`gbrgames inspect-image -game <id>` pulls the image and reads, without
starting the game (probe runs with --network none and bypasses the
entrypoint): its user, accounts, home folder owners and modes, tools
(java, steamcmd, proton...), startup scripts and the variables they read.
It then checks the template against those facts:
- an image built around its own user (a locked home owned by another uid,
or a declared USER) needs a matching containerUser
- the startup command must read settings under the names the node gives
them (the agent's toUpperSnakeCase), and must not read unset variables
that have no default
On the template from the first commit it reports both ARK bugs found by
boot tests today (uid 25000; ${RCON_PORT} vs RCONPORT); the current five
templates pass. Boot tests now run it first, so such templates fail in
seconds instead of after a boot. -json prints the facts for tooling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Public game templates for GBR Hosting, one games/<id>/game.yaml per game,
imported from the panel. A Go tool validates them against JSON Schemas and
checks for credentials, private addresses and consents that default to
accepted; CI runs it on every push.
Admin/RCON passwords are no longer shared defaults: they are blank with
x-generate so the panel creates one per server, and Palworld/ARK no longer
publish their RCON/REST ports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>