fix(builder): keep every game's name and code out of the builder
Validate game templates / validate (push) Successful in 19s
Validate game templates / boot-test (push) Skipped
Validate game templates / publish (push) Skipped

The builder must be game-agnostic, but its prompts named games: AUTHORING.md
(the model's rules) used three games as examples, the research prompt listed
two games' editions, the schema described containerUser by one game's image,
and every draft prompt included two real templates from the repo, so the
model saw, and could copy, other games' commands and options.

- AUTHORING.md, the research prompt and the schema describe the rules without
  naming a game.
- The draft prompt's format example is now one invented server (no real
  command, options, ports or app id), checked by
  TestExampleTemplateFollowsTheRules against validation and the draft checks.
- Comments, help texts, BUILDER.md and test fixtures use invented names and
  values.
- TestBuilderIsGameAgnostic reads every game's name and id from games/ and
  fails if any appears in the builder's code, tests, rules, schemas or docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
gregandClaude Opus 5.5 committed 2026-10-25 17:58:27 -04:00
1 parent 8b49895d5e
commit 929cbc31cf
15 files changed
+243 -123

No files matched your search

+1 -1
View File
@@ -17,7 +17,7 @@
"defaultDockerImage": { "description": "Image the game server runs in.", "type": "string", "minLength": 1 },
"containerUser": {
"description": "uid:gid the server runs as, for images built around their own user (ARK's needs 25000:25000). Defaults to 1000:1000; root is never allowed.",
"description": "uid:gid the server runs as, for images built around their own user, as inspect-image reports it. Defaults to 1000:1000; root is never allowed.",
"type": ["string", "null"],
"pattern": "^[1-9][0-9]{0,8}:[1-9][0-9]{0,8}$"
},