feat(boot-test): test.yaml unboundPorts for ports opened only when a player connects
The first real run of the port check found that the crossplay Minecraft server opens no UDP socket at startup: Bedrock goes through Geyser's NetherNet transport, and 19132/udp is not open after boot. It is listed as unboundPorts in that game's test.yaml, with the reason, until a Bedrock client confirms how players reach it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -136,10 +136,20 @@ func bootTestPayload(gamesDir, id string, fillBlank bool) (map[string]any, error
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}
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}
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// Once up, the server must listen on what nodes publish: the container side of every default port
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// test.yaml's unboundPorts are published but only opened once a player connects; each is listed by
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// hand, with the reason in a comment
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unbound := map[string]bool{}
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if list, ok := test["unboundPorts"].([]any); ok {
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for _, p := range list {
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unbound[fmt.Sprint(p)] = true
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}
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}
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expectPorts := []any{}
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if ports, ok := g["defaultPorts"].([]any); ok {
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for _, p := range ports {
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expectPorts = append(expectPorts, fmt.Sprint(p))
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if !unbound[fmt.Sprint(p)] {
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expectPorts = append(expectPorts, fmt.Sprint(p))
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}
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}
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}
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