Validate took ~10 minutes, of which ~10 seconds was work: setup-go's
cache restore and save each waited ~4.7 minutes for a connect timeout,
because the runners' built-in cache server sits on a network job
containers can't reach. Turn off setup-go caching (three small modules
aren't worth it) and the game-test runner's cache server, so any cache
step skips at once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`gbrgames inspect-image -game <id>` pulls the image and reads, without
starting the game (probe runs with --network none and bypasses the
entrypoint): its user, accounts, home folder owners and modes, tools
(java, steamcmd, proton...), startup scripts and the variables they read.
It then checks the template against those facts:
- an image built around its own user (a locked home owned by another uid,
or a declared USER) needs a matching containerUser
- the startup command must read settings under the names the node gives
them (the agent's toUpperSnakeCase), and must not read unset variables
that have no default
On the template from the first commit it reports both ARK bugs found by
boot tests today (uid 25000; ${RCON_PORT} vs RCONPORT); the current five
templates pass. Boot tests now run it first, so such templates fail in
seconds instead of after a boot. -json prints the facts for tooling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only games whose folder changed are boot-tested (against the previous
main commit, or against main on branches; manual runs pick games). Each
one is deployed by the node-agent's real deploy code on a dedicated
game-test runner, in a network that can reach the internet but not the
LAN. Publishing to the panel runs only if they all booted.
- boottest-payload builds the DEPLOY_SERVER message the panel would send
- readyPattern/failPatterns in game.yaml; readyExample in test.yaml is
checked against the pattern during validation
- secrets in test.yaml come from CI; a game missing one is skipped
- Minecraft gets a ready pattern; Dragonwilds needs DRAGONWILDS_OWNER_ID
- RUNNER.md + scripts/runner: runner, isolated network, systemd unit
Also fixes newline values ("\n" separators/footers) that yaml.v3 wrote
as "" on import, which would have broken ARK and Dragonwilds config
files once synced, and adds a round-trip test for the importer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>