feat(boot-test): test.yaml unboundPorts for ports opened only when a player connects

The first real run of the port check found that the crossplay Minecraft
server opens no UDP socket at startup: Bedrock goes through Geyser's
NetherNet transport, and 19132/udp is not open after boot. It is listed as
unboundPorts in that game's test.yaml, with the reason, until a Bedrock
client confirms how players reach it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
gregandClaude Opus 5.5 committed 2026-10-26 00:05:37 -04:00
1 parent 0dc784dfa2
commit 87dfca1285
4 files changed
+35 -1

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@@ -106,3 +106,18 @@ func TestBootTestPayloadAsksForPublishedPortsAndHold(t *testing.T) {
t.Errorf("missing secret: %v", err)
}
}
func TestBootTestPayloadLeavesOutUnboundPorts(t *testing.T) {
dir := t.TempDir()
game := filepath.Join(dir, "example")
os.MkdirAll(game, 0o755)
os.WriteFile(filepath.Join(game, "game.yaml"), []byte("id: example\nname: Example\ndefaultDockerImage: x\ndefaultPorts:\n - 30000/tcp\n - 30001/udp\n"), 0o644)
os.WriteFile(filepath.Join(game, "test.yaml"), []byte("unboundPorts:\n - 30001/udp\n"), 0o644)
p, err := bootTestPayload(dir, "example", false)
if err != nil {
t.Fatal(err)
}
if ports := p["expectPorts"].([]any); len(ports) != 1 || ports[0] != "30000/tcp" {
t.Errorf("expectPorts %v", ports)
}
}