fix(builder): keep every game's name and code out of the builder
The builder must be game-agnostic, but its prompts named games: AUTHORING.md (the model's rules) used three games as examples, the research prompt listed two games' editions, the schema described containerUser by one game's image, and every draft prompt included two real templates from the repo, so the model saw, and could copy, other games' commands and options. - AUTHORING.md, the research prompt and the schema describe the rules without naming a game. - The draft prompt's format example is now one invented server (no real command, options, ports or app id), checked by TestExampleTemplateFollowsTheRules against validation and the draft checks. - Comments, help texts, BUILDER.md and test fixtures use invented names and values. - TestBuilderIsGameAgnostic reads every game's name and id from games/ and fails if any appears in the builder's code, tests, rules, schemas or docs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -25,12 +25,17 @@ progress / log / variants ◄─post── build: first boot → draft
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validates but never booted still gets a PR, titled `WIP:`, with what's left listed. Nothing reaches
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players until a person merges it and enables the game.
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The builder is **game-agnostic**: everything about a game comes from that game's research, first boot and
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boot tests. No game's name, id or code may appear in the builder's source, its rules for the model
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(`AUTHORING.md`), the schemas or this file, and the model is never shown another game's template (its format
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example is an invented server). `TestBuilderIsGameAgnostic` fails the build if one does.
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The worker only connects out (to the panel, Gitea, the model and the search services).
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## Requirements
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A Docker host with the isolated `gbr-boottest` network (`RUNNER.md`, step 1), so servers booted by the
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builder can't reach private networks. Enough memory for the largest server it builds (~16 GB for ARK) and
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builder can't reach private networks. Enough memory for the largest server it builds (the biggest need ~16 GB) and
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disk for SteamCMD downloads. The image `gbr-builder:latest` is published by
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`.gitea/workflows/builder-image.yml` whenever `cmd/` changes on main.
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@@ -54,9 +59,9 @@ On any machine with Docker and the `gbr-boottest` network, with `OLLAMA_URL`, `S
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`READER_URL` set:
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```bash
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go run ./cmd/gbrgames research -name Valheim -out research.json
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go run ./cmd/gbrgames research -name "<game>" -out research.json
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# pick a variant from research.json into v.json, then:
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go run ./cmd/gbrgames build -name Valheim -variant @v.json -out build.json
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go run ./cmd/gbrgames build -name "<game>" -variant @v.json -out build.json
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```
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The draft lands in `games/<id>/`, first-boot reports in `firstboot-out/`.
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