Commit Graph
2 Commits
Author SHA1 Message Date
gregandClaude Opus 5.5 d02ed01d26 ci: stop waiting ~9 minutes on an unreachable cache
Validate game templates / validate (push) Successful in 14s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
Validate took ~10 minutes, of which ~10 seconds was work: setup-go's
cache restore and save each waited ~4.7 minutes for a connect timeout,
because the runners' built-in cache server sits on a network job
containers can't reach. Turn off setup-go caching (three small modules
aren't worth it) and the game-test runner's cache server, so any cache
step skips at once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 11:12:55 -04:00
gregandClaude Opus 5.5 e9ff989246 ci: boot-test changed games before publishing
Validate game templates / validate (push) Successful in 9m32s
Validate game templates / publish (push) Canceled after 0s
Validate game templates / boot-test (push) Canceled after 5m15s
Only games whose folder changed are boot-tested (against the previous
main commit, or against main on branches; manual runs pick games). Each
one is deployed by the node-agent's real deploy code on a dedicated
game-test runner, in a network that can reach the internet but not the
LAN. Publishing to the panel runs only if they all booted.

- boottest-payload builds the DEPLOY_SERVER message the panel would send
- readyPattern/failPatterns in game.yaml; readyExample in test.yaml is
  checked against the pattern during validation
- secrets in test.yaml come from CI; a game missing one is skipped
- Minecraft gets a ready pattern; Dragonwilds needs DRAGONWILDS_OWNER_ID
- RUNNER.md + scripts/runner: runner, isolated network, systemd unit

Also fixes newline values ("\n" separators/footers) that yaml.v3 wrote
as "" on import, which would have broken ARK and Dragonwilds config
files once synced, and adds a round-trip test for the importer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 17:49:19 -04:00