ci: publish templates to the control panel on main
Validate game templates / validate (push) Successful in 9m31s

Adds `gbrgames export`, which builds the games_published payload from
every game.yaml, and a CI step that posts it to the panel webhook after
validation on main. Unlike the node-agent notify, a failed publish fails
the run so stale templates in the panel never go unnoticed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
gregandClaude Opus 5.5 committed 2026-10-24 17:12:50 -04:00
1 parent 822b44e2e5
commit 5fb7736be2
3 files changed
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+23
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@@ -7,6 +7,9 @@ on:
push:
workflow_dispatch:
env:
PANEL_WEBHOOK_URL: https://api.gbrhosting.com/api/v1/webhooks/gitea
jobs:
validate:
runs-on: ubuntu-latest
@@ -21,3 +24,23 @@ jobs:
- name: Validate
run: go run ./cmd/gbrgames validate
# main is the source of truth: send every template to the panel, which upserts them
# (new games arrive disabled). Unlike the node-agent notify, a failure here fails the run,
# because the panel would otherwise keep serving the previous templates silently.
- name: Publish to Control Panel
if: github.ref == 'refs/heads/main'
env:
PANEL_WEBHOOK_SECRET: ${{ secrets.PANEL_WEBHOOK_SECRET }}
run: |
if [ -z "$PANEL_WEBHOOK_SECRET" ]; then
echo "::error::PANEL_WEBHOOK_SECRET is not set; templates were not published"
exit 1
fi
go run ./cmd/gbrgames export -repo "${{ github.repository }}" -commit "${{ github.sha }}" -out payload.json
curl -sS --fail-with-body --max-time 30 --retry 3 --retry-delay 10 \
-X POST "${{ env.PANEL_WEBHOOK_URL }}" \
-H "Content-Type: application/json" \
-H "X-Gitea-Token: $PANEL_WEBHOOK_SECRET" \
-H "X-GBR-Event: games_published" \
--data-binary @payload.json