts[p] = s
|
|
|
|
|
}
|
|
|
|
|
fj, _ := json.MarshalIndent(f, "", " ")
|
|
|
|
|
fmt.Fprintf(&b, "\n## Facts read from the image (inspect-image)\n```json\n%s\n```\n", fj)
|
|
|
|
|
|
|
|
|
|
if report != nil {
|
|
|
|
|
fmt.Fprintf(&b, "\n## First boot with no settings\nOutcome: %s\n", report.Outcome)
|
|
|
|
|
if report.SuggestedReady != "" {
|
|
|
|
|
fmt.Fprintf(&b, "Suggested readyPattern: `%s` (readyExample: `%s`)\n", report.SuggestedReady, report.SuggestedExample)
|
|
|
|
|
}
|
|
|
|
|
for _, l := range report.ReadyCandidates {
|
|
|
|
|
fmt.Fprintf(&b, "ready-looking line: %s\n", l.Text)
|
|
|
|
|
}
|
|
|
|
|
for _, l := range report.ErrorLines {
|
|
|
|
|
fmt.Fprintf(&b, "error-looking line: %s\n", l.Text)
|
|
|
|
|
}
|
|
|
|
|
fmt.Fprintf(&b, "Config files the server wrote: %s\n", strings.Join(report.ConfigFiles, ", "))
|
|
|
|
|
settings := report.Settings
|
|
|
|
|
if len(settings) > 300 {
|
|
|
|
|
settings = settings[:300]
|
|
|
|
|
}
|
|
|
|
|
b.WriteString("Settings it wrote, with defaults (file | section | key = value):\n")
|
|
|
|
|
for _, s := range settings {
|
|
|
|
|
fmt.Fprintf(&b, "%s | %s | %s = %s\n", s.File, s.Section, s.Key, s.Value)
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
b.WriteString("\n(No first-boot report: keep readyPattern out unless the facts show the ready line.)\n")
|
|
|
|
|
}
|
|
|
|
|
b.WriteString("\n## Working templates from this repo, for format and style (not content)\n")
|
|
|
|
|
b.WriteString(examples)
|
|
|
|
|
return b.String()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// exampleTemplates picks the shortest templates in the repo as examples: real, validated, and small
|
|
|
|
|
// enough to leave the model room for the facts.
|
|
|
|
|
func exampleTemplates(gamesDir string, n int) string {
|
|
|
|
|
entries, _ := os.ReadDir(gamesDir)
|
|
|
|
|
type ex struct {
|
|
|
|
|
id string
|
|
|
|
|
body string
|
|
|
|
|
}
|
|
|
|
|
var all []ex
|
|
|
|
|
for _, e := range entries {
|
|
|
|
|
raw, err := os.ReadFile(filepath.Join(gamesDir, e.Name(), "game.yaml"))
|
|
|
|
|
if err == nil {
|
|
|
|
|
all = append(all, ex{e.Name(), string(raw)})
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
sort.Slice(all, func(i, j int) bool { return len(all[i].body) < len(all[j].body) })
|
|
|
|
|
var b strings.Builder
|
|
|
|
|
for i := 0; i < n && i < len(all); i++ {
|
|
|
|
|
fmt.Fprintf(&b, "\n### games/%s/game.yaml\n```yaml\n%s```\n", all[i].id, all[i].body)
|
|
|
|
|
}
|
|
|
|
|
return b.String()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// writeDraft turns the model's JSON answer into games/<id>/game.yaml and test.yaml, using the importer's
|
|
|
|
|
// writer so drafts look like every other template.
|
|
|
|
|
func writeDraft(dir, id, answer string, report *bootReport) []string {
|
|
|
|
|
answer = strings.TrimSpace(answer)
|
|
|
|
|
if i := strings.Index(answer, "{"); i > 0 {
|
|
|
|
|
answer = answer[i:] // some models still wrap JSON in prose or code fences
|
|
|
|
|
}
|
|
|
|
|
if i := strings.LastIndex(answer, "}"); i >= 0 {
|
|
|
|
|
answer = answer[:i+1]
|
|
|
|
|
}
|
|
|
|
|
var parsed struct {
|
|
|
|
|
Game map[string]any `json:"game"`
|
|
|
|
|
Test map[string]any `json:"test"`
|
|
|
|
|
}
|
|
|
|
|
if err := json.Unmarshal([]byte(answer), &parsed); err != nil {
|
|
|
|
|
return []string{"the answer is not valid JSON: " + err.Error()}
|
|
|
|
|
}
|
|
|
|
|
if parsed.Game == nil {
|
|
|
|
|
return []string{`the answer has no "game" object`}
|
|
|
|
|
}
|
|
|
|
|
parsed.Game["id"] = id
|
|
|
|
|
if parsed.Test == nil {
|
|
|
|
|
parsed.Test = map[string]any{}
|
|
|
|
|
}
|
|
|
|
|
// The ready line is a fact from the first boot, already checked against the real log line; a model
|
|
|
|
|
// that leaves it out (or answers null) gets the measured one rather than another guessing round
|
|
|
|
|
if p, _ := parsed.Game["readyPattern"].(string); p == "" && report != nil && report.SuggestedReady != "" {
|
|
|
|
|
parsed.Game["readyPattern"] = report.SuggestedReady
|
|
|
|
|
parsed.Test["readyExample"] = report.SuggestedExample
|
|
|
|
|
}
|
|
|
|
|
if err := os.MkdirAll(dir, 0o755); err != nil {
|
|
|
|
|
return []string{err.Error()}
|
|
|
|
|
}
|
|
|
|
|
var problems []string
|
|
|
|
|
known := map[string]bool{}
|
|
|
|
|
for _, f := range gameFields {
|
|
|
|
|
known[f] = true
|
|
|
|
|
}
|
|
|
|
|
for k := range parsed.Game {
|
|
|
|
|
if !known[k] {
|
|
|
|
|
problems = append(problems, fmt.Sprintf("%q is not a template field; remove it or use one from the schema", k))
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if err := writeGame(filepath.Join(dir, "game.yaml"), parsed.Game); err != nil {
|
|
|
|
|
return []string{"could not write game.yaml: " + err.Error()}
|
|
|
|
|
}
|
|
|
|
|
node, err := toNode(normalize(parsed.Test))
|
|
|
|
|
if err != nil {
|
|
|
|
|
return []string{err.Error()}
|
|
|
|
|
}
|
|
|
|
|
if err := writeYAML(filepath.Join(dir, "test.yaml"), testHeader, node); err != nil {
|
|
|
|
|
return []string{"could not write test.yaml: " + err.Error()}
|
|
|
|
|
}
|
|
|
|
|
return problems
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// draftAnswerSchema is the shape Ollama is asked to produce: {"game": ..., "test": ...}, using the repo's
|
|
|
|
|
// schemas minus the parts structured-output engines don't support.
|
|
|
|
|
func draftAnswerSchema(schemaDir string) (map[string]any, error) {
|
|
|
|
|
load := func(name string) (map[string]any, error) {
|
|
|
|
|
raw, err := os.ReadFile(filepath.Join(schemaDir, name))
|
|
|
|
|
if err != nil {
|
|
|
|
|
return nil, err
|
|
|
|
|
}
|
|
|
|
|
var s map[string]any
|
|
|
|
|
if err := json.Unmarshal(raw, &s); err != nil {
|
|
|
|
|
return nil, err
|
|
|
|
|
}
|
|
|
|
|
for _, k := range []string{"$schema", "$id", "allOf", "title", "description"} {
|
|
|
|
|
delete(s, k)
|
|
|
|
|
}
|
|
|
|
|
return s, nil
|
|
|
|
|
}
|
|
|
|
|
game, err := load("game.schema.json")
|
|
|
|
|
if err != nil {
|
|
|
|
|
return nil, err
|
|
|
|
|
}
|
|
|
|
|
test, err := load("test.schema.json")
|
|
|
|
|
if err != nil {
|
|
|
|
|
return nil, err
|
|
|
|
|
}
|
|
|
|
|
tightenForDraft(game)
|
|
|
|
|
return map[string]any{
|
|
|
|
|
"type": "object",
|
|
|
|
|
"required": []string{"game", "test"},
|
|
|
|
|
"properties": map[string]any{"game": game, "test": test},
|
|
|
|
|
"additionalProperties": false,
|
|
|
|
|
}, nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// tightenForDraft makes the fields a working template needs required and non-null in the format Ollama
|
|
|
|
|
// enforces. The repo schema leaves them optional (hand-written templates may omit some), and a constrained
|
|
|
|
|
// model takes that literally: it answered null for installConfig, defaultConfig and configSchema, the
|
|
|
|
|
// writer dropped them, and no amount of "add installConfig" could change that.
|
|
|
|
|
func tightenForDraft(game map[string]any) {
|
|
|
|
|
props, _ := game["properties"].(map[string]any)
|
|
|
|
|
nonNull := func(name, typ string) {
|
|
|
|
|
if p, ok := props[name].(map[string]any); ok {
|
|
|
|
|
p["type"] = typ
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
nonNull("defaultStartupCommand", "string")
|
|
|
|
|
nonNull("requiredMemoryMb", "integer")
|
|
|
|
|
nonNull("defaultPorts", "array")
|
|
|
|
|
if p, ok := props["defaultPorts"].(map[string]any); ok {
|
|
|
|
|
p["minItems"] = 1
|
|
|
|
|
}
|
|
|
|
|
props["installConfig"] = map[string]any{
|
|
|
|
|
"type": "object",
|
|
|
|
|
"properties": map[string]any{
|
|
|
|
|
"appId": map[string]any{"type": "string", "description": "Steam app id, for installMethod STEAMCMD"},
|
|
|
|
|
"script": map[string]any{"type": "string", "description": "install script, for installMethod BASH_SCRIPT"},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
props["defaultConfig"] = map[string]any{"type": "object", "minProperties": 3}
|
|
|
|
|
props["configSchema"] = map[string]any{
|
|
|
|
|
"type": "object",
|
|
|
|
|
"required": []string{"type", "properties"},
|
|
|
|
|
"properties": map[string]any{
|
|
|
|
|
"type": map[string]any{"enum": []string{"object"}},
|
|
|
|
|
"properties": map[string]any{
|
|
|
|
|
"type": "object",
|
|
|
|
|
"minProperties": 3,
|
|
|
|
|
"additionalProperties": map[string]any{
|
|
|
|
|
"type": "object",
|
|
|
|
|
"required": []string{"title", "description", "type", "default", "category"},
|
|
|
|
|
"properties": map[string]any{
|
|
|
|
|
"title": map[string]any{"type": "string"},
|
|
|
|
|
"description": map[string]any{"type": "string"},
|
|
|
|
|
"type": map[string]any{"enum": []string{"string", "integer", "number", "boolean"}},
|
|
|
|
|
"category": map[string]any{"enum": []string{"Security & Access", "Gameplay & Rules", "World & Environment", "System & General"}},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
game["required"] = []string{"id", "name", "defaultDockerImage", "defaultStartupCommand", "requiredMemoryMb",
|
|
|
|
|
"defaultPorts", "installMethod", "installConfig", "defaultConfig", "configSchema"}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func newModel(provider, name string) (model, error) {
|
|
|
|
|
switch provider {
|
|
|
|
|
case "ollama":
|
|
|
|
|
if name == "" {
|
|
|
|
|
name = "qwen3.8:27b"
|
|
|
|
|
}
|
|
|
|
|
url := os.Getenv("OLLAMA_URL")
|
|
|
|
|
if url == "" {
|
|
|
|
|
url = "http://localhost:11434"
|
|
|
|
|
}
|
|
|
|
|
return &ollamaModel{url: strings.TrimRight(url, "/"), model: name}, nil
|
|
|
|
|
case "gemini":
|
|
|
|
|
if name == "" {
|
|
|
|
|
name = "gemini-3.5-flash"
|
|
|
|
|
}
|
|
|
|
|
key := os.Getenv("GEMINI_API_KEY")
|
|
|
|
|
if key == "" {
|
|
|
|
|
return nil, errors.New("set GEMINI_API_KEY to use -provider gemini")
|
|
|
|
|
}
|
|
|
|
|
return &geminiModel{key: key, model: name}, nil
|
|
|
|
|
}
|
|
|
|
|
return nil, fmt.Errorf("unknown provider %q (ollama or gemini)", provider)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type ollamaModel struct{ url, model string }
|
|
|
|
|
|
|
|
|
|
func (o *ollamaModel) name() string { return "ollama " + o.model + " at " + o.url }
|
|
|
|
|
|
|
|
|
|
func (o *ollamaModel) chat(messages []chatMessage, schema map[string]any) (string, error) {
|
|
|
|
|
body := map[string]any{
|
|
|
|
|
"model": o.model, "messages": messages, "stream": false, "format": schema,
|
|
|
|
|
// Ollama silently truncates input beyond its default context
|
|
|
|
|
"options": map[string]any{"num_ctx": 32768, "temperature": 0.2},
|
|
|
|
|
}
|
|
|
|
|
var resp struct {
|
|
|
|
|
Message struct {
|
|
|
|
|
Content string `json:"content"`
|
|
|
|
|
} `json:"message"`
|
|
|
|
|
Error string `json:"error"`
|
|
|
|
|
}
|
|
|
|
|
if err := postJSON(o.url+"/api/chat", body, &resp, 30*time.Minute); err != nil {
|
|
|
|
|
return "", err
|
|
|
|
|
}
|
|
|
|
|
if resp.Error != "" {
|
|
|
|
|
return "", errors.New("ollama: " + resp.Error)
|
|
|
|
|
}
|
|
|
|
|
return resp.Message.Content, nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type geminiModel struct{ key, model string }
|
|
|
|
|
|
|
|
|
|
func (g *geminiModel) name() string { return "gemini " + g.model }
|
|
|
|
|
|
|
|
|
|
func (g *geminiModel) chat(messages []chatMessage, _ map[string]any) (string, error) {
|
|
|
|
|
var system string
|
|
|
|
|
var contents []map[string]any
|
|
|
|
|
for _, m := range messages {
|
|
|
|
|
if m.Role == "system" {
|
|
|
|
|
system = m.Content
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
role := "user"
|
|
|
|
|
if m.Role == "assistant" {
|
|
|
|
|
role = "model"
|
|
|
|
|
}
|
|
|
|
|
contents = append(contents, map[string]any{"role": role, "parts": []map[string]string{{"text": m.Content}}})
|
|
|
|
|
}
|
|
|
|
|
body := map[string]any{
|
|
|
|
|
"systemInstruction": map[string]any{"parts": []map[string]string{{"text": system}}},
|
|
|
|
|
"contents": contents,
|
|
|
|
|
"generationConfig": map[string]any{"responseMimeType": "application/json", "temperature": 0.2},
|
|
|
|
|
}
|
|
|
|
|
var resp struct {
|
|
|
|
|
Candidates []struct {
|
|
|
|
|
Content struct {
|
|
|
|
|
Parts []struct {
|
|
|
|
|
Text string `json:"text"`
|
|
|
|
|
} `json:"parts"`
|
|
|
|
|
} `json:"content"`
|
|
|
|
|
} `json:"candidates"`
|
|
|
|
|
Error *struct {
|
|
|
|
|
Message string `json:"message"`
|
|
|
|
|
} `json:"error"`
|
|
|
|
|
}
|
|
|
|
|
url := "https://generativelanguage.googleapis.com/v1beta/models/" + g.model + ":generateContent?key=" + g.key
|
|
|
|
|
if err := postJSON(url, body, &resp, 10*time.Minute); err != nil {
|
|
|
|
|
return "", err
|
|
|
|
|
}
|
|
|
|
|
if resp.Error != nil {
|
|
|
|
|
return "", errors.New("gemini: " + resp.Error.Message)
|
|
|
|
|
}
|
|
|
|
|
if len(resp.Candidates) == 0 || len(resp.Candidates[0].Content.Parts) == 0 {
|
|
|
|
|
return "", errors.New("gemini returned no answer")
|
|
|
|
|
}
|
|
|
|
|
return resp.Candidates[0].Content.Parts[0].Text, nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func postJSON(url string, body, out any, timeout time.Duration) error {
|
|
|
|
|
payload, err := json.Marshal(body)
|
|
|
|
|
if err != nil {
|
|
|
|
|
return err
|
|
|
|
|
}
|
|
|
|
|
client := &http.Client{Timeout: timeout}
|
|
|
|
|
resp, err := client.Post(url, "application/json", bytes.NewReader(payload))
|
|
|
|
|
if err != nil {
|
|
|
|
|
return err
|
|
|
|
|
}
|
|
|
|
|
defer resp.Body.Close()
|
|
|
|
|
raw, err := io.ReadAll(resp.Body)
|
|
|
|
|
if err != nil {
|
|
|
|
|
return err
|
|
|
|
|
}
|
|
|
|
|
if err := json.Unmarshal(raw, out); err != nil {
|
|
|
|
|
return fmt.Errorf("HTTP %d, unreadable answer: %.300s", resp.StatusCode, raw)
|
|
|
|
|
}
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func runCmd(name string, args ...string) (string, error) {
|
|
|
|
|
out, err := exec.Command(name, args...).CombinedOutput()
|
|
|
|
|
return strings.TrimSpace(string(out)), err
|
|
|
|
|
}
|