feat(boot-test): test.yaml unboundPorts for ports opened only when a player connects
The first real run of the port check found that the crossplay Minecraft server opens no UDP socket at startup: Bedrock goes through Geyser's NetherNet transport, and 19132/udp is not open after boot. It is listed as unboundPorts in that game's test.yaml, with the reason, until a Bedrock client confirms how players reach it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -33,6 +33,11 @@
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"minimum": 10,
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"maximum": 3600
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},
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"unboundPorts": {
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"description": "Published ports the server only opens once a player connects, so the boot test doesn't expect them open. Each one exactly as in defaultPorts, with the reason in a comment.",
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"type": "array",
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"items": { "type": "string" }
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},
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"holdSec": {
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"description": "How long the server must stay up after its ready line to pass (default 60). Its published ports are checked after it.",
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"type": "integer",
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