feat: game templates, schemas and validator
Validate game templates / validate (push) Successful in 10m6s
Validate game templates / validate (push) Successful in 10m6s
Public game templates for GBR Hosting, one games/<id>/game.yaml per game, imported from the panel. A Go tool validates them against JSON Schemas and checks for credentials, private addresses and consents that default to accepted; CI runs it on every push. Admin/RCON passwords are no longer shared defaults: they are blank with x-generate so the panel creates one per server, and Palworld/ARK no longer publish their RCON/REST ports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "https://www.gitea.gbreed.com/gbreed-public/gbr-games/raw/branch/main/schema/test.schema.json",
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"title": "GBR Hosting game boot-test fixture",
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"description": "Values CI uses when boot-testing a template. Never put real credentials here: map them to a Gitea Actions secret under 'secrets'.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"config": {
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"description": "Config values for the test server, layered on top of defaultConfig (e.g. EULA: true).",
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"type": "object",
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"propertyNames": { "pattern": "^[a-zA-Z0-9_.-]+$" }
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},
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"secrets": {
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"description": "Config key -> name of a Gitea Actions secret. If a secret is missing, the boot test is skipped, not failed.",
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"type": "object",
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"propertyNames": { "pattern": "^[a-zA-Z0-9_.-]+$" },
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"additionalProperties": { "type": "string", "pattern": "^[A-Z][A-Z0-9_]*$" }
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},
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"timeoutSec": {
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"description": "How long to wait for the server to become ready, including install.",
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"type": "integer",
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"minimum": 60,
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"maximum": 7200
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}
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}
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}
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