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05bfc9b061
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@@ -30,6 +30,9 @@ jobs:
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uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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# Three small modules aren't worth caching, and the runners' cache server is unreachable
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# from job containers: each restore/save attempt timed out after ~4.7 minutes.
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cache: false
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- name: Validate
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run: |
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@@ -69,6 +72,9 @@ jobs:
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uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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# Three small modules aren't worth caching, and the runners' cache server is unreachable
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# from job containers: each restore/save attempt timed out after ~4.7 minutes.
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cache: false
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# Secrets named in a game's test.yaml must be listed here to reach the boot test
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- name: Boot test changed games
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@@ -93,6 +99,9 @@ jobs:
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uses: actions/setup-go@v5
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with:
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go-version-file: go.mod
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# Three small modules aren't worth caching, and the runners' cache server is unreachable
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# from job containers: each restore/save attempt timed out after ~4.7 minutes.
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cache: false
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# Unlike the node-agent notify, a failure here fails the run, because the panel would
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# otherwise keep serving the previous templates silently.
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@@ -3,6 +3,11 @@ runner:
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capacity: 1
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timeout: 3h
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cache:
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# The built-in cache server listens on the runner container's own network, which job containers
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# can't reach: every cache restore/save waited ~4.7 minutes for a timeout. Off, they skip at once.
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enabled: false
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container:
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# Empty = use the host's Docker and mount it into job containers, which the boot test needs
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# to start the node-agent and game containers
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