4 Commits
Author SHA1 Message Date
gregandClaude Opus 5.5 709cdb51e8 fix(builder): don't count Docker's init or the Steam client's own files as lost saves
Every container the node-agent starts gets /usr/sbin/docker-init, and SteamCMD
rewrites its own config.vdf on every run. Counted as files written outside the
volumes, they made every build look like it loses saves. A folder whose only
changes were logs no longer counts either, and a folder followed by a
same-named file (worlds, worlds.bak) is no longer taken for a file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:42:34 -04:00
gregandClaude Opus 5.5 04967a8a16 feat(builder): every boot through the node-agent, every lost file counted, Steam cache
What a builder boot sees is now what a node does:
- First boots (untouched, or -as-deployed with exactly a new server's
  settings) are deployed by the node-agent's BootTest in keep mode; the
  builder only watches the console and inspects what's left. The Go copy of
  the deploy (its own docker run, mounts and startup prefix) is gone. It had
  drifted: it gave the image's VOLUME folders their own volumes, which nodes
  don't, so saves there looked safe while every start loses them.
- Files written outside /server and /data are counted whatever their type
  (it only counted config-like extensions, so .sav or .db saves went
  unseen), including the image's VOLUME folders; logs, pid and lock files
  and system folders are left out.
- Boot tests ask the server to stay up holdSec (60 s, test.yaml can set it)
  after its ready line and to listen on every published container port
  (needs the node-agent's matching BootTest).
- Steam apps are downloaded once per build into a gbr.cache volume and copied
  into each boot, so later boots only check the files (STEAM_CACHE=off).
- RUNNER.md no longer suggests docker system prune, which deletes the
  gbr-boottest network when nothing is using it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:00:50 -04:00
gregandClaude Opus 5.5 8623ba2d7b feat(builder): documented launch options only, and no game-specific code
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
Launch options must be documented. A draft passed an option its server
doesn't have; servers ignore unknown options, so it booted and passed every
boot test while its setting did nothing. build now reads the pages research
based the variant on, in full, and the drafter rejects any launch option in
the startup command that none of them, nor the image's own scripts, mention.
Shell tools' options (mkdir -p, [ -n ...]) are skipped; the check is off
without sources.

The builder is game-agnostic:
- AUTHORING.md (the model's rules), the research prompt and the schema
  describe the rules without naming a game.
- The draft prompt no longer includes real templates from the repo. Its
  format example is one invented server (no real command, options, ports or
  app id), checked by TestExampleTemplateFollowsTheRules.
- Comments, help texts, BUILDER.md and test fixtures use invented names and
  values.
- TestBuilderIsGameAgnostic reads every game's name and id from games/ and
  fails if any appears in the builder's code, tests, rules, schemas or docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 17:58:53 -04:00
gregandClaude Opus 5.5 c9d9cd6ff5 feat: first-boot records what a server does with no settings
Validate game templates / validate (push) Successful in 9m34s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped
`gbrgames first-boot -game <id>` (or -image for a game with no template)
starts the server once like the node-agent does (same volumes, user,
SteamCMD install and startup prefix) but with none of the template's
settings and no restart policy, in the isolated gbr-boottest network.
It watches the console until the server exits, goes quiet or hits -max,
stops it gracefully (many servers write their settings on shutdown) and
records:
- the console with timings, plus ready and error lines; the last strong
  ready line before the stop becomes a readyPattern / readyExample pair
- every file created; config files are copied out and parsed into
  settings with their defaults (INI, properties, JSON, YAML, Unreal
  OptionSettings=(...) lists); log files are scanned for ready lines too
- files written outside the volumes, which a recreated container loses

Minecraft: ready line `Done \([0-9.]+s\)! For help, type "help"` and 76
settings (69 from server.properties) found with no template input. ARK:
showed its image retries nothing when SteamCMD fails with "Missing
configuration" and starts a server that was never installed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:18:21 -04:00