feat(boot-test): test.yaml unboundPorts for ports opened only when a player connects

The first real run of the port check found that the crossplay Minecraft
server opens no UDP socket at startup: Bedrock goes through Geyser's
NetherNet transport, and 19132/udp is not open after boot. It is listed as
unboundPorts in that game's test.yaml, with the reason, until a Bedrock
client confirms how players reach it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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gregandClaude Opus 5.5 committed 2026-10-26 00:05:37 -04:00
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@@ -33,6 +33,11 @@
"minimum": 10,
"maximum": 3600
},
"unboundPorts": {
"description": "Published ports the server only opens once a player connects, so the boot test doesn't expect them open. Each one exactly as in defaultPorts, with the reason in a comment.",
"type": "array",
"items": { "type": "string" }
},
"holdSec": {
"description": "How long the server must stay up after its ready line to pass (default 60). Its published ports are checked after it.",
"type": "integer",