The builder must be game-agnostic, but its prompts named games: AUTHORING.md
(the model's rules) used three games as examples, the research prompt listed
two games' editions, the schema described containerUser by one game's image,
and every draft prompt included two real templates from the repo, so the
model saw, and could copy, other games' commands and options.
- AUTHORING.md, the research prompt and the schema describe the rules without
naming a game.
- The draft prompt's format example is now one invented server (no real
command, options, ports or app id), checked by
TestExampleTemplateFollowsTheRules against validation and the draft checks.
- Comments, help texts, BUILDER.md and test fixtures use invented names and
values.
- TestBuilderIsGameAgnostic reads every game's name and id from games/ and
fails if any appears in the builder's code, tests, rules, schemas or docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Valheim draft in #13 passed -maxplayers, an option Valheim doesn't have.
The server ignores unknown options, so the draft booted and passed every
boot test while its MaxPlayers setting did nothing.
build now reads the pages research based the variant on, in full, and the
drafter rejects any launch option in the startup command that none of them,
nor the image's own scripts, mention. The model gets it back to remove or
spell correctly. Options of shell tools (mkdir -p, [ -n ...]) are skipped.
The check is off when there are no sources (draft run by hand, no reader).
Against #13's 11 real sources it flags -maxplayers and nothing else.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>