ci: publish templates to the control panel on main
Validate game templates / validate (push) Successful in 9m31s
Validate game templates / validate (push) Successful in 9m31s
Adds `gbrgames export`, which builds the games_published payload from every game.yaml, and a CI step that posts it to the panel webhook after validation on main. Unlike the node-agent notify, a failed publish fails the run so stale templates in the panel never go unnoticed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@
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//
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// go run ./cmd/gbrgames validate # check every games/<id>/game.yaml (+ test.yaml)
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// go run ./cmd/gbrgames import export.json # write games/<id>/ from GET /api/v1/admin/games
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// go run ./cmd/gbrgames export -out p.json # build the games_published payload CI sends to the panel
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package main
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import (
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@@ -19,6 +20,8 @@ func main() {
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err = runValidate(os.Args[2:])
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case "import":
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err = runImport(os.Args[2:])
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case "export":
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err = runExport(os.Args[2:])
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default:
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usage()
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}
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@@ -29,6 +32,6 @@ func main() {
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}
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func usage() {
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fmt.Fprintln(os.Stderr, "usage: gbrgames validate [-games DIR] | import [-games DIR] [-all] EXPORT.json")
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fmt.Fprintln(os.Stderr, "usage: gbrgames validate [-games DIR] | import [-games DIR] [-all] EXPORT.json | export [-repo R] [-commit SHA] [-out FILE]")
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os.Exit(2)
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}
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